- New "カードを配る" switch on the create-table screen (default off); the lobby shows "カードあり" for tables that use it - Card mode (server/cards.js restored): crypto-shuffled deck kept server-side, hole cards sent only to their owner until showdown/all-in reveal, board dealt per street with burns, all-in runout on a timer (frozen while paused) - Showdown is evaluated and every pot (incl. side pots, split pots) is paid out automatically; host winner selection is only used when card mode is off - Play UI: board, hole cards, own cards in the action bar, hand names, winning cards highlighted; layout tuned for 7+ seats and short screens - Playing-card styles use .pcard so they don't clash with the existing .card panel - Tests for hand evaluation, card privacy, runout, side pots, ties and random play Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
155 lines
5.0 KiB
JavaScript
155 lines
5.0 KiB
JavaScript
(function () {
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'use strict';
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const { Store, api, chips } = App;
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if (!Store.name) {
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location.replace('/');
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return;
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}
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const $ = (id) => document.getElementById(id);
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const form = $('form');
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const nameInput = $('table-name');
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const stackInput = $('stack');
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const sbInput = $('sb');
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const bbInput = $('bb');
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const timerInput = $('timer');
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const intervalInput = $('interval');
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const scheduleEl = $('schedule');
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const cardsInput = $('cards');
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const cardsHint = $('cards-hint');
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const blindHint = $('blind-hint');
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const errorEl = $('error');
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const submitBtn = $('submit');
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// ブラインドを手で変えるまではスタックに追従させる
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let blindsTouched = false;
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async function suggestName() {
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try {
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const { name } = await api('GET', '/api/tables/suggest-name');
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nameInput.value = name;
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} catch { /* 失敗時は手入力 */ }
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}
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const int = (el) => {
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const n = Number(el.value);
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return Number.isInteger(n) ? n : NaN;
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};
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function applyDefaultBlinds() {
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const stack = int(stackInput);
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if (!(stack >= 10)) return;
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const { sb, bb } = Blinds.defaultBlinds(stack);
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sbInput.value = sb;
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bbInput.value = bb;
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}
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function updateHint() {
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const stack = int(stackInput);
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const bb = int(bbInput);
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if (blindsTouched && stack > 0 && bb > 0) {
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blindHint.innerHTML = `開始スタック = ${Math.floor(stack / bb)} BB ・ <a href="#" id="reset-blinds" class="link-gold">おすすめに戻す</a>`;
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} else {
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blindHint.textContent = 'スタックに合わせて自動設定(BB ≒ スタックの1/100)';
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}
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}
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function updateSchedule() {
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const sb = int(sbInput);
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const bb = int(bbInput);
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const on = timerInput.checked;
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intervalInput.disabled = !on;
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scheduleEl.hidden = !on || !(sb > 0 && bb >= sb);
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if (scheduleEl.hidden) return;
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const mins = int(intervalInput) > 0 ? int(intervalInput) : 0;
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scheduleEl.innerHTML = Blinds.schedule(sb, bb, 8)
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.map((l, i) => `<span>Lv.${l.level} <b>${chips(l.sb)}/${chips(l.bb)}</b>${mins ? ` · ${i * mins}分〜` : ''}</span>`)
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.join('');
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}
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function updateCardsHint() {
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cardsHint.textContent = cardsInput.checked
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? 'オン: 各自のスマホに手札が配られ、勝敗とポットの分配は自動'
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: 'オフ: 実物のカードで遊び、ショーダウンの勝者はホストが選ぶ';
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}
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function refresh() {
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updateHint();
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updateSchedule();
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updateCardsHint();
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}
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stackInput.addEventListener('input', () => {
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if (!blindsTouched) applyDefaultBlinds();
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refresh();
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});
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[sbInput, bbInput].forEach((el) =>
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el.addEventListener('input', () => {
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blindsTouched = true;
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if (el === sbInput && int(sbInput) > 0) bbInput.value = int(sbInput) * 2;
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refresh();
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})
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);
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blindHint.addEventListener('click', (e) => {
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if (e.target.id !== 'reset-blinds') return;
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e.preventDefault();
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blindsTouched = false;
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applyDefaultBlinds();
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refresh();
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});
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timerInput.addEventListener('change', refresh);
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intervalInput.addEventListener('input', refresh);
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cardsInput.addEventListener('change', refresh);
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$('reroll').addEventListener('click', suggestName);
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function validate() {
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const name = nameInput.value.trim();
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const stack = int(stackInput);
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const sb = int(sbInput);
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const bb = int(bbInput);
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const interval = int(intervalInput);
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if (!name) return [nameInput, 'テーブル名を入力してください'];
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if (!(stack >= 10)) return [stackInput, '開始スタックは10以上の整数にしてください'];
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if (!(sb >= 1)) return [sbInput, 'SBは1以上の整数にしてください'];
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if (!(bb >= sb)) return [bbInput, 'BBはSB以上にしてください'];
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if (bb > stack) return [bbInput, 'BBが開始スタックより大きいです'];
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if (timerInput.checked && !(interval >= 1 && interval <= 240)) return [intervalInput, 'インターバルは1〜240分にしてください'];
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return null;
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}
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form.addEventListener('submit', async (e) => {
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e.preventDefault();
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form.querySelectorAll('.invalid').forEach((el) => el.classList.remove('invalid'));
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const problem = validate();
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if (problem) {
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problem[0].classList.add('invalid');
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problem[0].focus();
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errorEl.textContent = problem[1];
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return;
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}
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errorEl.textContent = '';
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submitBtn.disabled = true;
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try {
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const { id } = await api('POST', '/api/tables', {
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name: nameInput.value.trim(),
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startingStack: int(stackInput),
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smallBlind: int(sbInput),
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bigBlind: int(bbInput),
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blindTimerEnabled: timerInput.checked,
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blindIntervalMin: int(intervalInput),
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cardsEnabled: cardsInput.checked,
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token: Store.token,
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});
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location.href = '/table/' + encodeURIComponent(id);
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} catch (err) {
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errorEl.textContent = err.message;
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submitBtn.disabled = false;
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}
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});
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applyDefaultBlinds();
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refresh();
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suggestName();
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})();
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