Commit Graph
3 Commits
Author SHA1 Message Date
agomizi1cmandClaude Opus 5.5 3116b1da9f Give CPUs distinct personalities built on different poker libraries
Each CPU now thinks with one of four engines, each backed by a different
published library (pinned versions):

- montecarlo (@pokertools/evaluator): the existing balanced Monte Carlo
  equity player, moved to server/bots/montecarlo.js.
- calculator (poker-calculations): the library's decideAction over the
  table state; push/fold below 12BB via its jam breakeven equity.
  Skipped automatically if the native addon cannot load.
- range (poker-utils): tight player; preflop by hand-strength percentile,
  postflop equity vs an estimated opponent range, bluffs only when
  alpha/bluffEV say they pay.
- madehand (pokersolver): loose, sticky player that only looks at the
  made hand and draws.

server/ai.js assigns a mix of engines per table (makeStyles), falls back
to the Monte Carlo engine on errors, and legalizes every decision.
The engine and its parameters stay server-side; players cannot tell
which library a CPU uses. Tests cover every engine and the no-leak rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 17:51:15 +09:00
agomizi1cmandClaude Opus 5.5 d92953a270 Use @pokertools/engine and evaluator for poker rules and hand ranking
Replace the hand-rolled betting rules, side pots, showdown and hand
evaluator with the published @pokertools/engine and @pokertools/evaluator
libraries (MIT, pinned to 2.1.0).

- server/hand.js now wraps a PokerEngine per hand: it maps seats,
  mirrors stacks, staggers the all-in runout, and pays host-chosen
  winners on cash-only tables.
- server/cards.js and server/ai.js use the library evaluator.
- Out-of-turn folds go through the engine's stand; all-in hands stay
  live when the player leaves; uncalled bets return to a leaver.
- The engine refuses some check-able folds that would leave a side pot
  without eligible players; those now return a message (or check for
  a leaving player) instead of crashing.
- BB must be greater than SB (engine requirement); Node >= 24.
- Tests rig cards via engine snapshots and cover the new edge cases.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 17:25:15 +09:00
agomizi1cmandClaude Opus 5.5 0d3a054f0d Add CPU opponents and a table type selector (cash only / friends / CPU)
- Create screen: choose キャッシュオンリー (real cards, chips only), 友人戦
  (server deals and settles) or CPU戦 (友人戦 plus 1–8 CPU players); replaces
  the card toggle. The lobby shows each table's type
- Poker AI written from scratch (server/ai.js, no libraries): fast 7-card
  evaluator (checked against bestHand), Monte Carlo equity, and decisions from
  hand rank, pot odds, raise count, opponents and a per-CPU style (aggression,
  bluff rate); continuation bets via the last aggressor. It never sees other
  players' hole cards
- CPU seats: think time of 0.7–1.8s (faster when no human is left in the hand),
  automatic rebuy, never the host, no new hand unless a human is playing,
  re-think after pause
- Play UI: robot avatars and a "考えています…" status for CPU turns
- Tests for the evaluator, equity, legality of AI actions and CPU tables

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:55:25 +09:00