Each CPU now thinks with one of four engines, each backed by a different published library (pinned versions): - montecarlo (@pokertools/evaluator): the existing balanced Monte Carlo equity player, moved to server/bots/montecarlo.js. - calculator (poker-calculations): the library's decideAction over the table state; push/fold below 12BB via its jam breakeven equity. Skipped automatically if the native addon cannot load. - range (poker-utils): tight player; preflop by hand-strength percentile, postflop equity vs an estimated opponent range, bluffs only when alpha/bluffEV say they pay. - madehand (pokersolver): loose, sticky player that only looks at the made hand and draws. server/ai.js assigns a mix of engines per table (makeStyles), falls back to the Monte Carlo engine on errors, and legalizes every decision. The engine and its parameters stay server-side; players cannot tell which library a CPU uses. Tests cover every engine and the no-leak rule. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
66 lines
2.9 KiB
JavaScript
66 lines
2.9 KiB
JavaScript
'use strict';
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// CPU プレイヤーの思考。性格ごとに別の公開ライブラリを使った思考を持たせる(どれを使っているかは画面に出さない)。
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// montecarlo: バランス型。@pokertools/evaluator でモンテカルロ法の勝率を見積もる
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// calculator: 計算型。poker-calculations の decideAction(勝率・ポットオッズ・期待値)
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// range : 理論型(タイト)。poker-utils のハンドの順位とレンジに対する勝率・ブラフの理論値
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// madehand : 直感型(ルーズ)。pokersolver で、いまできている役だけを見て打つ
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// どの思考も相手の手札は見ない(自分の手札と場札、公開されているベット状況だけを使う)。
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const crypto = require('crypto');
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const { legalize } = require('./bots/common');
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const montecarlo = require('./bots/montecarlo');
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const BRAINS = {
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montecarlo,
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calculator: require('./bots/calculator'),
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range: require('./bots/range'),
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madehand: require('./bots/madehand'),
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};
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// この環境で使える思考(ネイティブアドオンが読み込めないなどで使えないものを除く)
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function availableBrains() {
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return Object.keys(BRAINS).filter((name) => !BRAINS[name].available || BRAINS[name].available());
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}
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const randomIndex = (rng, n) => Math.floor(rng() * n);
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// CPU ごとの性格。brain を省くとランダムに選ぶ
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function randomStyle(rng = Math.random, brain) {
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const names = availableBrains();
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const name = names.includes(brain) ? brain : names[randomIndex(rng, names.length)];
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return { brain: name, ...BRAINS[name].randomStyle(rng) };
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}
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// n 人分の性格。同じテーブルになるべく違う思考が並ぶようにする
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function makeStyles(n, rng = () => crypto.randomInt(2 ** 32) / 2 ** 32) {
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const names = availableBrains();
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for (let i = names.length - 1; i > 0; i--) {
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const j = randomIndex(rng, i + 1);
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[names[i], names[j]] = [names[j], names[i]];
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}
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return Array.from({ length: n }, (_, k) => randomStyle(rng, names[k % names.length]));
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}
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// 手番の CPU の行動を決める。{ type, amount } を返す(hand.act にそのまま受け付けられる形に直してある)
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// 思考がエラーになったり何も返さなかったりしたら、バランス型で決め直す
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function decide(hand, seat, { style = montecarlo.DEFAULT_STYLE, rng = Math.random, iterations = 500 } = {}) {
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if (!hand.options(seat)) return null;
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const brain = BRAINS[style.brain] || montecarlo;
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let d = null;
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try {
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d = brain.decide(hand, seat, { style, rng, iterations });
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} catch {
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d = null;
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}
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if (!d && brain !== montecarlo) {
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try {
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d = montecarlo.decide(hand, seat, { rng, iterations });
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} catch {
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d = null;
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}
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}
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return legalize(hand, seat, d);
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}
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module.exports = { decide, randomStyle, makeStyles, availableBrains, equity: montecarlo.equity, BRAINS };
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