'use strict'; const config = require('./config'); const { newDeck, bestHand, compareScore } = require('./cards'); // 1ハンド分の進行(配札・ベッティング・ショーダウン・ポット分配) // seats は Table.seats への参照で、スタックはここで直接増減する。 // 参加者の席はハンド終了まで空席にならない(退席者は Table 側で予約したまま)。 class Hand { constructor({ number, seats, order, button, sb, bb, now }) { this.number = number; this.seats = seats; this.order = order; // 参加者の席番号。ボタンの次から時計回り this.button = button; this.sb = sb; this.bb = bb; this.deck = newDeck(); this.board = []; this.street = 'PREFLOP'; this.pot = 0; // 前のストリートまでに集めた額 this.currentBet = 0; this.minRaise = bb; this.toAct = null; this.deadline = null; this.runoutAt = null; this.revealed = false; // オールインで以降のアクションが無いとき、ショーダウン時に公開 this.finished = false; this.showdown = false; this.results = null; this.players = new Map(); for (const i of order) { this.players.set(i, { seat: i, token: seats[i].token, cards: [], bet: 0, // このストリートで出した額 committed: 0, // このハンドで出した合計 folded: false, allIn: false, acted: false, last: null, // 直前のアクション(表示用) won: 0, best: null, }); } for (let r = 0; r < 2; r++) for (const i of order) this.players.get(i).cards.push(this.deck.pop()); // ヘッズアップはボタンが SB const headsUp = order.length === 2; this.sbSeat = headsUp ? button : order[0]; this.bbSeat = headsUp ? order[0] : order[1]; this.post(this.sbSeat, sb); this.post(this.bbSeat, bb); this.currentBet = bb; // BB がショートでもコール額は BB this.setNextActor(this.bbSeat, now); } get list() { return this.order.map((i) => this.players.get(i)); } live() { return this.list.filter((p) => !p.folded); } put(p, amount) { const s = this.seats[p.seat]; s.stack -= amount; p.bet += amount; p.committed += amount; if (s.stack === 0) p.allIn = true; } post(seat, amount) { const p = this.players.get(seat); this.put(p, Math.min(amount, this.seats[seat].stack)); } needsToAct(p) { return !p.folded && !p.allIn && (!p.acted || p.bet < this.currentBet); } bettingClosed() { const live = this.live(); if (live.length <= 1) return true; const actors = live.filter((p) => !p.allIn); if (actors.length === 0) return true; // 動ける人が1人だけで、誰かのベットに応じる必要もない const maxBet = Math.max(...live.map((p) => p.bet)); if (actors.length === 1 && actors[0].bet >= maxBet) return true; return actors.every((p) => !this.needsToAct(p)); } setNextActor(fromSeat, now) { this.toAct = null; this.deadline = null; if (this.bettingClosed()) return this.endStreet(now); const n = this.order.length; const start = this.order.indexOf(fromSeat); for (let k = 1; k <= n; k++) { const p = this.players.get(this.order[(start + k) % n]); if (!this.needsToAct(p)) continue; this.toAct = p.seat; this.deadline = now + config.ACTION_TIME_MS; // 離席中・退席済みの人は自動でチェック/フォールド const s = this.seats[p.seat]; if (s.sittingOut || s.left) this.autoAct(now); return; } this.endStreet(now); } // 手番の人の選択肢(手番でなければ null) options(seat) { if (this.finished || this.toAct !== seat) return null; const p = this.players.get(seat); const stack = this.seats[seat].stack; const toCall = Math.min(this.currentBet - p.bet, stack); const maxTo = p.bet + stack; // 他の全員がオールインならレイズしても意味がない const opponentCanAct = this.live().some((q) => q !== p && !q.allIn); return { toCall, canCheck: p.bet >= this.currentBet, canRaise: !p.acted && stack > toCall && opponentCanAct, minRaiseTo: Math.min(this.currentBet + this.minRaise, maxTo), maxRaiseTo: maxTo, isBet: this.currentBet === 0, }; } // type: fold / check / call / raise(amount = このストリートでの合計額 "raise to") act(seat, type, amount, now) { const o = this.options(seat); if (!o) return 'あなたの番ではありません'; const p = this.players.get(seat); if (type === 'fold') { p.folded = true; p.last = { type: 'FOLD' }; } else if (type === 'check') { if (!o.canCheck) return 'チェックできません'; p.last = { type: 'CHECK' }; } else if (type === 'call') { if (o.canCheck || o.toCall <= 0) return 'コールする額がありません'; this.put(p, o.toCall); p.last = { type: 'CALL', amount: p.bet }; } else if (type === 'raise') { if (!o.canRaise) return 'レイズできません'; if (!Number.isInteger(amount) || amount < o.minRaiseTo || amount > o.maxRaiseTo) { return `${o.minRaiseTo}〜${o.maxRaiseTo} の額を指定してください`; } const raiseSize = amount - this.currentBet; this.put(p, amount - p.bet); p.last = { type: o.isBet ? 'BET' : 'RAISE', amount }; if (raiseSize >= this.minRaise) { // 正規のレイズ: 他の人はもう一度アクションできる this.minRaise = raiseSize; for (const q of this.list) if (q !== p) q.acted = false; } // 足りないオールインのレイズはアクション済みの人に再レイズ権を与えない this.currentBet = amount; } else { return '不正なアクションです'; } if (p.allIn) p.last = { type: 'ALLIN', amount: p.bet }; p.acted = true; this.setNextActor(seat, now); return null; } autoAct(now) { const o = this.options(this.toAct); if (o) this.act(this.toAct, o.canCheck ? 'check' : 'fold', 0, now); } // 退席などで手番に関係なくフォールドさせる forceFold(seat, now) { const p = this.players.get(seat); if (!p || p.folded || this.finished) return; if (this.toAct === seat) return this.act(seat, 'fold', 0, now); p.folded = true; p.last = { type: 'FOLD' }; if (this.live().length === 1) { this.runoutAt = null; this.endStreet(now); } else if (this.toAct != null && this.bettingClosed()) { this.endStreet(now); } } // 誰もコールしなかった分を返す returnUncalled() { const bets = this.list.map((p) => p.bet).sort((a, b) => b - a); const excess = bets[0] - (bets[1] || 0); if (excess <= 0) return; const p = this.list.find((q) => q.bet === bets[0]); if (p.folded) return; // 退席でフォールドした人のベットはそのままポットに残る p.bet -= excess; p.committed -= excess; this.seats[p.seat].stack += excess; p.allIn = this.seats[p.seat].stack === 0; if (!p.allIn && p.last && p.last.type === 'ALLIN') p.last = null; } endStreet(now) { this.toAct = null; this.deadline = null; this.returnUncalled(); for (const p of this.list) { this.pot += p.bet; p.bet = 0; p.acted = false; if (p.last && p.last.type !== 'FOLD' && p.last.type !== 'ALLIN') p.last = null; } if (this.live().length === 1) return this.finish(false); if (this.street === 'RIVER') return this.finish(true); this.currentBet = 0; this.minRaise = this.bb; if (this.live().filter((p) => !p.allIn).length >= 2) { this.dealStreet(); this.setNextActor(this.button, now); } else { // これ以上ベットが無いので手札を公開して残りのカードを順にめくる this.revealed = true; this.runoutAt = now + config.RUNOUT_STEP_MS; } } dealStreet() { this.deck.pop(); // バーン if (this.street === 'PREFLOP') { this.board.push(this.deck.pop(), this.deck.pop(), this.deck.pop()); this.street = 'FLOP'; } else if (this.street === 'TURN' || this.street === 'FLOP') { this.board.push(this.deck.pop()); this.street = this.street === 'FLOP' ? 'TURN' : 'RIVER'; } } runoutStep(now) { if (this.street === 'RIVER') { this.runoutAt = null; return this.finish(true); } this.dealStreet(); this.runoutAt = now + config.RUNOUT_STEP_MS; } // 手番の時間切れ。true なら時間切れ処理をした timeout(now) { if (this.finished || this.toAct == null || now < this.deadline) return false; this.autoAct(now); return true; } // メインポット・サイドポット(同じ参加者のポットはまとめる) buildPots() { const all = this.list; const levels = [...new Set(all.map((p) => p.committed).filter((c) => c > 0))].sort((a, b) => a - b); const pots = []; let prev = 0; for (const level of levels) { let amount = 0; for (const p of all) amount += Math.max(0, Math.min(p.committed, level) - prev); prev = level; let eligible = all.filter((p) => !p.folded && p.committed >= level).map((p) => p.seat); const last = pots[pots.length - 1]; if (eligible.length === 0) eligible = last ? last.eligible : this.live().map((p) => p.seat); if (last && last.eligible.join() === eligible.join()) last.amount += amount; else pots.push({ amount, eligible }); } return pots; } finish(showdown) { this.finished = true; this.showdown = showdown; this.toAct = null; this.deadline = null; this.runoutAt = null; const results = []; if (!showdown) { const winner = this.live()[0]; winner.won = this.pot; this.seats[winner.seat].stack += this.pot; results.push({ amount: this.pot, winners: [winner.seat], handName: null, bestCards: [] }); } else { this.revealed = true; for (const p of this.live()) p.best = bestHand(p.cards.concat(this.board)); for (const pot of this.buildPots()) { const contenders = pot.eligible.map((s) => this.players.get(s)); let top = null; for (const c of contenders) if (!top || compareScore(c.best.score, top) > 0) top = c.best.score; const winners = contenders.filter((c) => compareScore(c.best.score, top) === 0); // 割り切れない端数はボタンの左から順に const share = Math.floor(pot.amount / winners.length); let rest = pot.amount - share * winners.length; for (const w of winners) { const amount = share + (rest > 0 ? 1 : 0); if (rest > 0) rest--; w.won += amount; this.seats[w.seat].stack += amount; } results.push({ amount: pot.amount, winners: winners.map((w) => w.seat), handName: winners[0].best.name, bestCards: winners[0].best.cards, }); } } this.pot = results.reduce((sum, r) => sum + r.amount, 0); this.results = results; } // 閲覧者 viewerSeat に見せてよい情報だけを返す(他人の手札は公開時のみ) view(viewerSeat, viewerToken) { const players = {}; for (const p of this.list) { const mine = p.seat === viewerSeat && p.token === viewerToken; const shown = mine || (this.revealed && !p.folded); let handName = null; if (shown && !p.folded && this.board.length >= 3) { handName = (p.best || bestHand(p.cards.concat(this.board))).name; } players[p.seat] = { bet: p.bet, folded: p.folded, allIn: p.allIn, last: p.last, cards: shown ? p.cards : null, handName, won: p.won, }; } return { number: this.number, street: this.street, board: this.board, pot: this.pot, potTotal: this.pot + this.list.reduce((sum, p) => sum + p.bet, 0), currentBet: this.currentBet, button: this.button, sbSeat: this.sbSeat, bbSeat: this.bbSeat, toAct: this.toAct, finished: this.finished, showdown: this.showdown, results: this.results, players, }; } } module.exports = { Hand };