- Hand engine (server/hand.js): crypto-shuffled deck kept server-side, blinds (heads-up button = SB), min-raise rules incl. incomplete all-in, uncalled bet refunds, side pots, split pots, all-in runout - Hand evaluator (server/cards.js) and node:test suite (npm test) - Table flow: hands auto-continue after host START, 30s action clock (timeout = check/fold + sit out), sit out / sit in, rebuy, mid-hand leave folds and keeps the seat reserved until the hand ends, pause freezes all clocks - Only each player's own hole cards are sent until a showdown/runout reveal; all actions validated server-side - Play UI: board, hole cards, bets, action tags, turn timer, raise panel with presets, showdown results with winning cards highlighted, compact 7+ layout - Remove the host crown and the temporary "next phase" control Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
361 lines
12 KiB
JavaScript
361 lines
12 KiB
JavaScript
'use strict';
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const config = require('./config');
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const { newDeck, bestHand, compareScore } = require('./cards');
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// 1ハンド分の進行(配札・ベッティング・ショーダウン・ポット分配)
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// seats は Table.seats への参照で、スタックはここで直接増減する。
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// 参加者の席はハンド終了まで空席にならない(退席者は Table 側で予約したまま)。
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class Hand {
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constructor({ number, seats, order, button, sb, bb, now }) {
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this.number = number;
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this.seats = seats;
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this.order = order; // 参加者の席番号。ボタンの次から時計回り
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this.button = button;
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this.sb = sb;
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this.bb = bb;
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this.deck = newDeck();
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this.board = [];
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this.street = 'PREFLOP';
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this.pot = 0; // 前のストリートまでに集めた額
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this.currentBet = 0;
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this.minRaise = bb;
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this.toAct = null;
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this.deadline = null;
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this.runoutAt = null;
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this.revealed = false; // オールインで以降のアクションが無いとき、ショーダウン時に公開
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this.finished = false;
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this.showdown = false;
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this.results = null;
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this.players = new Map();
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for (const i of order) {
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this.players.set(i, {
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seat: i,
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token: seats[i].token,
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cards: [],
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bet: 0, // このストリートで出した額
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committed: 0, // このハンドで出した合計
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folded: false,
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allIn: false,
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acted: false,
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last: null, // 直前のアクション(表示用)
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won: 0,
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best: null,
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});
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}
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for (let r = 0; r < 2; r++) for (const i of order) this.players.get(i).cards.push(this.deck.pop());
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// ヘッズアップはボタンが SB
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const headsUp = order.length === 2;
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this.sbSeat = headsUp ? button : order[0];
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this.bbSeat = headsUp ? order[0] : order[1];
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this.post(this.sbSeat, sb);
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this.post(this.bbSeat, bb);
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this.currentBet = bb; // BB がショートでもコール額は BB
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this.setNextActor(this.bbSeat, now);
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}
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get list() {
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return this.order.map((i) => this.players.get(i));
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}
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live() {
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return this.list.filter((p) => !p.folded);
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}
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put(p, amount) {
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const s = this.seats[p.seat];
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s.stack -= amount;
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p.bet += amount;
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p.committed += amount;
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if (s.stack === 0) p.allIn = true;
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}
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post(seat, amount) {
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const p = this.players.get(seat);
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this.put(p, Math.min(amount, this.seats[seat].stack));
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}
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needsToAct(p) {
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return !p.folded && !p.allIn && (!p.acted || p.bet < this.currentBet);
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}
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bettingClosed() {
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const live = this.live();
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if (live.length <= 1) return true;
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const actors = live.filter((p) => !p.allIn);
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if (actors.length === 0) return true;
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// 動ける人が1人だけで、誰かのベットに応じる必要もない
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const maxBet = Math.max(...live.map((p) => p.bet));
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if (actors.length === 1 && actors[0].bet >= maxBet) return true;
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return actors.every((p) => !this.needsToAct(p));
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}
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setNextActor(fromSeat, now) {
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this.toAct = null;
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this.deadline = null;
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if (this.bettingClosed()) return this.endStreet(now);
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const n = this.order.length;
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const start = this.order.indexOf(fromSeat);
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for (let k = 1; k <= n; k++) {
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const p = this.players.get(this.order[(start + k) % n]);
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if (!this.needsToAct(p)) continue;
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this.toAct = p.seat;
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this.deadline = now + config.ACTION_TIME_MS;
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// 離席中・退席済みの人は自動でチェック/フォールド
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const s = this.seats[p.seat];
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if (s.sittingOut || s.left) this.autoAct(now);
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return;
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}
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this.endStreet(now);
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}
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// 手番の人の選択肢(手番でなければ null)
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options(seat) {
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if (this.finished || this.toAct !== seat) return null;
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const p = this.players.get(seat);
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const stack = this.seats[seat].stack;
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const toCall = Math.min(this.currentBet - p.bet, stack);
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const maxTo = p.bet + stack;
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// 他の全員がオールインならレイズしても意味がない
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const opponentCanAct = this.live().some((q) => q !== p && !q.allIn);
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return {
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toCall,
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canCheck: p.bet >= this.currentBet,
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canRaise: !p.acted && stack > toCall && opponentCanAct,
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minRaiseTo: Math.min(this.currentBet + this.minRaise, maxTo),
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maxRaiseTo: maxTo,
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isBet: this.currentBet === 0,
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};
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}
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// type: fold / check / call / raise(amount = このストリートでの合計額 "raise to")
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act(seat, type, amount, now) {
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const o = this.options(seat);
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if (!o) return 'あなたの番ではありません';
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const p = this.players.get(seat);
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if (type === 'fold') {
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p.folded = true;
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p.last = { type: 'FOLD' };
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} else if (type === 'check') {
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if (!o.canCheck) return 'チェックできません';
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p.last = { type: 'CHECK' };
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} else if (type === 'call') {
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if (o.canCheck || o.toCall <= 0) return 'コールする額がありません';
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this.put(p, o.toCall);
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p.last = { type: 'CALL', amount: p.bet };
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} else if (type === 'raise') {
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if (!o.canRaise) return 'レイズできません';
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if (!Number.isInteger(amount) || amount < o.minRaiseTo || amount > o.maxRaiseTo) {
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return `${o.minRaiseTo}〜${o.maxRaiseTo} の額を指定してください`;
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}
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const raiseSize = amount - this.currentBet;
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this.put(p, amount - p.bet);
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p.last = { type: o.isBet ? 'BET' : 'RAISE', amount };
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if (raiseSize >= this.minRaise) {
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// 正規のレイズ: 他の人はもう一度アクションできる
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this.minRaise = raiseSize;
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for (const q of this.list) if (q !== p) q.acted = false;
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}
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// 足りないオールインのレイズはアクション済みの人に再レイズ権を与えない
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this.currentBet = amount;
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} else {
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return '不正なアクションです';
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}
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if (p.allIn) p.last = { type: 'ALLIN', amount: p.bet };
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p.acted = true;
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this.setNextActor(seat, now);
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return null;
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}
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autoAct(now) {
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const o = this.options(this.toAct);
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if (o) this.act(this.toAct, o.canCheck ? 'check' : 'fold', 0, now);
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}
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// 退席などで手番に関係なくフォールドさせる
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forceFold(seat, now) {
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const p = this.players.get(seat);
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if (!p || p.folded || this.finished) return;
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if (this.toAct === seat) return this.act(seat, 'fold', 0, now);
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p.folded = true;
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p.last = { type: 'FOLD' };
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if (this.live().length === 1) {
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this.runoutAt = null;
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this.endStreet(now);
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} else if (this.toAct != null && this.bettingClosed()) {
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this.endStreet(now);
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}
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}
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// 誰もコールしなかった分を返す
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returnUncalled() {
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const bets = this.list.map((p) => p.bet).sort((a, b) => b - a);
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const excess = bets[0] - (bets[1] || 0);
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if (excess <= 0) return;
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const p = this.list.find((q) => q.bet === bets[0]);
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if (p.folded) return; // 退席でフォールドした人のベットはそのままポットに残る
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p.bet -= excess;
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p.committed -= excess;
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this.seats[p.seat].stack += excess;
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p.allIn = this.seats[p.seat].stack === 0;
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if (!p.allIn && p.last && p.last.type === 'ALLIN') p.last = null;
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}
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endStreet(now) {
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this.toAct = null;
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this.deadline = null;
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this.returnUncalled();
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for (const p of this.list) {
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this.pot += p.bet;
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p.bet = 0;
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p.acted = false;
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if (p.last && p.last.type !== 'FOLD' && p.last.type !== 'ALLIN') p.last = null;
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}
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if (this.live().length === 1) return this.finish(false);
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if (this.street === 'RIVER') return this.finish(true);
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this.currentBet = 0;
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this.minRaise = this.bb;
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if (this.live().filter((p) => !p.allIn).length >= 2) {
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this.dealStreet();
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this.setNextActor(this.button, now);
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} else {
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// これ以上ベットが無いので手札を公開して残りのカードを順にめくる
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this.revealed = true;
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this.runoutAt = now + config.RUNOUT_STEP_MS;
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}
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}
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dealStreet() {
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this.deck.pop(); // バーン
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if (this.street === 'PREFLOP') {
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this.board.push(this.deck.pop(), this.deck.pop(), this.deck.pop());
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this.street = 'FLOP';
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} else if (this.street === 'TURN' || this.street === 'FLOP') {
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this.board.push(this.deck.pop());
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this.street = this.street === 'FLOP' ? 'TURN' : 'RIVER';
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}
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}
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runoutStep(now) {
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if (this.street === 'RIVER') {
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this.runoutAt = null;
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return this.finish(true);
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}
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this.dealStreet();
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this.runoutAt = now + config.RUNOUT_STEP_MS;
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}
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// 手番の時間切れ。true なら時間切れ処理をした
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timeout(now) {
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if (this.finished || this.toAct == null || now < this.deadline) return false;
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this.autoAct(now);
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return true;
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}
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// メインポット・サイドポット(同じ参加者のポットはまとめる)
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buildPots() {
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const all = this.list;
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const levels = [...new Set(all.map((p) => p.committed).filter((c) => c > 0))].sort((a, b) => a - b);
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const pots = [];
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let prev = 0;
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for (const level of levels) {
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let amount = 0;
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for (const p of all) amount += Math.max(0, Math.min(p.committed, level) - prev);
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prev = level;
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let eligible = all.filter((p) => !p.folded && p.committed >= level).map((p) => p.seat);
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const last = pots[pots.length - 1];
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if (eligible.length === 0) eligible = last ? last.eligible : this.live().map((p) => p.seat);
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if (last && last.eligible.join() === eligible.join()) last.amount += amount;
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else pots.push({ amount, eligible });
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}
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return pots;
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}
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finish(showdown) {
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this.finished = true;
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this.showdown = showdown;
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this.toAct = null;
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this.deadline = null;
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this.runoutAt = null;
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const results = [];
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if (!showdown) {
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const winner = this.live()[0];
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winner.won = this.pot;
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this.seats[winner.seat].stack += this.pot;
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results.push({ amount: this.pot, winners: [winner.seat], handName: null, bestCards: [] });
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} else {
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this.revealed = true;
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for (const p of this.live()) p.best = bestHand(p.cards.concat(this.board));
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for (const pot of this.buildPots()) {
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const contenders = pot.eligible.map((s) => this.players.get(s));
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let top = null;
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for (const c of contenders) if (!top || compareScore(c.best.score, top) > 0) top = c.best.score;
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const winners = contenders.filter((c) => compareScore(c.best.score, top) === 0);
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// 割り切れない端数はボタンの左から順に
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const share = Math.floor(pot.amount / winners.length);
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let rest = pot.amount - share * winners.length;
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for (const w of winners) {
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const amount = share + (rest > 0 ? 1 : 0);
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if (rest > 0) rest--;
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w.won += amount;
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this.seats[w.seat].stack += amount;
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}
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results.push({
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amount: pot.amount,
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winners: winners.map((w) => w.seat),
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handName: winners[0].best.name,
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bestCards: winners[0].best.cards,
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});
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}
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}
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this.pot = results.reduce((sum, r) => sum + r.amount, 0);
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this.results = results;
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}
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// 閲覧者 viewerSeat に見せてよい情報だけを返す(他人の手札は公開時のみ)
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view(viewerSeat, viewerToken) {
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const players = {};
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for (const p of this.list) {
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const mine = p.seat === viewerSeat && p.token === viewerToken;
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const shown = mine || (this.revealed && !p.folded);
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let handName = null;
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if (shown && !p.folded && this.board.length >= 3) {
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handName = (p.best || bestHand(p.cards.concat(this.board))).name;
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}
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players[p.seat] = {
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bet: p.bet,
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folded: p.folded,
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allIn: p.allIn,
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last: p.last,
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cards: shown ? p.cards : null,
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handName,
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won: p.won,
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};
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}
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return {
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number: this.number,
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street: this.street,
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board: this.board,
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pot: this.pot,
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potTotal: this.pot + this.list.reduce((sum, p) => sum + p.bet, 0),
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currentBet: this.currentBet,
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button: this.button,
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sbSeat: this.sbSeat,
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bbSeat: this.bbSeat,
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toAct: this.toAct,
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finished: this.finished,
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showdown: this.showdown,
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results: this.results,
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players,
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};
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}
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}
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module.exports = { Hand };
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