- New "カードを配る" switch on the create-table screen (default off); the lobby shows "カードあり" for tables that use it - Card mode (server/cards.js restored): crypto-shuffled deck kept server-side, hole cards sent only to their owner until showdown/all-in reveal, board dealt per street with burns, all-in runout on a timer (frozen while paused) - Showdown is evaluated and every pot (incl. side pots, split pots) is paid out automatically; host winner selection is only used when card mode is off - Play UI: board, hole cards, own cards in the action bar, hand names, winning cards highlighted; layout tuned for 7+ seats and short screens - Playing-card styles use .pcard so they don't clash with the existing .card panel - Tests for hand evaluation, card privacy, runout, side pots, ties and random play Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
384 lines
14 KiB
JavaScript
384 lines
14 KiB
JavaScript
'use strict';
|
||
|
||
const { newDeck, bestHand, compareScore } = require('./cards');
|
||
|
||
// 1ハンド分の進行(ブラインド・ベッティング・ポット分配)。
|
||
// cards = false: カードは実物で配るので扱わない。ショーダウンでは勝者をホストが選ぶ。
|
||
// cards = true : サーバが配り、ショーダウンで役を判定して自動で分配する。
|
||
// seats は Table.seats への参照で、スタックはここで直接増減する。
|
||
// 参加者の席はハンド終了まで空席にならない(退席者は Table 側で予約したまま)。
|
||
const STREETS = ['PREFLOP', 'FLOP', 'TURN', 'RIVER'];
|
||
|
||
class Hand {
|
||
constructor({ number, seats, order, button, sb, bb, cards = false }) {
|
||
this.number = number;
|
||
this.seats = seats;
|
||
this.order = order; // 参加者の席番号。ボタンの次から時計回り
|
||
this.button = button;
|
||
this.sb = sb;
|
||
this.bb = bb;
|
||
this.cards = cards;
|
||
|
||
// 山札はサーバの外に出さない
|
||
this.deck = cards ? newDeck() : null;
|
||
this.board = [];
|
||
this.revealed = false; // ショーダウン・オールイン時に残った人の手札を公開
|
||
this.runout = false; // オールインでこれ以上ベットが無く、残りの場札を順にめくっている
|
||
|
||
this.street = 'PREFLOP'; // PREFLOP / FLOP / TURN / RIVER / SHOWDOWN
|
||
this.pot = 0; // 前のストリートまでに集めた額
|
||
this.currentBet = 0;
|
||
this.minRaise = bb;
|
||
this.toAct = null;
|
||
this.finished = false;
|
||
this.showdown = false;
|
||
this.results = null;
|
||
|
||
this.players = new Map();
|
||
for (const i of order) {
|
||
this.players.set(i, {
|
||
seat: i,
|
||
token: seats[i].token,
|
||
cards: [],
|
||
best: null, // ショーダウンでの最強の5枚
|
||
bet: 0, // このストリートで出した額
|
||
committed: 0, // このハンドで出した合計
|
||
folded: false,
|
||
allIn: false,
|
||
acted: false,
|
||
last: null, // 直前のアクション(表示用)
|
||
won: 0,
|
||
});
|
||
}
|
||
if (cards) for (let r = 0; r < 2; r++) for (const i of order) this.players.get(i).cards.push(this.deck.pop());
|
||
|
||
// ヘッズアップはボタンが SB
|
||
const headsUp = order.length === 2;
|
||
this.sbSeat = headsUp ? button : order[0];
|
||
this.bbSeat = headsUp ? order[0] : order[1];
|
||
this.post(this.sbSeat, sb);
|
||
this.post(this.bbSeat, bb);
|
||
this.currentBet = bb; // BB がショートでもコール額は BB
|
||
this.setNextActor(this.bbSeat);
|
||
}
|
||
|
||
get list() {
|
||
return this.order.map((i) => this.players.get(i));
|
||
}
|
||
|
||
// 勝者の選択待ち(カードありのときは自動で判定するので来ない)
|
||
get awaitingWinners() {
|
||
return !this.cards && this.street === 'SHOWDOWN' && !this.finished;
|
||
}
|
||
|
||
live() {
|
||
return this.list.filter((p) => !p.folded);
|
||
}
|
||
|
||
put(p, amount) {
|
||
const s = this.seats[p.seat];
|
||
s.stack -= amount;
|
||
p.bet += amount;
|
||
p.committed += amount;
|
||
if (s.stack === 0) p.allIn = true;
|
||
}
|
||
|
||
post(seat, amount) {
|
||
const p = this.players.get(seat);
|
||
this.put(p, Math.min(amount, this.seats[seat].stack));
|
||
}
|
||
|
||
needsToAct(p) {
|
||
return !p.folded && !p.allIn && (!p.acted || p.bet < this.currentBet);
|
||
}
|
||
|
||
bettingClosed() {
|
||
const live = this.live();
|
||
if (live.length <= 1) return true;
|
||
const actors = live.filter((p) => !p.allIn);
|
||
if (actors.length === 0) return true;
|
||
// 動ける人が1人だけで、誰かのベットに応じる必要もない
|
||
const maxBet = Math.max(...live.map((p) => p.bet));
|
||
if (actors.length === 1 && actors[0].bet >= maxBet) return true;
|
||
return actors.every((p) => !this.needsToAct(p));
|
||
}
|
||
|
||
setNextActor(fromSeat) {
|
||
this.toAct = null;
|
||
if (this.bettingClosed()) return this.endStreet();
|
||
const n = this.order.length;
|
||
const start = this.order.indexOf(fromSeat);
|
||
for (let k = 1; k <= n; k++) {
|
||
const p = this.players.get(this.order[(start + k) % n]);
|
||
if (!this.needsToAct(p)) continue;
|
||
this.toAct = p.seat;
|
||
// 離席中・退席済みの人は自動でチェック/フォールド
|
||
const s = this.seats[p.seat];
|
||
if (s.sittingOut || s.left) this.autoAct();
|
||
return;
|
||
}
|
||
this.endStreet();
|
||
}
|
||
|
||
// 手番の人の選択肢(手番でなければ null)
|
||
options(seat) {
|
||
if (this.finished || this.toAct !== seat) return null;
|
||
const p = this.players.get(seat);
|
||
const stack = this.seats[seat].stack;
|
||
const toCall = Math.min(this.currentBet - p.bet, stack);
|
||
const maxTo = p.bet + stack;
|
||
// 他の全員がオールインならレイズしても意味がない
|
||
const opponentCanAct = this.live().some((q) => q !== p && !q.allIn);
|
||
return {
|
||
toCall,
|
||
canCheck: p.bet >= this.currentBet,
|
||
canRaise: !p.acted && stack > toCall && opponentCanAct,
|
||
minRaiseTo: Math.min(this.currentBet + this.minRaise, maxTo),
|
||
maxRaiseTo: maxTo,
|
||
isBet: this.currentBet === 0,
|
||
};
|
||
}
|
||
|
||
// type: fold / check / call / raise(amount = このストリートでの合計額 "raise to")
|
||
act(seat, type, amount) {
|
||
const o = this.options(seat);
|
||
if (!o) return 'あなたの番ではありません';
|
||
const p = this.players.get(seat);
|
||
|
||
if (type === 'fold') {
|
||
p.folded = true;
|
||
p.last = { type: 'FOLD' };
|
||
} else if (type === 'check') {
|
||
if (!o.canCheck) return 'チェックできません';
|
||
p.last = { type: 'CHECK' };
|
||
} else if (type === 'call') {
|
||
if (o.canCheck || o.toCall <= 0) return 'コールする額がありません';
|
||
this.put(p, o.toCall);
|
||
p.last = { type: 'CALL', amount: p.bet };
|
||
} else if (type === 'raise') {
|
||
if (!o.canRaise) return 'レイズできません';
|
||
if (!Number.isInteger(amount) || amount < o.minRaiseTo || amount > o.maxRaiseTo) {
|
||
return `${o.minRaiseTo}〜${o.maxRaiseTo} の額を指定してください`;
|
||
}
|
||
const raiseSize = amount - this.currentBet;
|
||
this.put(p, amount - p.bet);
|
||
p.last = { type: o.isBet ? 'BET' : 'RAISE', amount };
|
||
if (raiseSize >= this.minRaise) {
|
||
// 正規のレイズ: 他の人はもう一度アクションできる
|
||
this.minRaise = raiseSize;
|
||
for (const q of this.list) if (q !== p) q.acted = false;
|
||
}
|
||
// 足りないオールインのレイズはアクション済みの人に再レイズ権を与えない
|
||
this.currentBet = amount;
|
||
} else {
|
||
return '不正なアクションです';
|
||
}
|
||
if (p.allIn) p.last = { type: 'ALLIN', amount: p.bet };
|
||
p.acted = true;
|
||
this.setNextActor(seat);
|
||
return null;
|
||
}
|
||
|
||
autoAct() {
|
||
const o = this.options(this.toAct);
|
||
if (o) this.act(this.toAct, o.canCheck ? 'check' : 'fold', 0);
|
||
}
|
||
|
||
// 退席などで手番に関係なくフォールドさせる
|
||
forceFold(seat) {
|
||
const p = this.players.get(seat);
|
||
if (!p || p.folded || this.finished) return;
|
||
if (this.toAct === seat) return this.act(seat, 'fold', 0);
|
||
p.folded = true;
|
||
p.last = { type: 'FOLD' };
|
||
if (this.live().length === 1) {
|
||
if (this.awaitingWinners) this.finishFoldWin();
|
||
else this.endStreet();
|
||
} else if (this.toAct != null && this.bettingClosed()) {
|
||
this.endStreet();
|
||
}
|
||
}
|
||
|
||
// 誰もコールしなかった分を返す
|
||
returnUncalled() {
|
||
const bets = this.list.map((p) => p.bet).sort((a, b) => b - a);
|
||
const excess = bets[0] - (bets[1] || 0);
|
||
if (excess <= 0) return;
|
||
const p = this.list.find((q) => q.bet === bets[0]);
|
||
if (p.folded) return; // 退席でフォールドした人のベットはそのままポットに残る
|
||
p.bet -= excess;
|
||
p.committed -= excess;
|
||
this.seats[p.seat].stack += excess;
|
||
p.allIn = this.seats[p.seat].stack === 0;
|
||
if (!p.allIn && p.last && p.last.type === 'ALLIN') p.last = null;
|
||
}
|
||
|
||
endStreet() {
|
||
this.toAct = null;
|
||
this.returnUncalled();
|
||
for (const p of this.list) {
|
||
this.pot += p.bet;
|
||
p.bet = 0;
|
||
p.acted = false;
|
||
if (p.last && p.last.type !== 'FOLD' && p.last.type !== 'ALLIN') p.last = null;
|
||
}
|
||
if (this.live().length === 1) return this.finishFoldWin();
|
||
this.currentBet = 0;
|
||
this.minRaise = this.bb;
|
||
|
||
const noMoreBetting = this.live().filter((p) => !p.allIn).length < 2;
|
||
if (!this.cards) {
|
||
// リバーが終わった、または全員オールインでこれ以上ベットが無い → ショーダウン
|
||
if (this.street === 'RIVER' || noMoreBetting) {
|
||
this.street = 'SHOWDOWN';
|
||
return;
|
||
}
|
||
this.street = STREETS[STREETS.indexOf(this.street) + 1];
|
||
} else {
|
||
if (this.street === 'RIVER') return this.finishShowdown();
|
||
if (noMoreBetting) {
|
||
// 手札を公開して、残りの場札は Table のタイマーで順にめくる(runoutStep)
|
||
this.revealed = true;
|
||
this.runout = true;
|
||
return;
|
||
}
|
||
this.dealStreet();
|
||
}
|
||
this.setNextActor(this.button);
|
||
}
|
||
|
||
dealStreet() {
|
||
this.deck.pop(); // バーン
|
||
if (this.street === 'PREFLOP') this.board.push(this.deck.pop(), this.deck.pop(), this.deck.pop());
|
||
else this.board.push(this.deck.pop());
|
||
this.street = STREETS[STREETS.indexOf(this.street) + 1];
|
||
}
|
||
|
||
// オールイン後に場札を1ストリート分めくる。リバーまでめくり終えていたらショーダウン
|
||
runoutStep() {
|
||
if (!this.runout || this.finished) return;
|
||
if (this.street === 'RIVER') this.finishShowdown();
|
||
else this.dealStreet();
|
||
}
|
||
|
||
// メインポット・サイドポット(同じ参加者のポットはまとめる)
|
||
buildPots() {
|
||
const all = this.list;
|
||
const levels = [...new Set(all.map((p) => p.committed).filter((c) => c > 0))].sort((a, b) => a - b);
|
||
const pots = [];
|
||
let prev = 0;
|
||
for (const level of levels) {
|
||
let amount = 0;
|
||
for (const p of all) amount += Math.max(0, Math.min(p.committed, level) - prev);
|
||
prev = level;
|
||
let eligible = all.filter((p) => !p.folded && p.committed >= level).map((p) => p.seat);
|
||
const last = pots[pots.length - 1];
|
||
if (eligible.length === 0) eligible = last ? last.eligible : this.live().map((p) => p.seat);
|
||
if (last && last.eligible.join() === eligible.join()) last.amount += amount;
|
||
else pots.push({ amount, eligible });
|
||
}
|
||
return pots;
|
||
}
|
||
|
||
finishFoldWin() {
|
||
const winner = this.live()[0];
|
||
winner.won = this.pot;
|
||
this.seats[winner.seat].stack += this.pot;
|
||
this.end(false, [{ amount: this.pot, winners: [winner.seat] }]);
|
||
}
|
||
|
||
// ショーダウンの勝者を決める。winners[i] = i 番目のポットの勝者の席番号(引き分けは複数)
|
||
award(winners) {
|
||
if (!this.awaitingWinners) return 'ショーダウンではありません';
|
||
const pots = this.buildPots();
|
||
if (!Array.isArray(winners) || winners.length !== pots.length) return 'すべてのポットの勝者を選んでください';
|
||
for (let i = 0; i < pots.length; i++) {
|
||
const w = winners[i];
|
||
if (!Array.isArray(w) || w.length === 0) return 'すべてのポットの勝者を選んでください';
|
||
if (new Set(w).size !== w.length || !w.every((s) => pots[i].eligible.includes(s))) return '勝者の指定が不正です';
|
||
}
|
||
|
||
const results = pots.map((pot, i) => ({ amount: pot.amount, winners: this.payout(pot.amount, winners[i]) }));
|
||
this.end(true, results);
|
||
return null;
|
||
}
|
||
|
||
// カードありのショーダウン: ポットごとに役を比べて分配する
|
||
finishShowdown() {
|
||
this.revealed = true;
|
||
for (const p of this.live()) p.best = bestHand(p.cards.concat(this.board));
|
||
const results = this.buildPots().map((pot) => {
|
||
const contenders = pot.eligible.map((s) => this.players.get(s));
|
||
let top = null;
|
||
for (const c of contenders) if (!top || compareScore(c.best.score, top) > 0) top = c.best.score;
|
||
const best = contenders.filter((c) => compareScore(c.best.score, top) === 0);
|
||
return {
|
||
amount: pot.amount,
|
||
winners: this.payout(pot.amount, best.map((c) => c.seat)),
|
||
handName: best[0].best.name,
|
||
bestCards: best[0].best.cards,
|
||
};
|
||
});
|
||
this.end(true, results);
|
||
}
|
||
|
||
// amount を seats で山分けする。割り切れない端数はボタンの左から順に。分配した順の席番号を返す
|
||
payout(amount, seats) {
|
||
const ws = this.order.filter((s) => seats.includes(s));
|
||
const share = Math.floor(amount / ws.length);
|
||
let rest = amount - share * ws.length;
|
||
for (const s of ws) {
|
||
const a = share + (rest > 0 ? 1 : 0);
|
||
if (rest > 0) rest--;
|
||
this.players.get(s).won += a;
|
||
this.seats[s].stack += a;
|
||
}
|
||
return ws;
|
||
}
|
||
|
||
end(showdown, results) {
|
||
this.finished = true;
|
||
this.runout = false;
|
||
this.showdown = showdown;
|
||
this.toAct = null;
|
||
this.results = results;
|
||
}
|
||
|
||
// 閲覧者に見せてよい情報だけを返す(他人の手札は公開時のみ)
|
||
view(viewerSeat, viewerToken) {
|
||
const players = {};
|
||
for (const p of this.list) {
|
||
const v = { bet: p.bet, folded: p.folded, allIn: p.allIn, last: p.last, won: p.won };
|
||
if (this.cards) {
|
||
const mine = p.seat === viewerSeat && p.token === viewerToken;
|
||
const shown = mine || (this.revealed && !p.folded);
|
||
v.cards = shown ? p.cards : null;
|
||
v.handName =
|
||
shown && !p.folded && this.board.length >= 3 ? (p.best || bestHand(p.cards.concat(this.board))).name : null;
|
||
}
|
||
players[p.seat] = v;
|
||
}
|
||
return {
|
||
number: this.number,
|
||
cards: this.cards,
|
||
board: this.board,
|
||
runout: this.runout,
|
||
street: this.street,
|
||
pot: this.pot,
|
||
potTotal: this.pot + this.list.reduce((sum, p) => sum + p.bet, 0),
|
||
currentBet: this.currentBet,
|
||
button: this.button,
|
||
sbSeat: this.sbSeat,
|
||
bbSeat: this.bbSeat,
|
||
toAct: this.toAct,
|
||
finished: this.finished,
|
||
showdown: this.showdown,
|
||
pots: this.awaitingWinners ? this.buildPots() : null,
|
||
results: this.results,
|
||
players,
|
||
};
|
||
}
|
||
}
|
||
|
||
module.exports = { Hand };
|