Files
Poker/public/assets/table.js
T
agomizi1cmandClaude Opus 5.5 3f2515a9fa Add admin-only CPU tables with per-hand reviews
A new table type, "review" (レビュー付きCPU戦), can only be created by
admins. Only the creator and CPUs sit there: friends cannot join, and the
table is hidden from non-admin lobbies. After every hand a review opens,
and the next hand waits until the creator presses "次のハンドへ".

- Preflop: shows which color of the registered hand range the hole cards
  are and whether the action followed it. With no entrant before you,
  open with the color for the number of players still to act; facing an
  entrant, estimate their range from their position, call one color
  above it and raise two above. Purple ranks just below white (SB only).
- Flop onward: equity vs ranges estimated from those colors (narrowed by
  later bets/calls) gives a rough EV per option. The score is the EV lost
  against the best option, relative to the pot. It is a guide, not GTO.
- Also: pot-odds call check, all-in equity and luck-adjusted P&L,
  VPIP/PFR/3bet/Cbet/WTSD/W$SD/AF, per-color and per-position compliance,
  habits to watch, worst-5 hands, a P&L chart and a step-by-step replay
  on the admin-only /review page.

Hand now logs every action for the review. The range data moves to
admin/range-data.js, shared by the range page and the server. Reviews are
saved under data/reviews/ (newest 50 sessions). Admin scripts and CSS are
no longer cached for a day, so updates show up immediately.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 22:11:16 +09:00

718 lines
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JavaScript
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// プレイ画面: サーバから受け取ったテーブル状態を描画し、アクションを送る
// カード機能がオフのテーブルではカードは実物で配るので、ここで扱うのはチップのやり取りだけ
(function () {
'use strict';
const { Store, esc, chips, toast } = App;
const $ = (id) => document.getElementById(id);
const tableId = decodeURIComponent(location.pathname.split('/').pop());
const AVATAR_SVG =
'<svg viewBox="0 0 24 24" aria-hidden="true"><circle cx="12" cy="8" r="4.5"/><path d="M3 21c0-4.4 4-7.5 9-7.5s9 3.1 9 7.5z"/></svg>';
const BOT_SVG =
'<svg viewBox="0 0 24 24" aria-hidden="true"><rect x="11" y="1.5" width="2" height="3.5" rx="1"/><circle cx="12" cy="1.8" r="1.6"/><path d="M5 7.5A2.5 2.5 0 0 1 7.5 5h9A2.5 2.5 0 0 1 19 7.5v7a2.5 2.5 0 0 1-2.5 2.5h-9A2.5 2.5 0 0 1 5 14.5zM9 9.2a1.6 1.6 0 1 0 0 3.2 1.6 1.6 0 0 0 0-3.2zm6 0a1.6 1.6 0 1 0 0 3.2 1.6 1.6 0 0 0 0-3.2zM2 9.5h2v4H2zm18 0h2v4h-2zM7 18.5h10a3 3 0 0 1 3 3V23H4v-1.5a3 3 0 0 1 3-3z"/></svg>';
// U+FE0E: iOS で絵文字として描画されないように
const SUIT_SYMBOL = { s: '♠︎', h: '♥︎', d: '♦︎', c: '♣︎' };
const ACTION_LABEL = { FOLD: 'Fold', CHECK: 'Check', CALL: 'Call', BET: 'Bet', RAISE: 'Raise', ALLIN: 'All-in' };
let socket = null;
let state = null;
let clockOffset = 0; // serverNow - clientNow
let pending = false; // 送信中(連打防止)
let raising = false;
let raiseValue = 0;
let wasMyTurn = false;
let seenBoard = ''; // 新しくめくられたカードだけアニメーションする
let seenHand = 0;
// ショーダウンの勝者選択(ポットごとの席番号の Set)
let awardKey = '';
let awardSel = [];
let seenReview = 0; // 自動で開いたレビューのハンド番号(レビュー付きCPU戦)
let reviewKey = '';
// ---------- 名前 ----------
function ensureName() {
if (Store.name) return connect();
$('name-modal').hidden = false;
$('name-input').focus();
}
$('name-form').addEventListener('submit', (e) => {
e.preventDefault();
const name = $('name-input').value.trim();
if (!name) return $('name-input').classList.add('invalid');
Store.name = name;
$('name-modal').hidden = true;
connect();
});
// ---------- 通信 ----------
function connect() {
socket = App.connectSocket();
socket.on('connect', () => {
$('conn-lost').hidden = true;
join();
});
socket.on('disconnect', () => { $('conn-lost').hidden = false; });
socket.on('connect_error', () => { $('conn-lost').hidden = false; });
socket.on('table:closed', () => showNotFound(true));
socket.on('table:state', (s) => {
state = s;
pending = false;
clockOffset = s.serverNow - Date.now();
render();
});
}
function join(manual) {
socket.emit('table:join', { tableId, token: Store.token, name: Store.name }, (res) => {
if (res && res.ok) {
if (res.seat < 0 && manual) toast('空いている席がありません');
return;
}
if (res && res.error === 'NOT_FOUND') return showNotFound();
toast('参加できませんでした: ' + ((res && res.error) || '不明なエラー'));
});
}
function emit(event, payload) {
if (!socket) return;
socket.emit(event, payload || null, (res) => {
if (res && !res.ok) {
pending = false;
toast(res.error === 'NOT_FOUND' ? 'テーブルが見つかりません' : res.error);
if (state) render();
}
});
}
function sendAction(type, amount) {
if (pending) return;
pending = true;
raising = false;
emit('table:action', { type, amount });
render();
}
// closed: プレイヤーが全員退席してテーブルが閉じられた
function showNotFound(closed) {
if (closed) {
$('not-found-title').textContent = 'テーブルが終了しました';
$('not-found-text').textContent = 'プレイヤーが全員退席したため、テーブルを閉じました。';
}
$('main').hidden = true;
$('action-bar').hidden = true;
$('not-found').hidden = false;
// 自分から切断するので「接続が切れました」は出さない
if (socket) {
socket.off('disconnect');
socket.off('connect_error');
socket.disconnect();
}
$('conn-lost').hidden = true;
}
const nameOf = (seat) => (state.seats[seat] ? state.seats[seat].name : '退席者');
// ---------- カード(カード機能ありのテーブルのみ) ----------
function cardHtml(c, extra = '') {
if (typeof c !== 'string' || !/^[2-9TJQKA][shdc]$/.test(c)) return `<span class="pcard back ${extra}"></span>`;
const rank = c[0] === 'T' ? '10' : c[0];
return `<span class="pcard suit-${c[1]} ${extra}"><b>${rank}</b><i>${SUIT_SYMBOL[c[1]]}</i></span>`;
}
// ショーダウンで勝った5枚(メインポット)
function winningCards(h) {
return h && h.finished && h.showdown && h.results && h.results[0] && h.results[0].bestCards
? new Set(h.results[0].bestCards)
: null;
}
function renderBoard(s) {
const el = $('board');
const h = s.hand;
el.hidden = !s.cardsEnabled;
if (!s.cardsEnabled) return;
if (!h) {
el.innerHTML = '';
return;
}
const [seenNo, seenLen] = seenBoard.split(':').map(Number);
const oldLen = seenNo === h.number ? seenLen : 0;
const best = winningCards(h);
let html = '';
for (let i = 0; i < 5; i++) {
const c = h.board[i];
if (!c) {
html += '<span class="pcard slot"></span>';
continue;
}
const cls = [i >= oldLen ? 'deal' : '', best ? (best.has(c) ? 'hl' : 'dim') : ''].join(' ');
html += cardHtml(c, cls);
}
el.innerHTML = html;
}
// ---------- 描画 ----------
function render() {
const s = state;
const h = s.hand;
const me = s.mySeat >= 0 ? s.seats[s.mySeat] : null;
const myTurn = Boolean(s.me && (s.me.options || (s.me.canAward && !s.paused)));
$('main').hidden = false;
document.title = `${myTurn ? '▶ ' : ''}${s.name} - Hold'em Night`;
$('table-name').textContent = s.name;
$('level').textContent = `Lv.${s.level}`;
$('blinds').textContent = `SB: ${chips(s.smallBlind)} / BB: ${chips(s.bigBlind)}`;
$('next-blinds').textContent = s.timer.enabled
? `次: ${chips(s.nextBlinds.smallBlind)} / ${chips(s.nextBlinds.bigBlind)}(${s.timer.intervalMin}分毎)`
: 'ブラインドタイマーなし';
$('stack-info').textContent = `開始スタック ${chips(s.startingStack)}`;
// 中央
$('pot').textContent = chips(h ? h.potTotal : 0);
$('phase').textContent = s.paused ? 'PAUSED' : App.PHASE_LABELS[s.phase] || s.phase;
$('phase').parentElement.classList.toggle('paused', s.paused);
$('phase').parentElement.classList.toggle('showdown', s.phase === 'SHOWDOWN' && !s.paused);
$('hand-no').textContent = s.handNumber ? `#${s.handNumber}` : '';
renderBoard(s);
renderResult(s);
// ホスト操作
$('host-controls').hidden = !s.isHost;
const eligible = s.seats.filter((p) => p && !p.sittingOut && p.stack > 0).length;
$('start').hidden = s.started;
$('start').disabled = eligible < 2;
$('start').title = eligible < 2 ? '2人以上で開始できます' : '';
$('pause').hidden = !s.started;
$('pause').textContent = s.paused ? '▶' : '⏸';
$('pause').title = s.paused ? '再開' : '一時停止';
$('pause').setAttribute('aria-label', $('pause').title);
$('pause').classList.toggle('paused', s.paused);
// 自分
$('action-bar').hidden = !me;
$('spectator-note').hidden = Boolean(me);
const hasFreeSeat = s.seats.some((p) => !p);
$('take-seat').hidden = Boolean(me) || !hasFreeSeat;
$('spectator-text').textContent = hasFreeSeat ? '観戦中です' : '満席のため観戦中です';
$('leave').title = me ? '退席する' : 'ロビーへ戻る';
renderSeats(s);
if (me) renderActionBar(s, me);
renderReview(s);
renderTimer();
// 自分の番になったら知らせる(タップ前は振動できない)
const tapped = !navigator.userActivation || navigator.userActivation.hasBeenActive;
if (myTurn && !wasMyTurn && navigator.vibrate && tapped) navigator.vibrate(80);
wasMyTurn = myTurn;
if (h) {
seenBoard = `${h.number}:${h.board.length}`;
seenHand = h.number;
}
}
function renderResult(s) {
const el = $('result');
const h = s.hand;
if (!h || !h.finished || !h.results) {
el.hidden = true;
return;
}
el.innerHTML = h.results
.map((r, i) => {
const label = h.results.length > 1 ? `<span class="pot-tag">${i === 0 ? 'メイン' : 'サイド'}</span>` : '';
const who = r.winners.map((w) => esc(nameOf(w))).join('・');
const hand = r.handName ? ` <span class="rhand">${esc(r.handName)}</span>` : '';
return `<div>${label}<b>${who}</b> +${chips(r.amount)}${hand}</div>`;
})
.join('');
el.hidden = false;
}
// 着席者を楕円上に配置。自分が一番下、そこから時計回り。
function renderSeats(s) {
const h = s.hand;
const occupied = s.seats.filter(Boolean);
const startIdx = Math.max(0, occupied.findIndex((p) => p.seat === s.mySeat));
const ordered = occupied.slice(startIdx).concat(occupied.slice(0, startIdx));
const n = ordered.length;
const angles = ordered.map((_, i) => Math.PI / 2 + (i * 2 * Math.PI) / Math.max(n, 1));
const showdown = s.phase === 'SHOWDOWN';
const finished = Boolean(h && h.finished);
const best = winningCards(h);
const container = $('seats');
$('felt-area').classList.toggle('crowded', n >= 7); // 7人以上は小さめに表示
$('felt-area').classList.toggle('with-cards', s.cardsEnabled);
container.innerHTML = ordered
.map((p, idx) => {
const classes = ['seat'];
if (p.seat === s.mySeat) classes.push('me');
if (p.bot) classes.push('bot');
if (!p.connected) classes.push('offline');
if (p.inHand && p.folded) classes.push('folded');
if (s.toAct === p.seat) classes.push('turn');
if (showdown && p.inHand && !p.folded) classes.push('contender');
if (finished && p.won > 0) classes.push('winner');
if (p.sittingOut && !p.inHand) classes.push('away');
const markers = h
? [
p.seat === h.button ? '<span class="chip-marker dealer" title="ディーラーボタン">D</span>' : '',
p.seat === h.sbSeat ? '<span class="blind-marker sb">SB</span>' : '',
p.seat === h.bbSeat ? '<span class="blind-marker bb">BB</span>' : '',
].join('')
: '';
// 手札(自分と公開された人は表、それ以外は裏)
let cards = '';
if (s.cardsEnabled && p.inHand && (!p.folded || p.cards)) {
const deal = h.number !== seenHand ? 'deal' : '';
const list = p.cards || [null, null];
const mark = (c) => (best && c ? (best.has(c) ? 'hl' : 'dim') : p.folded ? 'dim' : '');
cards = `<div class="hole">${list.map((c) => cardHtml(c, `${deal} ${mark(c)}`)).join('')}</div>`;
}
// ベット(中央寄り)・獲得額
const below = Math.sin(angles[idx]) <= 0.35;
let bet = '';
if (finished && p.won > 0) bet = `<div class="bet win ${below ? 'below' : 'above'}">+${chips(p.won)}</div>`;
else if (p.bet > 0) bet = `<div class="bet ${below ? 'below' : 'above'}">${chips(p.bet)}</div>`;
let tag = '';
if (p.last && !(finished && p.won > 0)) {
tag = `<div class="act-tag tag-${p.last.type.toLowerCase()}">${ACTION_LABEL[p.last.type] || ''}</div>`;
} else if (p.sittingOut && !p.inHand) {
tag = '<div class="act-tag tag-away">離席中</div>';
}
return `
<div class="${classes.join(' ')}">
<div class="avatar">${p.bot ? BOT_SVG : AVATAR_SVG}${markers}${cards}</div>
<div class="nameplate">
${tag}
<div class="pname">${esc(p.name)}</div>
<div class="pstack">${p.allIn && !finished ? 'ALL-IN' : chips(p.stack)}</div>
${p.handName && p.seat !== s.mySeat ? `<div class="phand">${esc(p.handName)}</div>` : ''}
${p.connected ? '' : '<div class="offline-tag">オフライン</div>'}
</div>
${bet}
</div>`;
})
.join('');
// 位置は CSSOM で設定(CSP で style 属性を禁止しているため)
[...container.children].forEach((el, i) => {
el.style.left = `${(50 + 38 * Math.cos(angles[i])).toFixed(2)}%`;
el.style.top = `${(50 + 41 * Math.sin(angles[i])).toFixed(2)}%`;
});
}
function renderActionBar(s, seat) {
const m = s.me;
const h = s.hand;
const o = m.options;
$('my-stack').textContent = chips(m.stack);
const net = m.net;
$('my-net').textContent = `収支 ${net > 0 ? '+' : net < 0 ? '−' : '±'}${chips(Math.abs(net))}`;
$('my-net').className = net > 0 ? 'plus' : net < 0 ? 'minus' : '';
$('my-bet').textContent = seat.inHand && seat.bet > 0 ? `ベット中 ${chips(seat.bet)}` : '';
$('my-hand').textContent = (seat.inHand && seat.handName) || '';
$('my-cards').hidden = !s.cardsEnabled;
if (s.cardsEnabled) {
const myCards = seat.inHand && seat.cards ? seat.cards : null;
const best = winningCards(h);
$('my-cards').innerHTML = myCards
? myCards.map((c) => cardHtml(c, [seat.folded ? 'dim' : '', best && best.has(c) ? 'hl' : ''].join(' '))).join('')
: '<span class="pcard slot"></span><span class="pcard slot"></span>';
}
$('sit-out').hidden = m.sittingOut;
// 状況
const awaiting = Boolean(h && h.pots && !h.finished);
let status = '';
if (!s.started) status = s.isHost ? '2人以上揃ったら START を押してください' : 'ホストの開始を待っています';
else if (s.paused) status = '一時停止中';
else if (s.review && s.review.waiting) status = 'レビューを確認したら「次のハンドへ」を押してください';
else if (m.sittingOut) status = '離席中です。復帰すると次のハンドから参加します';
else if (m.canRebuy) status = 'チップがなくなりました';
else if (o) status = o.canCheck ? 'あなたの番です' : `あなたの番です(コール ${chips(o.toCall)})`;
else if (awaiting) status = m.canAward ? 'カードを見せ合って、勝った人を選んでください' : 'ホストが勝者を選んでいます';
else if (h && !h.finished && s.toAct != null) {
const actor = s.seats[s.toAct];
status = actor && actor.bot ? `${actor.name}(CPU)が考えています…` : `${nameOf(s.toAct)} の番です`;
}
else if (h && !h.finished && h.runout) status = 'オールイン — 残りのカードをめくります';
else if (h && !h.finished && !seat.inHand) status = '次のハンドから参加します';
else if (h && h.finished) status = '次のハンドを準備中…';
else if (!h) status = '参加者を待っています(2人以上で再開)';
$('status-line').textContent = status;
$('status-line').classList.toggle('my-turn', Boolean(o) || (awaiting && m.canAward));
// ショーダウンの勝者選択
const awarding = awaiting && m.canAward && !s.paused;
$('award-panel').hidden = !awarding;
if (awarding) renderAwardPanel(h.pots);
// ボタン
const reviewWaiting = Boolean(s.review && s.review.waiting);
const alt = (m.sittingOut || m.canRebuy) && !awarding && !reviewWaiting;
if (!o) raising = false;
$('review-actions').hidden = !reviewWaiting;
$('alt-actions').hidden = !alt;
$('sit-in').hidden = !m.sittingOut;
$('rebuy').hidden = !m.canRebuy;
$('rebuy').textContent = `リバイ(${chips(s.startingStack)})`;
$('actions').hidden = alt || raising || awarding || reviewWaiting;
$('raise-actions').hidden = alt || !raising;
$('raise-panel').hidden = alt || !raising;
$('status-line').hidden = raising;
const fold = $('act-fold');
const call = $('act-call');
const raise = $('act-raise');
fold.disabled = call.disabled = raise.disabled = !o || pending;
if (!o) {
call.textContent = 'Check';
raise.textContent = 'Raise';
return;
}
call.textContent = o.canCheck ? 'Check' : o.toCall >= m.stack ? `All-in ${chips(o.toCall)}` : `Call ${chips(o.toCall)}`;
raise.disabled = pending || !o.canRaise;
raise.textContent = !o.canRaise
? o.isBet ? 'Bet' : 'Raise'
: o.minRaiseTo >= o.maxRaiseTo
? `All-in ${chips(o.maxRaiseTo)}`
: o.isBet ? 'Bet' : 'Raise';
if (raising) renderRaisePanel(o);
}
// ---------- レビュー(レビュー付きCPU戦の作成者のみ) ----------
const STREETS = ['PREFLOP', 'FLOP', 'TURN', 'RIVER'];
const STREET_LABEL = { PREFLOP: 'プリフロップ', FLOP: 'フロップ', TURN: 'ターン', RIVER: 'リバー' };
const STREET_SHORT = { PREFLOP: 'PF', FLOP: 'Flop', TURN: 'Turn', RIVER: 'River' };
const KIND_LABEL = { fold: 'フォールド', check: 'チェック', call: 'コール', raise: 'レイズ' };
const MARK_CLASS = { '◎': 'great', '○': 'good', '△': 'warn', '✕': 'bad' };
const optionLabel = (o) => (o.kind === 'raise' ? `ベット/レイズ ${chips(o.to)}` : KIND_LABEL[o.kind]);
const signed = (n) => (n > 0 ? '+' : n < 0 ? '−' : '±') + chips(Math.abs(n));
const markHtml = (m) => `<span class="rv-mark ${MARK_CLASS[m] || ''}">${m}</span>`;
function reviewHtml(r) {
const l = r.last;
const h = l.hero;
const pre = l.preflop.length
? l.preflop
.map(
(j) => `
<div class="rv-item">${markHtml(j.mark)}<div>
<div>${esc(j.situation)}</div>
<div class="rv-sub">推奨 <b>${KIND_LABEL[j.recommended]}</b> / あなた <b>${KIND_LABEL[j.actual]}</b> — ${esc(j.label)}</div>
${j.equity != null ? `<div class="rv-sub">推定勝率 ${j.equity}%(コールに必要 ${j.need}%)</div>` : ''}
</div></div>`
)
.join('')
: '<div class="rv-sub">プリフロップで判断する場面はありませんでした</div>';
const post = l.decisions
.map(
(d) => `
<div class="rv-item">${markHtml(d.mark)}<div>
<div><b>${STREET_LABEL[d.street]}</b> ${optionLabel(d.actual)} <span class="rv-score">${d.score}点</span></div>
<div class="rv-sub">推定勝率 ${d.equity}%${d.need != null ? `(コールに必要 ${d.need}%)` : ''}${
d.lossBB > 0 ? ` ・ 最善は ${optionLabel(d.best)}(${d.lossBB}BB 損)` : ' ・ 最善の選択'
}</div>
</div></div>`
)
.join('');
const scores = STREETS.map((st) => {
const v = l.streetScores[st];
return `<div class="rv-street"><span>${STREET_SHORT[st]}</span><b>${v == null ? '—' : v}</b></div>`;
}).join('');
const a = h.allIn;
const allIn = a
? `<div class="rv-section">オールイン</div>
<div class="rv-sub">${STREET_LABEL[a.street]}でオールインした時点の勝率 <b>${a.equity}%</b> → 期待値 ${chips(a.ev)} / 実際 ${chips(a.won)}(運 ${signed(a.won - a.ev)})</div>`
: '';
return `
<div class="rv-head">
<div class="rv-cards">${h.cards.map((c) => cardHtml(c)).join('')}</div>
<div>
<div class="rv-hand"><b>${esc(h.key)}</b> <span class="rv-color cat-${esc(h.color)}">${esc(h.colorName)}</span></div>
<div class="rv-sub">${esc(h.colorLabel)} ・ ${esc(h.position)} ・ ハンド #${l.number}</div>
</div>
</div>
<div class="rv-streets">${scores}</div>
<div class="rv-section">プリフロップ(ハンドレンジ)</div>${pre}
${post ? `<div class="rv-section">フロップ以降(期待値の目安)</div>${post}` : ''}
${allIn}
<div class="rv-foot">このハンドの収支 ${signed(h.net)} ・ 平均 ${r.average == null ? '—' : r.average}点(${r.hands}ハンド)</div>`;
}
function renderReview(s) {
const r = s.review;
$('review-open').hidden = !(r && r.last);
if (!r || !r.last) {
$('review-modal').hidden = true;
return;
}
$('review-link').href = r.sessionId ? `/review?s=${encodeURIComponent(r.sessionId)}` : '/review';
$('review-modal-next').hidden = !r.waiting;
const key = JSON.stringify(r);
if (key !== reviewKey) {
reviewKey = key;
$('review-body').innerHTML = reviewHtml(r);
}
// 新しいハンドのレビューが届いたら自動で開く
if (r.last.number !== seenReview) {
seenReview = r.last.number;
if (r.waiting) $('review-modal').hidden = false;
}
}
const openReview = () => { $('review-modal').hidden = false; };
$('review-open').addEventListener('click', openReview);
$('review-show').addEventListener('click', openReview);
$('review-close').addEventListener('click', () => { $('review-modal').hidden = true; });
$('review-modal').addEventListener('click', (e) => {
if (e.target === $('review-modal')) $('review-modal').hidden = true;
});
const nextHand = () => {
$('review-modal').hidden = true;
emit('table:next');
};
$('review-next').addEventListener('click', nextHand);
$('review-modal-next').addEventListener('click', nextHand);
// ---------- 勝者選択 ----------
function renderAwardPanel(pots) {
const key = `${state.handNumber}:${JSON.stringify(pots)}`;
if (key !== awardKey) {
awardKey = key;
// 参加者が1人だけのポットは最初から選んでおく
awardSel = pots.map((p) => new Set(p.eligible.length === 1 ? p.eligible : []));
}
$('award-pots').innerHTML = pots
.map((p, i) => {
const title = pots.length === 1 ? 'ポット' : i === 0 ? 'メインポット' : `サイドポット${pots.length > 2 ? i : ''}`;
const names = p.eligible
.map(
(seat) =>
`<button type="button" class="btn btn-sm pick${awardSel[i].has(seat) ? ' on' : ''}" data-pot="${i}" data-seat="${seat}">${esc(nameOf(seat))}</button>`
)
.join('');
return `<div class="award-pot"><div class="award-title">${title} <b>${chips(p.amount)}</b></div><div class="picks">${names}</div></div>`;
})
.join('');
const ready = awardSel.every((set) => set.size > 0);
const split = awardSel.some((set) => set.size > 1);
$('award-confirm').disabled = !ready || pending;
$('award-confirm').textContent = split ? '山分けで確定' : '確定';
}
$('award-pots').addEventListener('click', (e) => {
const b = e.target.closest('[data-pot]');
if (!b || !state || !state.hand || !state.hand.pots) return;
const i = Number(b.dataset.pot);
const seat = Number(b.dataset.seat);
const set = awardSel[i];
if (set.has(seat)) set.delete(seat);
else {
set.add(seat);
// メインで勝った人は、まだ決めていないサイドポットでも勝っているはず
state.hand.pots.forEach((p, j) => {
if (j > i && awardSel[j].size === 0 && p.eligible.includes(seat)) awardSel[j].add(seat);
});
}
renderAwardPanel(state.hand.pots);
});
$('award-confirm').addEventListener('click', () => {
if (pending || !awardSel.every((set) => set.size > 0)) return;
const winners = awardSel.map((set) => [...set]);
const names = winners.map((w) => w.map(nameOf).join('・'));
const msg =
names.length === 1
? `${names[0]} の勝ちで確定しますか?`
: names.map((n, i) => `${i === 0 ? 'メイン' : 'サイド'}: ${n}`).join('\n') + '\nで確定しますか?';
if (!confirm(msg)) return;
pending = true;
emit('table:award', { winners });
render();
});
// ---------- レイズ ----------
function presetValue(o, kind) {
const h = state.hand;
const potAfterCall = h.potTotal + o.toCall;
const base = h.currentBet;
const v = {
min: o.minRaiseTo,
half: base + Math.round(potAfterCall / 2),
threeq: base + Math.round((potAfterCall * 3) / 4),
pot: base + potAfterCall,
max: o.maxRaiseTo,
}[kind];
return clampRaise(o, v);
}
function clampRaise(o, v) {
if (!Number.isFinite(v)) return o.minRaiseTo;
return Math.min(o.maxRaiseTo, Math.max(o.minRaiseTo, Math.round(v)));
}
function renderRaisePanel(o) {
raiseValue = clampRaise(o, raiseValue);
const range = $('raise-range');
range.min = o.minRaiseTo;
range.max = o.maxRaiseTo;
range.step = 1;
range.value = raiseValue;
const amount = $('raise-amount');
if (document.activeElement !== amount) amount.value = raiseValue;
amount.min = o.minRaiseTo;
amount.max = o.maxRaiseTo;
for (const b of $('presets').children) {
b.classList.toggle('active', presetValue(o, b.dataset.preset) === raiseValue);
}
const allIn = raiseValue >= o.maxRaiseTo;
$('raise-confirm').textContent = allIn
? `All-in ${chips(raiseValue)}`
: `${o.isBet ? 'Bet' : 'Raise to'} ${chips(raiseValue)}`;
$('raise-confirm').disabled = pending;
}
const options = () => (state && state.me && state.me.options) || null;
$('act-fold').addEventListener('click', () => {
const o = options();
if (!o) return;
if (o.canCheck && !confirm('チェックできます。フォールドしますか?')) return;
sendAction('fold');
});
$('act-call').addEventListener('click', () => {
const o = options();
if (o) sendAction(o.canCheck ? 'check' : 'call');
});
$('act-raise').addEventListener('click', () => {
const o = options();
if (!o || !o.canRaise) return;
if (o.minRaiseTo >= o.maxRaiseTo) return sendAction('raise', o.maxRaiseTo); // オールインしかない
raising = true;
raiseValue = o.minRaiseTo;
render();
});
$('raise-cancel').addEventListener('click', () => {
raising = false;
render();
});
$('raise-confirm').addEventListener('click', () => {
const o = options();
if (o) sendAction('raise', clampRaise(o, raiseValue));
});
$('presets').addEventListener('click', (e) => {
const b = e.target.closest('[data-preset]');
const o = options();
if (!b || !o) return;
raiseValue = presetValue(o, b.dataset.preset);
$('raise-amount').value = raiseValue;
renderRaisePanel(o);
});
$('raise-range').addEventListener('input', (e) => {
const o = options();
if (!o) return;
// SB 単位に丸める(最大はオールイン額そのまま)
const unit = Math.max(1, state.smallBlind);
let v = Number(e.target.value);
if (v < o.maxRaiseTo) v = o.minRaiseTo + Math.round((v - o.minRaiseTo) / unit) * unit;
raiseValue = clampRaise(o, v);
$('raise-amount').value = raiseValue;
renderRaisePanel(o);
});
$('raise-amount').addEventListener('input', (e) => {
const o = options();
const v = Number(e.target.value);
if (!o || !Number.isFinite(v) || v <= 0) return;
raiseValue = clampRaise(o, v);
renderRaisePanel(o);
});
$('raise-amount').addEventListener('blur', () => {
const o = options();
if (o) $('raise-amount').value = clampRaise(o, raiseValue);
});
// ---------- ブラインドタイマー ----------
function renderTimer() {
if (!state) return;
const el = $('timer');
const t = state.timer;
el.classList.toggle('paused', state.paused);
if (!t.enabled) {
el.textContent = state.paused ? '⏸' : '';
return;
}
const remaining = t.running ? t.endsAt - (Date.now() + clockOffset) : t.remainingMs;
const sec = Math.max(0, Math.ceil(remaining / 1000));
const time = `${Math.floor(sec / 60)}:${String(sec % 60).padStart(2, '0')}`;
el.textContent = state.paused ? `⏸ ${time}` : time;
el.classList.toggle('warn', t.running && sec <= 60);
}
setInterval(renderTimer, 250);
// ---------- その他の操作 ----------
$('start').addEventListener('click', () => emit('table:start'));
$('pause').addEventListener('click', () => emit('table:pause'));
$('sit-out').addEventListener('click', () => emit('table:sitOut'));
$('sit-in').addEventListener('click', () => emit('table:sitIn'));
$('rebuy').addEventListener('click', () => emit('table:rebuy'));
$('take-seat').addEventListener('click', () => join(true));
$('leave').addEventListener('click', () => {
const me = state && state.mySeat >= 0 ? state.seats[state.mySeat] : null;
if (!me) return (location.href = '/');
const inHand = state.hand && !state.hand.finished && me.inHand && !me.folded;
const msg = inHand
? 'ハンドの途中です。退席するとフォールドになり、チップは失われます。退席しますか?'
: 'テーブルから退席しますか?(チップは失われます)';
if (!confirm(msg)) return;
socket.emit('table:leave', null, () => { location.href = '/'; });
});
$('share').addEventListener('click', async () => {
const url = location.origin + '/';
try {
await navigator.clipboard.writeText(url);
} catch {
const ta = document.createElement('textarea');
ta.value = url;
document.body.appendChild(ta);
ta.select();
document.execCommand('copy');
ta.remove();
}
toast('サイトのリンクをコピーしました');
});
// iOS Safari は CSS だけではページのスクロール・引っ張り(バウンス)を止められないので、
// 1本指のドラッグを止める。スライダーと、中身がはみ出している操作エリアは除く。
// 2本指(ピンチ拡大)はアクセシビリティのため止めない。
document.addEventListener(
'touchmove',
(e) => {
if (e.touches.length !== 1) return;
const t = e.target;
if (t.closest && t.closest('input[type="range"]')) return;
const bar = t.closest && (t.closest('.action-bar') || t.closest('.review-modal'));
if (bar && bar.scrollHeight > bar.clientHeight) return;
if (e.cancelable) e.preventDefault();
},
{ passive: false }
);
ensureName();
})();