Commit Graph
4 Commits
Author SHA1 Message Date
agomizi1cmandClaude Opus 5.5 d92953a270 Use @pokertools/engine and evaluator for poker rules and hand ranking
Replace the hand-rolled betting rules, side pots, showdown and hand
evaluator with the published @pokertools/engine and @pokertools/evaluator
libraries (MIT, pinned to 2.1.0).

- server/hand.js now wraps a PokerEngine per hand: it maps seats,
  mirrors stacks, staggers the all-in runout, and pays host-chosen
  winners on cash-only tables.
- server/cards.js and server/ai.js use the library evaluator.
- Out-of-turn folds go through the engine's stand; all-in hands stay
  live when the player leaves; uncalled bets return to a leaver.
- The engine refuses some check-able folds that would leave a side pot
  without eligible players; those now return a message (or check for
  a leaving player) instead of crashing.
- BB must be greater than SB (engine requirement); Node >= 24.
- Tests rig cards via engine snapshots and cover the new edge cases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 17:25:15 +09:00
agomizi1cmandClaude Opus 5.5 0d3a054f0d Add CPU opponents and a table type selector (cash only / friends / CPU)
- Create screen: choose キャッシュオンリー (real cards, chips only), 友人戦
  (server deals and settles) or CPU戦 (友人戦 plus 1–8 CPU players); replaces
  the card toggle. The lobby shows each table's type
- Poker AI written from scratch (server/ai.js, no libraries): fast 7-card
  evaluator (checked against bestHand), Monte Carlo equity, and decisions from
  hand rank, pot odds, raise count, opponents and a per-CPU style (aggression,
  bluff rate); continuation bets via the last aggressor. It never sees other
  players' hole cards
- CPU seats: think time of 0.7–1.8s (faster when no human is left in the hand),
  automatic rebuy, never the host, no new hand unless a human is playing,
  re-think after pause
- Play UI: robot avatars and a "考えています…" status for CPU turns
- Tests for the evaluator, equity, legality of AI actions and CPU tables

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:55:25 +09:00
agomizi1cmandClaude Opus 5.5 66907345ff Add optional card mode: server deals cards and settles showdowns automatically
- New "カードを配る" switch on the create-table screen (default off); the lobby
  shows "カードあり" for tables that use it
- Card mode (server/cards.js restored): crypto-shuffled deck kept server-side,
  hole cards sent only to their owner until showdown/all-in reveal, board dealt
  per street with burns, all-in runout on a timer (frozen while paused)
- Showdown is evaluated and every pot (incl. side pots, split pots) is paid out
  automatically; host winner selection is only used when card mode is off
- Play UI: board, hole cards, own cards in the action bar, hand names, winning
  cards highlighted; layout tuned for 7+ seats and short screens
- Playing-card styles use .pcard so they don't clash with the existing .card panel
- Tests for hand evaluation, card privacy, runout, side pots, ties and random play

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:44:22 +09:00
agomizi1cmandClaude Opus 5.5 b2c91062f1 Initial commit: private Texas Hold'em ring game site (lobby + table stub)
- 6-digit access key gate with long-lived HttpOnly cookie, brute-force limits
- Lobby with saved player name and live table list
- Table creation (name, starting stack, blinds, blind timer)
- Table play screen stub (seats, button/SB/BB, phase, blinds, timer)
- Security hardening: strict CSP, origin checks, host pinning, input sanitizing

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 16:51:15 +09:00