Files
Poker/server/tables.js
T
agomizi1cmandClaude Opus 5.5 b2c91062f1 Initial commit: private Texas Hold'em ring game site (lobby + table stub)
- 6-digit access key gate with long-lived HttpOnly cookie, brute-force limits
- Lobby with saved player name and live table list
- Table creation (name, starting stack, blinds, blind timer)
- Table play screen stub (seats, button/SB/BB, phase, blinds, timer)
- Security hardening: strict CSP, origin checks, host pinning, input sanitizing

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 16:51:15 +09:00

272 lines
7.7 KiB
JavaScript

'use strict';
const crypto = require('crypto');
const config = require('./config');
const Blinds = require('../public/assets/blinds');
// 進行フェーズ。プレイ処理は未実装なので、ホストが手動で進めるスタブ。
const HAND_PHASES = ['PREFLOP', 'FLOP', 'TURN', 'RIVER', 'SHOWDOWN'];
class Table {
constructor(opts) {
this.id = opts.id;
this.name = opts.name;
this.startingStack = opts.startingStack;
this.baseSmallBlind = opts.smallBlind;
this.baseBigBlind = opts.bigBlind;
this.timerEnabled = opts.blindTimerEnabled;
this.intervalMin = opts.blindIntervalMin;
this.hostToken = opts.hostToken || null;
this.maxSeats = config.MAX_SEATS;
this.seats = new Array(this.maxSeats).fill(null); // { token, name, stack }
this.phase = 'WAITING';
this.started = false;
this.paused = false;
this.level = 1;
this.handNumber = 0;
this.pot = 0;
this.buttonSeat = null;
this.levelEndsAt = null;
this.levelRemainingMs = this.intervalMs;
this.createdAt = Date.now();
this.emptySince = null;
}
get intervalMs() {
return this.intervalMin * 60 * 1000;
}
get blinds() {
return Blinds.blindsAt(this.baseSmallBlind, this.baseBigBlind, this.level);
}
get playerCount() {
return this.seats.filter(Boolean).length;
}
seatOf(token) {
return this.seats.findIndex((s) => s && s.token === token);
}
isHost(token) {
return Boolean(token) && token === this.hostToken;
}
// 着席した席番号を返す。満席なら -1(観戦)
join(token, name) {
const existing = this.seatOf(token);
if (existing >= 0) {
this.seats[existing].name = name;
return existing;
}
const free = this.seats.findIndex((s) => !s);
if (free < 0) return -1;
this.seats[free] = { token, name, stack: this.startingStack };
// ホスト(通常は作成者)が着席していなければ、この人がホストになる
if (this.seatOf(this.hostToken) < 0) this.hostToken = token;
return free;
}
leave(token) {
const i = this.seatOf(token);
if (i < 0) return false;
this.seats[i] = null;
if (this.hostToken === token) {
const next = this.seats.find(Boolean);
this.hostToken = next ? next.token : null;
}
if (this.playerCount < 2 && this.phase !== 'WAITING') {
this.phase = 'WAITING';
}
return true;
}
// 次に埋まっている席(時計回り = 席番号の昇順)
nextOccupied(from) {
for (let k = 1; k <= this.maxSeats; k++) {
const i = (from + k) % this.maxSeats;
if (this.seats[i]) return i;
}
return null;
}
blindSeats() {
if (this.buttonSeat == null || this.phase === 'WAITING' || this.playerCount < 2) {
return { sbSeat: null, bbSeat: null };
}
let sbSeat;
if (this.playerCount === 2 && this.seats[this.buttonSeat]) {
sbSeat = this.buttonSeat; // ヘッズアップはボタンがSB
} else {
sbSeat = this.nextOccupied(this.buttonSeat);
}
return { sbSeat, bbSeat: this.nextOccupied(sbSeat) };
}
startNewHand() {
const occupied = this.seats.map((s, i) => (s ? i : -1)).filter((i) => i >= 0);
this.buttonSeat =
this.buttonSeat == null
? occupied[Math.floor(Math.random() * occupied.length)]
: this.nextOccupied(this.buttonSeat);
this.handNumber++;
this.pot = 0;
this.phase = 'PREFLOP';
}
// ---- ホスト操作(エラー時はメッセージを返す) ----
start(token) {
if (!this.isHost(token)) return 'ホストのみ開始できます';
if (this.phase !== 'WAITING') return 'すでに進行中です';
if (this.playerCount < 2) return '2人以上必要です';
if (!this.started) {
this.started = true;
if (this.timerEnabled) this.levelEndsAt = Date.now() + this.intervalMs;
}
this.startNewHand();
return null;
}
// スタブ: フェーズを1つ進める(SHOWDOWN の次は新しいハンド)
nextPhase(token) {
if (!this.isHost(token)) return 'ホストのみ操作できます';
if (this.phase === 'WAITING') return 'まだ開始していません';
if (this.playerCount < 2) return '2人以上必要です';
const i = HAND_PHASES.indexOf(this.phase);
if (i === HAND_PHASES.length - 1) this.startNewHand();
else this.phase = HAND_PHASES[i + 1];
return null;
}
togglePause(token) {
if (!this.isHost(token)) return 'ホストのみ操作できます';
if (!this.started) return 'まだ開始していません';
const now = Date.now();
if (this.paused) {
this.paused = false;
if (this.timerEnabled) this.levelEndsAt = now + this.levelRemainingMs;
} else {
this.paused = true;
if (this.timerEnabled) {
this.levelRemainingMs = Math.max(0, this.levelEndsAt - now);
this.levelEndsAt = null;
}
}
return null;
}
// ブラインドタイマー。レベルが上がったら true
tick(now) {
let changed = false;
while (this.levelEndsAt != null && now >= this.levelEndsAt) {
this.level++;
this.levelEndsAt += this.intervalMs;
changed = true;
}
return changed;
}
summary() {
const { sb, bb } = this.blinds;
return {
id: this.id,
name: this.name,
playerCount: this.playerCount,
maxSeats: this.maxSeats,
startingStack: this.startingStack,
smallBlind: sb,
bigBlind: bb,
level: this.level,
phase: this.phase,
paused: this.paused,
timerEnabled: this.timerEnabled,
intervalMin: this.intervalMin,
createdAt: this.createdAt,
};
}
// token = 閲覧者のトークン(他人のトークンは送らない)
publicState(token, connectedTokens) {
const { sb, bb } = this.blinds;
const next = Blinds.blindsAt(this.baseSmallBlind, this.baseBigBlind, this.level + 1);
const host = this.seatOf(this.hostToken);
return {
id: this.id,
name: this.name,
startingStack: this.startingStack,
maxSeats: this.maxSeats,
level: this.level,
smallBlind: sb,
bigBlind: bb,
nextBlinds: { smallBlind: next.sb, bigBlind: next.bb },
timer: {
enabled: this.timerEnabled,
intervalMin: this.intervalMin,
endsAt: this.levelEndsAt,
remainingMs: this.levelEndsAt != null ? this.levelEndsAt - Date.now() : this.levelRemainingMs,
running: this.levelEndsAt != null,
},
phase: this.phase,
started: this.started,
paused: this.paused,
pot: this.pot,
handNumber: this.handNumber,
buttonSeat: this.phase === 'WAITING' ? null : this.buttonSeat,
...this.blindSeats(),
hostSeat: host >= 0 ? host : null,
seats: this.seats.map((s, i) =>
s ? { seat: i, name: s.name, stack: s.stack, connected: connectedTokens.has(s.token) } : null
),
mySeat: this.seatOf(token),
isHost: this.isHost(token),
serverNow: Date.now(),
};
}
}
class TableManager {
constructor() {
this.tables = new Map();
}
get(id) {
return this.tables.get(id);
}
list() {
return [...this.tables.values()]
.sort((a, b) => b.createdAt - a.createdAt)
.map((t) => t.summary());
}
nameTaken(name) {
const n = name.toLowerCase();
return [...this.tables.values()].some((t) => t.name.toLowerCase() === n);
}
suggestName() {
for (;;) {
const name = `Table #${1000 + crypto.randomInt(9000)}`;
if (!this.nameTaken(name)) return name;
}
}
create(opts) {
let id;
do id = crypto.randomBytes(4).toString('hex');
while (this.tables.has(id));
const table = new Table({ ...opts, id });
this.tables.set(id, table);
return table;
}
delete(id) {
this.tables.delete(id);
}
}
module.exports = { TableManager };