Commit Graph
8 Commits
Author SHA1 Message Date
agomizi1cmandClaude Opus 5.5 22ee28ba03 Add a settings page for profit display and default stack
- Per-device toggle to hide your own net and the net ranking at tables
- Default starting stack set in settings; creating a table saves the
  stack, SB and BB used as the next defaults
- Number fields on create and settings select all on focus

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 12:31:32 +09:00
agomizi1cmandClaude Opus 5.5 ed5617a47a Block pinch and double-tap zoom, including on iOS Safari
iOS Safari ignores user-scalable=no, so zoom is blocked in three layers:
- viewport meta: maximum-scale=1, user-scalable=no on every page
  (covers Android, home-screen apps and iOS focus zoom on inputs)
- CSS: touch-action: pan-x pan-y on html, so scrolling still works but
  pinch and double-tap zoom do not
- JS (fluid.js): cancel Safari's gesture* events and two-finger touchmove

Double-tap is left to CSS rather than JS so rapid repeated taps on
buttons still register as clicks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 21:53:02 +09:00
agomizi1cmandClaude Opus 5.5 c3fbfdd12e Rebuild the UI in an Apple style with spring-driven motion
Replace the look of every page (key, lobby, create, table, range, review)
with light/dark semantic colors, translucent materials, iOS-style grouped
lists and system typography. Add fluid.js, a small spring engine with
interruptible, velocity-aware animations, and use it for draggable bottom
sheets, sliding segmented controls, a custom bet slider with rubber-banding,
swipe-to-delete in the lobby, and dealt/flipped cards. Seats and cards are
now reused between renders so animations are not cut off. Honors reduced
motion, reduced transparency and increased contrast.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 21:44:21 +09:00
agomizi1cmandClaude Opus 5.5 3f2515a9fa Add admin-only CPU tables with per-hand reviews
A new table type, "review" (レビュー付きCPU戦), can only be created by
admins. Only the creator and CPUs sit there: friends cannot join, and the
table is hidden from non-admin lobbies. After every hand a review opens,
and the next hand waits until the creator presses "次のハンドへ".

- Preflop: shows which color of the registered hand range the hole cards
  are and whether the action followed it. With no entrant before you,
  open with the color for the number of players still to act; facing an
  entrant, estimate their range from their position, call one color
  above it and raise two above. Purple ranks just below white (SB only).
- Flop onward: equity vs ranges estimated from those colors (narrowed by
  later bets/calls) gives a rough EV per option. The score is the EV lost
  against the best option, relative to the pot. It is a guide, not GTO.
- Also: pot-odds call check, all-in equity and luck-adjusted P&L,
  VPIP/PFR/3bet/Cbet/WTSD/W$SD/AF, per-color and per-position compliance,
  habits to watch, worst-5 hands, a P&L chart and a step-by-step replay
  on the admin-only /review page.

Hand now logs every action for the review. The range data moves to
admin/range-data.js, shared by the range page and the server. Reviews are
saved under data/reviews/ (newest 50 sessions). Admin scripts and CSS are
no longer cached for a day, so updates show up immediately.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 22:11:16 +09:00
agomizi1cmandClaude Opus 5.5 0d3a054f0d Add CPU opponents and a table type selector (cash only / friends / CPU)
- Create screen: choose キャッシュオンリー (real cards, chips only), 友人戦
  (server deals and settles) or CPU戦 (友人戦 plus 1–8 CPU players); replaces
  the card toggle. The lobby shows each table's type
- Poker AI written from scratch (server/ai.js, no libraries): fast 7-card
  evaluator (checked against bestHand), Monte Carlo equity, and decisions from
  hand rank, pot odds, raise count, opponents and a per-CPU style (aggression,
  bluff rate); continuation bets via the last aggressor. It never sees other
  players' hole cards
- CPU seats: think time of 0.7–1.8s (faster when no human is left in the hand),
  automatic rebuy, never the host, no new hand unless a human is playing,
  re-think after pause
- Play UI: robot avatars and a "考えています…" status for CPU turns
- Tests for the evaluator, equity, legality of AI actions and CPU tables

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:55:25 +09:00
agomizi1cmandClaude Opus 5.5 66907345ff Add optional card mode: server deals cards and settles showdowns automatically
- New "カードを配る" switch on the create-table screen (default off); the lobby
  shows "カードあり" for tables that use it
- Card mode (server/cards.js restored): crypto-shuffled deck kept server-side,
  hole cards sent only to their owner until showdown/all-in reveal, board dealt
  per street with burns, all-in runout on a timer (frozen while paused)
- Showdown is evaluated and every pot (incl. side pots, split pots) is paid out
  automatically; host winner selection is only used when card mode is off
- Play UI: board, hole cards, own cards in the action bar, hand names, winning
  cards highlighted; layout tuned for 7+ seats and short screens
- Playing-card styles use .pcard so they don't clash with the existing .card panel
- Tests for hand evaluation, card privacy, runout, side pots, ties and random play

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:44:22 +09:00
agomizi1cmandClaude Opus 5.5 1e1ac4e91d Add favicon
Link /assets/favicon.ico from every page and serve /favicon.ico without
requiring the access key (browsers request it on their own).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:04:38 +09:00
agomizi1cmandClaude Opus 5.5 b2c91062f1 Initial commit: private Texas Hold'em ring game site (lobby + table stub)
- 6-digit access key gate with long-lived HttpOnly cookie, brute-force limits
- Lobby with saved player name and live table list
- Table creation (name, starting stack, blinds, blind timer)
- Table play screen stub (seats, button/SB/BB, phase, blinds, timer)
- Security hardening: strict CSP, origin checks, host pinning, input sanitizing

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 16:51:15 +09:00