Files
Poker/public/assets/create.js
T
agomizi1cmandClaude Opus 5.5 66907345ff Add optional card mode: server deals cards and settles showdowns automatically
- New "カードを配る" switch on the create-table screen (default off); the lobby
  shows "カードあり" for tables that use it
- Card mode (server/cards.js restored): crypto-shuffled deck kept server-side,
  hole cards sent only to their owner until showdown/all-in reveal, board dealt
  per street with burns, all-in runout on a timer (frozen while paused)
- Showdown is evaluated and every pot (incl. side pots, split pots) is paid out
  automatically; host winner selection is only used when card mode is off
- Play UI: board, hole cards, own cards in the action bar, hand names, winning
  cards highlighted; layout tuned for 7+ seats and short screens
- Playing-card styles use .pcard so they don't clash with the existing .card panel
- Tests for hand evaluation, card privacy, runout, side pots, ties and random play

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:44:22 +09:00

155 lines
5.0 KiB
JavaScript

(function () {
'use strict';
const { Store, api, chips } = App;
if (!Store.name) {
location.replace('/');
return;
}
const $ = (id) => document.getElementById(id);
const form = $('form');
const nameInput = $('table-name');
const stackInput = $('stack');
const sbInput = $('sb');
const bbInput = $('bb');
const timerInput = $('timer');
const intervalInput = $('interval');
const scheduleEl = $('schedule');
const cardsInput = $('cards');
const cardsHint = $('cards-hint');
const blindHint = $('blind-hint');
const errorEl = $('error');
const submitBtn = $('submit');
// ブラインドを手で変えるまではスタックに追従させる
let blindsTouched = false;
async function suggestName() {
try {
const { name } = await api('GET', '/api/tables/suggest-name');
nameInput.value = name;
} catch { /* 失敗時は手入力 */ }
}
const int = (el) => {
const n = Number(el.value);
return Number.isInteger(n) ? n : NaN;
};
function applyDefaultBlinds() {
const stack = int(stackInput);
if (!(stack >= 10)) return;
const { sb, bb } = Blinds.defaultBlinds(stack);
sbInput.value = sb;
bbInput.value = bb;
}
function updateHint() {
const stack = int(stackInput);
const bb = int(bbInput);
if (blindsTouched && stack > 0 && bb > 0) {
blindHint.innerHTML = `開始スタック = ${Math.floor(stack / bb)} BB ・ <a href="#" id="reset-blinds" class="link-gold">おすすめに戻す</a>`;
} else {
blindHint.textContent = 'スタックに合わせて自動設定(BB ≒ スタックの1/100)';
}
}
function updateSchedule() {
const sb = int(sbInput);
const bb = int(bbInput);
const on = timerInput.checked;
intervalInput.disabled = !on;
scheduleEl.hidden = !on || !(sb > 0 && bb >= sb);
if (scheduleEl.hidden) return;
const mins = int(intervalInput) > 0 ? int(intervalInput) : 0;
scheduleEl.innerHTML = Blinds.schedule(sb, bb, 8)
.map((l, i) => `<span>Lv.${l.level} <b>${chips(l.sb)}/${chips(l.bb)}</b>${mins ? ` · ${i * mins}分〜` : ''}</span>`)
.join('');
}
function updateCardsHint() {
cardsHint.textContent = cardsInput.checked
? 'オン: 各自のスマホに手札が配られ、勝敗とポットの分配は自動'
: 'オフ: 実物のカードで遊び、ショーダウンの勝者はホストが選ぶ';
}
function refresh() {
updateHint();
updateSchedule();
updateCardsHint();
}
stackInput.addEventListener('input', () => {
if (!blindsTouched) applyDefaultBlinds();
refresh();
});
[sbInput, bbInput].forEach((el) =>
el.addEventListener('input', () => {
blindsTouched = true;
if (el === sbInput && int(sbInput) > 0) bbInput.value = int(sbInput) * 2;
refresh();
})
);
blindHint.addEventListener('click', (e) => {
if (e.target.id !== 'reset-blinds') return;
e.preventDefault();
blindsTouched = false;
applyDefaultBlinds();
refresh();
});
timerInput.addEventListener('change', refresh);
intervalInput.addEventListener('input', refresh);
cardsInput.addEventListener('change', refresh);
$('reroll').addEventListener('click', suggestName);
function validate() {
const name = nameInput.value.trim();
const stack = int(stackInput);
const sb = int(sbInput);
const bb = int(bbInput);
const interval = int(intervalInput);
if (!name) return [nameInput, 'テーブル名を入力してください'];
if (!(stack >= 10)) return [stackInput, '開始スタックは10以上の整数にしてください'];
if (!(sb >= 1)) return [sbInput, 'SBは1以上の整数にしてください'];
if (!(bb >= sb)) return [bbInput, 'BBはSB以上にしてください'];
if (bb > stack) return [bbInput, 'BBが開始スタックより大きいです'];
if (timerInput.checked && !(interval >= 1 && interval <= 240)) return [intervalInput, 'インターバルは1〜240分にしてください'];
return null;
}
form.addEventListener('submit', async (e) => {
e.preventDefault();
form.querySelectorAll('.invalid').forEach((el) => el.classList.remove('invalid'));
const problem = validate();
if (problem) {
problem[0].classList.add('invalid');
problem[0].focus();
errorEl.textContent = problem[1];
return;
}
errorEl.textContent = '';
submitBtn.disabled = true;
try {
const { id } = await api('POST', '/api/tables', {
name: nameInput.value.trim(),
startingStack: int(stackInput),
smallBlind: int(sbInput),
bigBlind: int(bbInput),
blindTimerEnabled: timerInput.checked,
blindIntervalMin: int(intervalInput),
cardsEnabled: cardsInput.checked,
token: Store.token,
});
location.href = '/table/' + encodeURIComponent(id);
} catch (err) {
errorEl.textContent = err.message;
submitBtn.disabled = false;
}
});
applyDefaultBlinds();
refresh();
suggestName();
})();