Files
Poker/server/hand.js
T
agomizi1cmandClaude Opus 5.5 0d3a054f0d Add CPU opponents and a table type selector (cash only / friends / CPU)
- Create screen: choose キャッシュオンリー (real cards, chips only), 友人戦
  (server deals and settles) or CPU戦 (友人戦 plus 1–8 CPU players); replaces
  the card toggle. The lobby shows each table's type
- Poker AI written from scratch (server/ai.js, no libraries): fast 7-card
  evaluator (checked against bestHand), Monte Carlo equity, and decisions from
  hand rank, pot odds, raise count, opponents and a per-CPU style (aggression,
  bluff rate); continuation bets via the last aggressor. It never sees other
  players' hole cards
- CPU seats: think time of 0.7–1.8s (faster when no human is left in the hand),
  automatic rebuy, never the host, no new hand unless a human is playing,
  re-think after pause
- Play UI: robot avatars and a "考えています…" status for CPU turns
- Tests for the evaluator, equity, legality of AI actions and CPU tables

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:55:25 +09:00

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'use strict';
const { newDeck, bestHand, compareScore } = require('./cards');
// 1ハンド分の進行(ブラインド・ベッティング・ポット分配)。
// cards = false: カードは実物で配るので扱わない。ショーダウンでは勝者をホストが選ぶ。
// cards = true : サーバが配り、ショーダウンで役を判定して自動で分配する。
// seats は Table.seats への参照で、スタックはここで直接増減する。
// 参加者の席はハンド終了まで空席にならない(退席者は Table 側で予約したまま)。
const STREETS = ['PREFLOP', 'FLOP', 'TURN', 'RIVER'];
class Hand {
constructor({ number, seats, order, button, sb, bb, cards = false }) {
this.number = number;
this.seats = seats;
this.order = order; // 参加者の席番号。ボタンの次から時計回り
this.button = button;
this.sb = sb;
this.bb = bb;
this.cards = cards;
// 山札はサーバの外に出さない
this.deck = cards ? newDeck() : null;
this.board = [];
this.revealed = false; // ショーダウン・オールイン時に残った人の手札を公開
this.runout = false; // オールインでこれ以上ベットが無く、残りの場札を順にめくっている
this.street = 'PREFLOP'; // PREFLOP / FLOP / TURN / RIVER / SHOWDOWN
this.pot = 0; // 前のストリートまでに集めた額
this.currentBet = 0;
this.minRaise = bb;
this.raises = 0; // このストリートのベット・レイズの回数(CPU の判断用)
this.actions = 0; // アクションの通し番号(CPU の手番の管理用)
this.aggressor = null; // このストリートで最後にベット・レイズした席(CPU の判断用)
this.prevAggressor = null; // 前のストリートで最後にベット・レイズした席
this.toAct = null;
this.finished = false;
this.showdown = false;
this.results = null;
this.players = new Map();
for (const i of order) {
this.players.set(i, {
seat: i,
token: seats[i].token,
cards: [],
best: null, // ショーダウンでの最強の5枚
bet: 0, // このストリートで出した額
committed: 0, // このハンドで出した合計
folded: false,
allIn: false,
acted: false,
last: null, // 直前のアクション(表示用)
won: 0,
});
}
if (cards) for (let r = 0; r < 2; r++) for (const i of order) this.players.get(i).cards.push(this.deck.pop());
// ヘッズアップはボタンが SB
const headsUp = order.length === 2;
this.sbSeat = headsUp ? button : order[0];
this.bbSeat = headsUp ? order[0] : order[1];
this.post(this.sbSeat, sb);
this.post(this.bbSeat, bb);
this.currentBet = bb; // BB がショートでもコール額は BB
this.setNextActor(this.bbSeat);
}
get list() {
return this.order.map((i) => this.players.get(i));
}
// 勝者の選択待ち(カードありのときは自動で判定するので来ない)
get awaitingWinners() {
return !this.cards && this.street === 'SHOWDOWN' && !this.finished;
}
live() {
return this.list.filter((p) => !p.folded);
}
// 前のストリートまでのポット + このストリートのベット
get potTotal() {
return this.pot + this.list.reduce((sum, p) => sum + p.bet, 0);
}
put(p, amount) {
const s = this.seats[p.seat];
s.stack -= amount;
p.bet += amount;
p.committed += amount;
if (s.stack === 0) p.allIn = true;
}
post(seat, amount) {
const p = this.players.get(seat);
this.put(p, Math.min(amount, this.seats[seat].stack));
}
needsToAct(p) {
return !p.folded && !p.allIn && (!p.acted || p.bet < this.currentBet);
}
bettingClosed() {
const live = this.live();
if (live.length <= 1) return true;
const actors = live.filter((p) => !p.allIn);
if (actors.length === 0) return true;
// 動ける人が1人だけで、誰かのベットに応じる必要もない
const maxBet = Math.max(...live.map((p) => p.bet));
if (actors.length === 1 && actors[0].bet >= maxBet) return true;
return actors.every((p) => !this.needsToAct(p));
}
setNextActor(fromSeat) {
this.toAct = null;
if (this.bettingClosed()) return this.endStreet();
const n = this.order.length;
const start = this.order.indexOf(fromSeat);
for (let k = 1; k <= n; k++) {
const p = this.players.get(this.order[(start + k) % n]);
if (!this.needsToAct(p)) continue;
this.toAct = p.seat;
// 離席中・退席済みの人は自動でチェック/フォールド
const s = this.seats[p.seat];
if (s.sittingOut || s.left) this.autoAct();
return;
}
this.endStreet();
}
// 手番の人の選択肢(手番でなければ null)
options(seat) {
if (this.finished || this.toAct !== seat) return null;
const p = this.players.get(seat);
const stack = this.seats[seat].stack;
const toCall = Math.min(this.currentBet - p.bet, stack);
const maxTo = p.bet + stack;
// 他の全員がオールインならレイズしても意味がない
const opponentCanAct = this.live().some((q) => q !== p && !q.allIn);
return {
toCall,
canCheck: p.bet >= this.currentBet,
canRaise: !p.acted && stack > toCall && opponentCanAct,
minRaiseTo: Math.min(this.currentBet + this.minRaise, maxTo),
maxRaiseTo: maxTo,
isBet: this.currentBet === 0,
};
}
// type: fold / check / call / raise(amount = このストリートでの合計額 "raise to")
act(seat, type, amount) {
const o = this.options(seat);
if (!o) return 'あなたの番ではありません';
const p = this.players.get(seat);
if (type === 'fold') {
p.folded = true;
p.last = { type: 'FOLD' };
} else if (type === 'check') {
if (!o.canCheck) return 'チェックできません';
p.last = { type: 'CHECK' };
} else if (type === 'call') {
if (o.canCheck || o.toCall <= 0) return 'コールする額がありません';
this.put(p, o.toCall);
p.last = { type: 'CALL', amount: p.bet };
} else if (type === 'raise') {
if (!o.canRaise) return 'レイズできません';
if (!Number.isInteger(amount) || amount < o.minRaiseTo || amount > o.maxRaiseTo) {
return `${o.minRaiseTo}〜${o.maxRaiseTo} の額を指定してください`;
}
const raiseSize = amount - this.currentBet;
this.put(p, amount - p.bet);
p.last = { type: o.isBet ? 'BET' : 'RAISE', amount };
this.aggressor = seat;
if (raiseSize >= this.minRaise) {
// 正規のレイズ: 他の人はもう一度アクションできる
this.minRaise = raiseSize;
this.raises++;
for (const q of this.list) if (q !== p) q.acted = false;
}
// 足りないオールインのレイズはアクション済みの人に再レイズ権を与えない
this.currentBet = amount;
} else {
return '不正なアクションです';
}
if (p.allIn) p.last = { type: 'ALLIN', amount: p.bet };
p.acted = true;
this.actions++;
this.setNextActor(seat);
return null;
}
autoAct() {
const o = this.options(this.toAct);
if (o) this.act(this.toAct, o.canCheck ? 'check' : 'fold', 0);
}
// 退席などで手番に関係なくフォールドさせる
forceFold(seat) {
const p = this.players.get(seat);
if (!p || p.folded || this.finished) return;
if (this.toAct === seat) return this.act(seat, 'fold', 0);
p.folded = true;
p.last = { type: 'FOLD' };
if (this.live().length === 1) {
if (this.awaitingWinners) this.finishFoldWin();
else this.endStreet();
} else if (this.toAct != null && this.bettingClosed()) {
this.endStreet();
}
}
// 誰もコールしなかった分を返す
returnUncalled() {
const bets = this.list.map((p) => p.bet).sort((a, b) => b - a);
const excess = bets[0] - (bets[1] || 0);
if (excess <= 0) return;
const p = this.list.find((q) => q.bet === bets[0]);
if (p.folded) return; // 退席でフォールドした人のベットはそのままポットに残る
p.bet -= excess;
p.committed -= excess;
this.seats[p.seat].stack += excess;
p.allIn = this.seats[p.seat].stack === 0;
if (!p.allIn && p.last && p.last.type === 'ALLIN') p.last = null;
}
endStreet() {
this.toAct = null;
this.returnUncalled();
for (const p of this.list) {
this.pot += p.bet;
p.bet = 0;
p.acted = false;
if (p.last && p.last.type !== 'FOLD' && p.last.type !== 'ALLIN') p.last = null;
}
if (this.live().length === 1) return this.finishFoldWin();
this.currentBet = 0;
this.minRaise = this.bb;
this.raises = 0;
this.prevAggressor = this.aggressor;
this.aggressor = null;
const noMoreBetting = this.live().filter((p) => !p.allIn).length < 2;
if (!this.cards) {
// リバーが終わった、または全員オールインでこれ以上ベットが無い → ショーダウン
if (this.street === 'RIVER' || noMoreBetting) {
this.street = 'SHOWDOWN';
return;
}
this.street = STREETS[STREETS.indexOf(this.street) + 1];
} else {
if (this.street === 'RIVER') return this.finishShowdown();
if (noMoreBetting) {
// 手札を公開して、残りの場札は Table のタイマーで順にめくる(runoutStep)
this.revealed = true;
this.runout = true;
return;
}
this.dealStreet();
}
this.setNextActor(this.button);
}
dealStreet() {
this.deck.pop(); // バーン
if (this.street === 'PREFLOP') this.board.push(this.deck.pop(), this.deck.pop(), this.deck.pop());
else this.board.push(this.deck.pop());
this.street = STREETS[STREETS.indexOf(this.street) + 1];
}
// オールイン後に場札を1ストリート分めくる。リバーまでめくり終えていたらショーダウン
runoutStep() {
if (!this.runout || this.finished) return;
if (this.street === 'RIVER') this.finishShowdown();
else this.dealStreet();
}
// メインポット・サイドポット(同じ参加者のポットはまとめる)
buildPots() {
const all = this.list;
const levels = [...new Set(all.map((p) => p.committed).filter((c) => c > 0))].sort((a, b) => a - b);
const pots = [];
let prev = 0;
for (const level of levels) {
let amount = 0;
for (const p of all) amount += Math.max(0, Math.min(p.committed, level) - prev);
prev = level;
let eligible = all.filter((p) => !p.folded && p.committed >= level).map((p) => p.seat);
const last = pots[pots.length - 1];
if (eligible.length === 0) eligible = last ? last.eligible : this.live().map((p) => p.seat);
if (last && last.eligible.join() === eligible.join()) last.amount += amount;
else pots.push({ amount, eligible });
}
return pots;
}
finishFoldWin() {
const winner = this.live()[0];
winner.won = this.pot;
this.seats[winner.seat].stack += this.pot;
this.end(false, [{ amount: this.pot, winners: [winner.seat] }]);
}
// ショーダウンの勝者を決める。winners[i] = i 番目のポットの勝者の席番号(引き分けは複数)
award(winners) {
if (!this.awaitingWinners) return 'ショーダウンではありません';
const pots = this.buildPots();
if (!Array.isArray(winners) || winners.length !== pots.length) return 'すべてのポットの勝者を選んでください';
for (let i = 0; i < pots.length; i++) {
const w = winners[i];
if (!Array.isArray(w) || w.length === 0) return 'すべてのポットの勝者を選んでください';
if (new Set(w).size !== w.length || !w.every((s) => pots[i].eligible.includes(s))) return '勝者の指定が不正です';
}
const results = pots.map((pot, i) => ({ amount: pot.amount, winners: this.payout(pot.amount, winners[i]) }));
this.end(true, results);
return null;
}
// カードありのショーダウン: ポットごとに役を比べて分配する
finishShowdown() {
this.revealed = true;
for (const p of this.live()) p.best = bestHand(p.cards.concat(this.board));
const results = this.buildPots().map((pot) => {
const contenders = pot.eligible.map((s) => this.players.get(s));
let top = null;
for (const c of contenders) if (!top || compareScore(c.best.score, top) > 0) top = c.best.score;
const best = contenders.filter((c) => compareScore(c.best.score, top) === 0);
return {
amount: pot.amount,
winners: this.payout(pot.amount, best.map((c) => c.seat)),
handName: best[0].best.name,
bestCards: best[0].best.cards,
};
});
this.end(true, results);
}
// amount を seats で山分けする。割り切れない端数はボタンの左から順に。分配した順の席番号を返す
payout(amount, seats) {
const ws = this.order.filter((s) => seats.includes(s));
const share = Math.floor(amount / ws.length);
let rest = amount - share * ws.length;
for (const s of ws) {
const a = share + (rest > 0 ? 1 : 0);
if (rest > 0) rest--;
this.players.get(s).won += a;
this.seats[s].stack += a;
}
return ws;
}
end(showdown, results) {
this.finished = true;
this.runout = false;
this.showdown = showdown;
this.toAct = null;
this.results = results;
}
// 閲覧者に見せてよい情報だけを返す(他人の手札は公開時のみ)
view(viewerSeat, viewerToken) {
const players = {};
for (const p of this.list) {
const v = { bet: p.bet, folded: p.folded, allIn: p.allIn, last: p.last, won: p.won };
if (this.cards) {
const mine = p.seat === viewerSeat && p.token === viewerToken;
const shown = mine || (this.revealed && !p.folded);
v.cards = shown ? p.cards : null;
v.handName =
shown && !p.folded && this.board.length >= 3 ? (p.best || bestHand(p.cards.concat(this.board))).name : null;
}
players[p.seat] = v;
}
return {
number: this.number,
cards: this.cards,
board: this.board,
runout: this.runout,
street: this.street,
pot: this.pot,
potTotal: this.potTotal,
currentBet: this.currentBet,
button: this.button,
sbSeat: this.sbSeat,
bbSeat: this.bbSeat,
toAct: this.toAct,
finished: this.finished,
showdown: this.showdown,
pots: this.awaitingWinners ? this.buildPots() : null,
results: this.results,
players,
};
}
}
module.exports = { Hand };