Files
Poker/public/assets/lobby.js
T
agomizi1cmandClaude Opus 5.5 0318ee2b5e Let admins delete tables from the lobby
Admins see a "削除" button on every table in the lobby. It calls the new
admin-only DELETE /api/tables/:id (404 for non-admins, same-origin only),
which closes the table the same way as when every human leaves. Players
and spectators still at the table are told "管理者がテーブルを削除しました。"

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 23:03:24 +09:00

111 lines
4.2 KiB
JavaScript

(function () {
'use strict';
const { Store, esc, chips } = App;
const nameInput = document.getElementById('name');
const nameError = document.getElementById('name-error');
const listEl = document.getElementById('list');
const countEl = document.getElementById('count');
nameInput.value = Store.name;
nameInput.addEventListener('input', () => {
Store.name = nameInput.value.trim();
nameInput.classList.remove('invalid');
nameError.textContent = '';
});
function requireName() {
if (Store.name) return true;
nameInput.classList.add('invalid');
nameError.textContent = '先に名前を入力してください。';
nameInput.focus();
return false;
}
let admin = false;
let tables = null;
// 管理者だけにハンドレンジ学習・CPU戦のレビューへのリンクとテーブルの削除ボタンを出す
// (ページ・API 自体もサーバ側で管理者以外は 404)
App.api('GET', '/api/me')
.then((me) => {
admin = Boolean(me.admin);
document.getElementById('range-link').hidden = !admin;
document.getElementById('review-link').hidden = !admin;
if (tables) render(tables);
})
.catch(() => {});
document.getElementById('create').addEventListener('click', () => {
if (requireName()) location.href = '/create';
});
listEl.addEventListener('click', (e) => {
const del = e.target.closest('[data-delete]');
if (del) return deleteTable(del.dataset.delete, del);
const btn = e.target.closest('[data-join]');
if (btn && requireName()) location.href = '/table/' + encodeURIComponent(btn.dataset.join);
});
function deleteTable(id, btn) {
const t = tables && tables.find((x) => x.id === id);
if (!t) return;
const players = t.playerCount ? `
着席中の ${t.playerCount} 人はテーブルから退出させられます。` : '';
if (!confirm(`「${t.name}」を削除しますか?${players}`)) return;
btn.disabled = true;
App.api('DELETE', '/api/tables/' + encodeURIComponent(id))
.then(() => App.toast('テーブルを削除しました'))
.catch((err) => {
btn.disabled = false;
App.toast(err.message);
});
}
const MODE_LABEL = { chips: '💰 キャッシュオンリー', friends: '🃏 友人戦', cpu: '🤖 CPU戦', review: '📝 レビュー付きCPU戦' };
function phaseBadge(t) {
if (t.paused) return '<span class="badge paused">PAUSED</span>';
if (t.phase === 'WAITING') return '<span class="badge">WAITING</span>';
return '<span class="badge live">PLAYING</span>';
}
function render(list) {
tables = list;
countEl.textContent = tables.length ? `${tables.length} テーブル` : '';
if (!tables.length) {
listEl.innerHTML = '<div class="empty">開催中のテーブルはありません。<br>テーブルを作成して友達を招待しよう。</div>';
return;
}
listEl.innerHTML = tables
.map((t) => {
const full = t.playerCount >= t.maxSeats;
const timer = t.timerEnabled ? `⏱ ${t.intervalMin}分` : '⏱ なし';
return `
<div class="table-item">
<div class="info">
<div class="name">${esc(t.name)}${phaseBadge(t)}</div>
<div class="meta">
<span>👤 <b>${t.playerCount}/${t.maxSeats}</b></span>
<span>開始 <b>${chips(t.startingStack)}</b></span>
<span class="gold">Lv.${t.level} <b class="gold">${chips(t.smallBlind)}/${chips(t.bigBlind)}</b></span>
<span>${timer}</span>
<span>${MODE_LABEL[t.mode] || ''}</span>
</div>
</div>
<div class="buttons">
${admin ? `<button class="btn btn-red btn-sm" data-delete="${esc(t.id)}" title="テーブルを削除">削除</button>` : ''}
<button class="btn btn-blue btn-sm" data-join="${esc(t.id)}" ${full ? 'title="満席(観戦のみ)"' : ''}>
${full ? '観戦' : '参加'}
</button>
</div>
</div>`;
})
.join('');
}
const socket = App.connectSocket();
socket.on('connect', () => socket.emit('lobby:subscribe'));
socket.on('lobby:tables', render);
})();