Rebuild the UI in an Apple style with spring-driven motion

Replace the look of every page (key, lobby, create, table, range, review)
with light/dark semantic colors, translucent materials, iOS-style grouped
lists and system typography. Add fluid.js, a small spring engine with
interruptible, velocity-aware animations, and use it for draggable bottom
sheets, sliding segmented controls, a custom bet slider with rubber-banding,
swipe-to-delete in the lobby, and dealt/flipped cards. Seats and cards are
now reused between renders so animations are not cut off. Honors reduced
motion, reduced transparency and increased contrast.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
agomizi1cmandClaude Opus 5.5 committed 2026-10-21 21:44:21 +09:00
1 parent d5ef2d310f
commit c3fbfdd12e
18 files changed
+4877 -1278

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+2 -1
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@@ -64,7 +64,7 @@ http://localhost:4671 を開く。
## 管理者(ハンドレンジ学習・レビュー付きCPU戦) ## 管理者(ハンドレンジ学習・レビュー付きCPU戦)
`ADMIN_KEY` を入力して入室すると管理者になり、ロビーに「♠ ハンドレンジ学習」(`/range`:レンジ表と色・分類クイズ。レンジ表には CO のオープンを BTN で受けたときの対応も枠で示す。3bet は水色、コールは黄)と「📝 CPU戦のレビュー」(`/review`)が表示され、テーブル作成で「レビュー付きCPU戦」を選べる。ロビーの各テーブルには「削除」ボタンが出て、どのテーブルでも削除できる(着席者・観戦者には「管理者がテーブルを削除しました」と表示される)。管理者は通常のプレイもそのままできる。 `ADMIN_KEY` を入力して入室すると管理者になり、ロビーに「ハンドレンジ学習」(`/range`:レンジ表と色・分類クイズ。レンジ表には CO のオープンを BTN で受けたときの対応も枠で示す。3bet は水色、コールは黄)と「CPU戦のレビュー」(`/review`)が表示され、テーブル作成で「レビュー付きCPU戦」を選べる。ロビーのテーブルの行を左へスワイプすると「削除」が出て(キーボードでは Tab で削除ボタンに移ると開く)、どのテーブルでも削除できる(着席者・観戦者には「管理者がテーブルを削除しました」と表示される)。管理者は通常のプレイもそのままできる。
### レビュー付きCPU戦 ### レビュー付きCPU戦
@@ -117,6 +117,7 @@ http://localhost:4671 を開く。
| `server/config.js` | `.env` の読み込みと各種上限値 | | `server/config.js` | `.env` の読み込みと各種上限値 |
| `public/assets/blinds.js` | ブラインド計算(サーバ・ブラウザ共用) | | `public/assets/blinds.js` | ブラインド計算(サーバ・ブラウザ共用) |
| `public/*.html`, `public/assets/*.js` | 各画面 | | `public/*.html`, `public/assets/*.js` | 各画面 |
| `public/assets/style.css`, `public/assets/fluid.js` | 見た目の土台(light / dark の色・半透明の素材・字の大きさ)と、動きの共通部品(ばね・下から出るシート・滑るセグメント・指の速度と勢いの先読み) |
| `admin/` | 管理者専用ページ(ハンドレンジ学習・CPU戦のレビュー・登録してあるハンドレンジ・カード画像) | | `admin/` | 管理者専用ページ(ハンドレンジ学習・CPU戦のレビュー・登録してあるハンドレンジ・カード画像) |
- テーブルはメモリ上にのみ保持(サーバ再起動で消える)。誰も接続していない状態が30分続くと自動削除。 - テーブルはメモリ上にのみ保持(サーバ再起動で消える)。誰も接続していない状態が30分続くと自動削除。
+179 -52
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@@ -1,22 +1,8 @@
/* ハンドレンジ学習(管理者専用)。基本のデザインは /assets/style.css を使う */ /* ハンドレンジ学習(管理者専用)。基本のデザインとセグメントは /assets/style.css を使う */
.range-wrap { padding-bottom: 32px; } .range-tabs {
margin: 0 0 16px;
/* タブ */
.seg { display: flex; gap: 6px; background: var(--panel); border-radius: 12px; padding: 4px; margin: 12px 0 16px; }
.seg-btn {
flex: 1;
font: inherit;
font-size: 15px;
font-weight: 800;
border: 0;
border-radius: 9px;
padding: 10px 6px;
background: transparent;
color: var(--muted);
cursor: pointer;
} }
.seg-btn.active { background: var(--panel-2); color: var(--text); }
/* レンジ表の分類ごとの色(レンジ表のデータとしての色なのでサイトの配色とは別) */ /* レンジ表の分類ごとの色(レンジ表のデータとしての色なのでサイトの配色とは別) */
.cat-navy { --c: #20365d; --fg: #fff; } .cat-navy { --c: #20365d; --fg: #fff; }
@@ -30,57 +16,198 @@
/* レイズを受けたときの対応の枠(3bet は水色、コールは黄)。下地の色と紛れないよう内側に暗い線を添える */ /* レイズを受けたときの対応の枠(3bet は水色、コールは黄)。下地の色と紛れないよう内側に暗い線を添える */
.facing-3bet { --frame: #3fd4ff; } .facing-3bet { --frame: #3fd4ff; }
.facing-call { --frame: #ffe23a; } .facing-call { --frame: #ffe23a; }
.range-cell.facing-3bet, .range-cell.facing-call { box-shadow: inset 0 0 0 3px var(--frame), inset 0 0 0 4px rgba(0, 0, 0, 0.45); } .range-cell.facing-3bet,
.range-cell.facing-call {
box-shadow: inset 0 0 0 3px var(--frame), inset 0 0 0 4px rgba(0, 0, 0, 0.45);
}
/* 13×13 の表 */ /* 13×13 の表 */
.range-matrix { display: grid; grid-template-columns: repeat(13, 1fr); gap: 2px; } .matrix-card {
padding: 6px;
border-radius: 16px;
background: var(--bg-2);
}
.range-matrix {
display: grid;
grid-template-columns: repeat(13, 1fr);
gap: 2px;
}
.range-cell { .range-cell {
aspect-ratio: 1; position: relative;
min-width: 0; min-width: 0;
aspect-ratio: 1;
padding: 0; padding: 0;
border: 0; border: 0;
border-radius: 3px; border-radius: 4px;
background: var(--c); background: var(--c);
color: var(--fg); color: var(--fg);
font: inherit;
font-size: clamp(8px, 2.4vw, 12px); font-size: clamp(8px, 2.4vw, 12px);
font-weight: 800; font-weight: 700;
letter-spacing: -0.04em; letter-spacing: -0.04em;
cursor: pointer; cursor: pointer;
position: relative; transition: transform 0.45s var(--ease-spring);
}
.range-cell:active {
transform: scale(0.9);
transition: transform 0.1s ease-out;
}
.range-cell.selected {
z-index: 1;
outline: 2px solid var(--label);
outline-offset: 1px;
transform: scale(1.12);
} }
.range-cell.selected { outline: 2px solid var(--gold); outline-offset: 1px; z-index: 1; }
/* 凡例 */ /* 凡例 */
.range-legend { display: flex; flex-wrap: wrap; gap: 6px 12px; margin-top: 12px; font-size: 12px; color: var(--muted); } .range-legend {
.range-legend span { display: inline-flex; align-items: center; gap: 6px; } display: flex;
.swatch-dot { width: 14px; height: 14px; border-radius: 4px; background: var(--c); flex: none; } flex-wrap: wrap;
.swatch-dot.swatch-frame { background: transparent; box-shadow: inset 0 0 0 3px var(--frame); } gap: 6px 14px;
margin: 12px 8px 0;
color: var(--label-2);
font-size: 0.75rem;
}
.range-legend span {
display: inline-flex;
align-items: center;
gap: 6px;
}
.swatch-dot {
width: 14px;
height: 14px;
flex: none;
border-radius: 4px;
background: var(--c);
box-shadow: inset 0 0 0 0.5px rgba(0, 0, 0, 0.2);
}
.swatch-dot.swatch-frame {
background: transparent;
box-shadow: inset 0 0 0 3px var(--frame);
}
/* 選択したハンド */ /* 選択したハンド */
.sel-hand { font-size: 28px; font-weight: 900; line-height: 1.1; } .selected-card {
.sel-label { display: flex; align-items: center; gap: 8px; font-weight: 800; margin-top: 6px; } margin-top: 16px;
}
.sel-hand {
font-size: 1.75rem;
font-weight: 700;
line-height: 1.15;
letter-spacing: -0.02em;
}
.sel-label {
display: flex;
align-items: center;
gap: 8px;
margin-top: 6px;
font-weight: 600;
}
.selected-card .hint {
margin-top: 6px;
}
/* クイズ */ /* クイズ */
.quiz-progress { height: 6px; background: var(--input); border-radius: 999px; overflow: hidden; margin: 16px 0 8px; } .quiz-progress {
.quiz-progress i { display: block; height: 100%; width: 0; background: var(--green); transition: width 0.2s; } height: 6px;
.quiz-stats { display: flex; justify-content: center; gap: 12px; font-size: 13px; color: var(--muted); } margin: 18px 0 8px;
.quiz-hand { text-align: center; margin: 12px 0; padding: 18px 12px; } overflow: hidden;
.quiz-cards { display: flex; justify-content: center; gap: 10px; min-height: 0; } border-radius: 999px;
.quiz-cards img { width: min(32%, 120px); height: auto; filter: drop-shadow(0 4px 8px rgba(0, 0, 0, 0.4)); } background: var(--fill-2);
.quiz-hand-name { font-size: 40px; font-weight: 900; margin-top: 8px; line-height: 1.1; } }
.quiz-answers { display: grid; grid-template-columns: repeat(2, 1fr); gap: 8px; } .quiz-progress i {
.quiz-answers .btn { display: block;
font-size: 15px; width: 0;
padding: 12px 8px; height: 100%;
justify-content: flex-start; border-radius: inherit;
background: var(--panel-2); background: var(--tint);
color: var(--text); transition: width 0.5s var(--ease-spring);
border: 2px solid transparent; }
.quiz-stats {
display: flex;
justify-content: center;
gap: 14px;
color: var(--label-2);
font-size: 0.8125rem;
font-variant-numeric: tabular-nums;
}
.quiz-hand {
margin: 14px 0;
padding: 20px 12px;
text-align: center;
}
.quiz-cards {
display: flex;
justify-content: center;
gap: 10px;
}
.quiz-cards img {
width: min(32%, 120px);
height: auto;
filter: drop-shadow(0 6px 12px rgba(0, 0, 0, 0.3));
animation: card-in 0.55s var(--ease-spring) both;
}
.quiz-cards img + img {
animation-delay: 70ms;
}
@keyframes card-in {
from {
opacity: 0;
transform: translateY(-14px) scale(0.92) rotate(-4deg);
}
}
.quiz-hand-name {
margin-top: 10px;
font-size: 2.5rem;
font-weight: 700;
line-height: 1.1;
letter-spacing: -0.025em;
}
.quiz-answers {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 8px;
}
.quiz-answers .btn {
justify-content: flex-start;
padding: 12px 12px;
background: var(--bg-2);
color: var(--label);
font-size: 0.9375rem;
box-shadow: inset 0 0 0 0 transparent;
transition: transform 0.45s var(--ease-spring), box-shadow 0.25s ease, background-color 0.25s ease;
}
.quiz-answers .btn:disabled {
opacity: 1;
}
.quiz-answers .btn.correct {
background: var(--tint-soft);
box-shadow: inset 0 0 0 2px var(--tint);
}
.quiz-answers .btn.wrong {
background: rgba(255, 59, 48, 0.12);
box-shadow: inset 0 0 0 2px var(--red);
}
.quiz-feedback {
margin-top: 12px;
padding: 12px 14px;
border-radius: 14px;
background: var(--bg-2);
font-size: 0.9375rem;
animation: fade-up 0.45s var(--ease-spring) both;
}
.quiz-feedback.good {
box-shadow: inset 0 0 0 2px var(--tint);
}
.quiz-feedback.bad {
box-shadow: inset 0 0 0 2px var(--red);
}
@media (prefers-reduced-motion: reduce) {
.quiz-cards img,
.quiz-feedback {
animation: fade-in 0.2s ease both;
}
.range-cell.selected {
transform: none;
}
} }
.quiz-answers .btn:disabled { opacity: 1; }
.quiz-answers .btn.correct { border-color: var(--green); background: rgba(46, 204, 113, 0.18); }
.quiz-answers .btn.wrong { border-color: var(--red); background: rgba(255, 90, 90, 0.15); }
.quiz-feedback { margin-top: 12px; padding: 12px 14px; border-radius: 10px; background: var(--panel); font-size: 14px; }
.quiz-feedback.good { box-shadow: inset 0 0 0 2px var(--green); }
.quiz-feedback.bad { box-shadow: inset 0 0 0 2px var(--red); }
+21 -13
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@@ -3,42 +3,49 @@
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"> <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<meta name="theme-color" content="#24493b"> <meta name="theme-color" media="(prefers-color-scheme: light)" content="#f2f2f7">
<meta name="theme-color" media="(prefers-color-scheme: dark)" content="#000000">
<meta name="robots" content="noindex, nofollow"> <meta name="robots" content="noindex, nofollow">
<title>ハンドレンジ - Hold'em Night</title> <title>ハンドレンジ - Hold'em Night</title>
<link rel="icon" href="/assets/favicon.ico"> <link rel="icon" href="/assets/favicon.ico">
<link rel="stylesheet" href="/assets/style.css"> <link rel="stylesheet" href="/assets/style.css">
<link rel="stylesheet" href="/range/files/range.css"> <link rel="stylesheet" href="/range/files/range.css">
</head> </head>
<body> <body class="page-range">
<main class="wrap range-wrap"> <header class="nav-bar" id="nav">
<div class="topbar"> <div class="nav-inner">
<a class="icon-btn" href="/" aria-label="ロビーへ戻る">←</a> <a class="nav-back" href="/" aria-label="ロビーへ戻る"><svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M15 5l-7 7 7 7"/></svg>ロビー</a>
<h1>ハンドレンジ</h1> <span class="nav-title"></span>
</div> </div>
</header>
<div class="seg" id="tabs"> <main class="wrap range-wrap">
<h1 class="large-title" id="large-title">ハンドレンジ</h1>
<div class="segmented range-tabs" id="tabs">
<button type="button" class="seg-btn active" data-view="range">レンジ表</button> <button type="button" class="seg-btn active" data-view="range">レンジ表</button>
<button type="button" class="seg-btn" data-view="quiz">クイズ</button> <button type="button" class="seg-btn" data-view="quiz">クイズ</button>
</div> </div>
<!-- レンジ表 --> <!-- レンジ表 -->
<section id="view-range"> <section id="view-range">
<div class="range-matrix" id="matrix" aria-label="13×13 ハンドレンジ表"></div> <div class="matrix-card">
<div class="range-matrix" id="matrix" aria-label="13×13 ハンドレンジ表"></div>
</div>
<div class="range-legend" id="legend"></div> <div class="range-legend" id="legend"></div>
<div class="card mt-12" id="selected"> <div class="card selected-card" id="selected">
<div class="sel-hand">—</div> <div class="sel-hand">—</div>
<div class="hint">セルをタップすると分類を確認できます</div> <div class="hint">セルをタップすると分類を確認できます</div>
</div> </div>
<button type="button" class="btn btn-orange btn-block mt-12" id="start-from-range">クイズを始める</button> <button type="button" class="btn btn-tint btn-lg btn-block mt-12" id="start-from-range">クイズを始める</button>
</section> </section>
<!-- クイズ --> <!-- クイズ -->
<section id="view-quiz" hidden> <section id="view-quiz" hidden>
<div class="label">問題数(全169ハンドからランダム)</div> <div class="label">問題数(全169ハンドからランダム)</div>
<div class="seg" id="count"> <div class="segmented" id="count">
<button type="button" class="seg-btn active" data-count="10">10問</button> <button type="button" class="seg-btn active" data-count="10">10問</button>
<button type="button" class="seg-btn" data-count="20">20問</button> <button type="button" class="seg-btn" data-count="20">20問</button>
<button type="button" class="seg-btn" data-count="0">全問</button> <button type="button" class="seg-btn" data-count="0">全問</button>
@@ -64,12 +71,13 @@
<div class="quiz-feedback" id="feedback" aria-live="polite" hidden></div> <div class="quiz-feedback" id="feedback" aria-live="polite" hidden></div>
<div class="row mt-12"> <div class="row mt-12">
<button type="button" class="btn btn-dark" id="start-quiz">開始</button> <button type="button" class="btn btn-lg" id="start-quiz">開始</button>
<button type="button" class="btn btn-blue" id="next-question" disabled>次の問題 →</button> <button type="button" class="btn btn-tint btn-lg" id="next-question" disabled>次の問題</button>
</div> </div>
</section> </section>
</main> </main>
<script src="/assets/fluid.js"></script>
<script src="/range/files/range-data.js"></script> <script src="/range/files/range-data.js"></script>
<script src="/range/files/range.js"></script> <script src="/range/files/range.js"></script>
</body> </body>
+10 -2
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@@ -5,6 +5,10 @@
const $ = (id) => document.getElementById(id); const $ = (id) => document.getElementById(id);
const { RANKS, CATEGORIES, FACING_ACTIONS, handAt, categoryOf, labelOf, facingOf, facingAction } = window.HandRange; const { RANKS, CATEGORIES, FACING_ACTIONS, handAt, categoryOf, labelOf, facingOf, facingAction } = window.HandRange;
Fluid.navBar($('nav'), $('large-title'));
const tabsSeg = Fluid.Segmented($('tabs'));
Fluid.Segmented($('count'));
function swatch(id) { function swatch(id) {
const s = document.createElement('span'); const s = document.createElement('span');
s.className = `swatch-dot cat-${id}`; s.className = `swatch-dot cat-${id}`;
@@ -22,7 +26,8 @@
function showView(name) { function showView(name) {
$('view-range').hidden = name !== 'range'; $('view-range').hidden = name !== 'range';
$('view-quiz').hidden = name !== 'quiz'; $('view-quiz').hidden = name !== 'quiz';
for (const b of $('tabs').children) b.classList.toggle('active', b.dataset.view === name); for (const b of $('tabs').querySelectorAll('[data-view]')) b.classList.toggle('active', b.dataset.view === name);
tabsSeg.update();
} }
$('tabs').addEventListener('click', (e) => { $('tabs').addEventListener('click', (e) => {
const b = e.target.closest('[data-view]'); const b = e.target.closest('[data-view]');
@@ -99,7 +104,7 @@
const b = e.target.closest('[data-count]'); const b = e.target.closest('[data-count]');
if (!b) return; if (!b) return;
quizCount = Number(b.dataset.count); quizCount = Number(b.dataset.count);
for (const x of $('count').children) x.classList.toggle('active', x === b); for (const x of $('count').querySelectorAll('[data-count]')) x.classList.toggle('active', x === b);
}); });
function shuffle(a) { function shuffle(a) {
@@ -186,6 +191,9 @@
fb.className = `quiz-feedback ${ok ? 'good' : 'bad'}`; fb.className = `quiz-feedback ${ok ? 'good' : 'bad'}`;
fb.textContent = `${ok ? '正解!' : '不正解'} ${hand} は「${labelOf(right)}」です。`; fb.textContent = `${ok ? '正解!' : '不正解'} ${hand} は「${labelOf(right)}」です。`;
fb.hidden = false; fb.hidden = false;
// 間違えたら選んだボタンが揺れる(振動と同じ瞬間に)
if (!ok) Fluid.shake(button);
Fluid.haptic(ok ? 10 : [18, 50, 18]);
updateStats(); updateStats();
$('next-question').disabled = false; $('next-question').disabled = false;
} }
+440 -121
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@@ -1,146 +1,465 @@
/* CPU戦のレビュー(管理者専用)。基本のデザインは /assets/style.css、タブは range.css、 /* CPU戦のレビュー(管理者専用)。基本のデザイン・セグメント・リストは /assets/style.css、
ハンドレンジの色・点数の印(.rv-color / .rv-mark など)は style.css の「レビュー付きCPU戦」を使う */ ハンドレンジの色・点数の印(.rv-color / .rv-mark など)は style.css の「レビュー付きCPU戦」を使う */
.review-wrap { padding-bottom: 40px; }
.plus { color: var(--green); }
.minus { color: var(--red); }
/* 点数の色(◎ ○ △ ✕ と同じ段階) */ /* 点数の色(◎ ○ △ ✕ と同じ段階) */
.score-great { color: var(--green); } .score-great { color: var(--green); }
.score-good { color: #8fd18f; } .score-good { color: #64b96a; }
.score-warn { color: var(--orange); } .score-warn { color: var(--orange); }
.score-bad { color: var(--red); } .score-bad { color: var(--red); }
.score-none { color: var(--muted); } .score-none { color: var(--label-2); }
/* 対局の一覧 */ /* 対局の一覧 */
.rv-sessions { display: grid; gap: 8px; margin-top: 12px; } .rv-sessions {
.rv-session { margin-bottom: 28px;
display: grid; }
gap: 4px; .rv-session {
text-align: left; -webkit-appearance: none;
font: inherit; appearance: none;
color: var(--text); width: 100%;
background: var(--panel); border: 0;
border: 0; text-align: left;
border-radius: var(--radius); }
padding: 14px 16px; .rv-session-name {
cursor: pointer; display: flex;
align-items: center;
gap: 8px;
font-weight: 600;
} }
.rv-session:hover, .rv-session:focus-visible { background: var(--panel-2); }
.rv-session-name { font-weight: 800; font-size: 16px; display: flex; align-items: center; gap: 8px; }
.rv-session-meta { color: var(--muted); font-size: 12px; }
/* 概要とタイル */ /* 概要とタイル(ウィジェットのような小さな面) */
.rv-overview { display: grid; grid-template-columns: repeat(3, 1fr); gap: 8px; margin-top: 12px; } .rv-overview {
.rv-tiles { display: grid; grid-template-columns: repeat(auto-fill, minmax(140px, 1fr)); gap: 8px; } display: grid;
.rv-tile { background: var(--panel); border-radius: 12px; padding: 10px 12px; display: grid; gap: 2px; min-width: 0; } grid-template-columns: repeat(3, 1fr);
.rv-tile span { font-size: 12px; color: var(--muted); font-weight: 700; } gap: 8px;
.rv-tile b { font-size: 22px; font-variant-numeric: tabular-nums; } margin-bottom: 16px;
.rv-tile small { font-size: 11px; color: var(--muted); line-height: 1.4; } }
.rv-tabs .seg-btn { font-size: 13px; padding: 9px 2px; } .rv-tiles {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(150px, 1fr));
gap: 8px;
}
.rv-tile {
display: grid;
gap: 2px;
min-width: 0;
padding: 12px 14px;
border-radius: 16px;
background: var(--bg-2);
}
.rv-tile span {
color: var(--label-2);
font-size: 0.75rem;
font-weight: 600;
letter-spacing: 0.01em;
}
.rv-tile b {
font-family: var(--font-num);
font-size: 1.5rem;
line-height: 1.2;
letter-spacing: -0.02em;
font-variant-numeric: tabular-nums;
}
.rv-tile small {
color: var(--label-2);
font-size: 0.6875rem;
line-height: 1.45;
}
.rv-tabs {
margin-bottom: 14px;
}
.rv-tabs .seg-btn {
padding: 4px 2px;
font-size: 0.8125rem;
}
#tab-body > .hint,
.review-wrap p.hint {
margin: 10px 4px;
}
/* 表 */ /* 表 */
.rv-table-wrap { overflow-x: auto; margin-top: 8px; border-radius: 12px; background: var(--panel); } .rv-table-wrap {
.rv-table { width: 100%; border-collapse: collapse; font-size: 13px; } margin-top: 8px;
.rv-table th, .rv-table td { padding: 8px 6px; text-align: left; white-space: nowrap; border-bottom: 1px solid var(--line); } overflow-x: auto;
.rv-table th { color: var(--muted); font-size: 11px; font-weight: 700; } border-radius: 14px;
.rv-table .num { text-align: right; font-variant-numeric: tabular-nums; font-weight: 700; } background: var(--bg-2);
.rv-table tbody tr[data-hand] { cursor: pointer; } }
.rv-table tbody tr[data-hand]:hover, .rv-table tbody tr[data-hand]:focus-visible { background: var(--panel-2); outline: none; } .rv-table {
.rv-table tfoot td { font-weight: 800; border-bottom: 0; } width: 100%;
.rv-hand-cell b { margin-right: 2px; } border-collapse: collapse;
.rv-table .rv-color { font-size: 11px; padding: 1px 6px; } font-size: 0.8125rem;
}
.rv-table th,
.rv-table td {
padding: 9px 8px;
border-bottom: 0.5px solid var(--separator);
text-align: left;
white-space: nowrap;
}
.rv-table th {
color: var(--label-2);
font-size: 0.6875rem;
font-weight: 600;
letter-spacing: 0.02em;
}
.rv-table .num {
text-align: right;
font-weight: 600;
font-variant-numeric: tabular-nums;
}
.rv-table tbody tr[data-hand] {
cursor: pointer;
transition: background-color 0.35s ease;
}
.rv-table tbody tr[data-hand]:active {
background: var(--fill-3);
transition: none;
}
.rv-table tbody tr[data-hand]:focus-visible {
outline: 2px solid var(--blue);
outline-offset: -2px;
}
@media (hover: hover) {
.rv-table tbody tr[data-hand]:hover {
background: var(--fill-3);
}
}
.rv-table tfoot td {
border-bottom: 0;
font-weight: 700;
}
.rv-hand-cell b {
margin-right: 2px;
}
.rv-table .rv-color {
padding: 1px 6px;
font-size: 0.6875rem;
}
.rv-leaks { margin: 0; padding-left: 20px; display: grid; gap: 4px; font-size: 14px; } .rv-leaks {
.rv-leaks b { color: var(--gold); } display: grid;
gap: 6px;
margin: 0;
padding: 12px 14px 12px 32px;
border-radius: 14px;
background: var(--bg-2);
font-size: 0.9375rem;
}
.rv-leaks b {
color: var(--orange);
}
/* 見直したいハンド */ /* 見直したいハンド */
.rv-worst { display: grid; gap: 8px; } .rv-worst {
.rv-worst-item { overflow: hidden;
display: grid; border-radius: 14px;
grid-template-columns: 28px 1fr; background: var(--bg-2);
gap: 2px 8px; }
align-items: center; .rv-worst-item {
text-align: left; -webkit-appearance: none;
font: inherit; appearance: none;
color: var(--text); position: relative;
background: var(--panel); width: 100%;
border: 0; display: grid;
border-radius: 12px; grid-template-columns: 32px 1fr;
padding: 10px 12px; gap: 2px 10px;
cursor: pointer; align-items: center;
padding: 11px 14px;
border: 0;
background: transparent;
color: var(--label);
text-align: left;
cursor: pointer;
transition: background-color 0.35s ease;
}
.rv-worst-item + .rv-worst-item::before {
content: "";
position: absolute;
top: 0;
right: 0;
left: 56px;
border-top: 0.5px solid var(--separator);
}
.rv-worst-item:active {
background: var(--fill-3);
transition: none;
}
.rv-rank {
grid-row: span 2;
color: var(--orange);
font-family: var(--font-num);
font-size: 1.375rem;
font-weight: 700;
text-align: center;
}
.rv-worst-meta {
color: var(--label-2);
font-size: 0.75rem;
font-variant-numeric: tabular-nums;
}
.rv-worst-item .rv-color {
width: 14px;
height: 14px;
padding: 0;
vertical-align: -2px;
} }
.rv-worst-item:hover, .rv-worst-item:focus-visible { background: var(--panel-2); }
.rv-rank { grid-row: span 2; font-size: 20px; font-weight: 900; color: var(--gold); text-align: center; }
.rv-worst-meta { font-size: 12px; color: var(--muted); }
.rv-worst-item .rv-color { width: 14px; height: 14px; padding: 0; vertical-align: -2px; }
/* 収支のグラフ(実際 = 実線、運を除く = 破線。色だけに頼らない) */ /* 収支のグラフ(実際 = 実線、運を除く = 破線。色だけに頼らない) */
.rv-legend { display: flex; flex-wrap: wrap; gap: 6px 16px; font-size: 13px; margin-bottom: 6px; } .rv-legend {
.sw { display: inline-block; width: 16px; height: 0; border-top: 2px solid; vertical-align: middle; margin-right: 6px; } display: flex;
.sw.actual { border-color: #b8891c; } flex-wrap: wrap;
.sw.ev { border-color: #4a90e2; border-top-style: dashed; } gap: 6px 16px;
.rv-chart { position: relative; background: var(--panel); border-radius: 12px; padding: 8px; } margin: 0 4px 8px;
.rv-chart svg { display: block; width: 100%; height: auto; touch-action: pan-y; } font-size: 0.8125rem;
.rv-chart .gl { stroke: var(--line); stroke-width: 1; } }
.rv-chart .zero { stroke: var(--muted); stroke-width: 1; stroke-dasharray: 2 3; } .sw {
.rv-chart .tick { fill: var(--muted); font-size: 11px; font-variant-numeric: tabular-nums; } display: inline-block;
.rv-chart .line { fill: none; stroke-width: 2; stroke-linejoin: round; stroke-linecap: round; } width: 16px;
.rv-chart .line.actual { stroke: #b8891c; } height: 0;
.rv-chart .line.ev { stroke: #4a90e2; stroke-dasharray: 6 4; } margin-right: 6px;
.rv-chart .cross { stroke: var(--muted); stroke-width: 1; } border-top: 2px solid;
.rv-chart .dot { stroke: var(--panel); stroke-width: 2; } vertical-align: middle;
.rv-chart .dot.actual { fill: #b8891c; } }
.rv-chart .dot.ev { fill: #4a90e2; } .sw.actual {
.rv-chart .hit { fill: transparent; cursor: crosshair; } border-color: var(--orange);
}
.sw.ev {
border-color: var(--blue);
border-top-style: dashed;
}
.rv-chart {
position: relative;
padding: 10px;
border-radius: 16px;
background: var(--bg-2);
}
.rv-chart svg {
display: block;
width: 100%;
height: auto;
touch-action: pan-y;
}
.rv-chart .gl {
stroke: var(--separator);
stroke-width: 0.5;
}
.rv-chart .zero {
stroke: var(--label-3);
stroke-width: 1;
stroke-dasharray: 2 3;
}
.rv-chart .tick {
fill: var(--label-2);
font-size: 11px;
font-variant-numeric: tabular-nums;
}
.rv-chart .line {
fill: none;
stroke-width: 2;
stroke-linejoin: round;
stroke-linecap: round;
}
.rv-chart .line.actual {
stroke: var(--orange);
}
.rv-chart .line.ev {
stroke: var(--blue);
stroke-dasharray: 6 4;
}
.rv-chart .cross {
stroke: var(--label-3);
stroke-width: 1;
}
.rv-chart .dot {
stroke: var(--bg-2);
stroke-width: 2;
}
.rv-chart .dot.actual {
fill: var(--orange);
}
.rv-chart .dot.ev {
fill: var(--blue);
}
.rv-chart .hit {
fill: transparent;
cursor: crosshair;
}
.rv-tip { .rv-tip {
position: absolute; position: absolute;
top: 8px; top: 10px;
background: var(--bg-deep); padding: 7px 11px;
border: 1px solid var(--line); border-radius: 12px;
border-radius: 8px; background: var(--material-thick);
padding: 6px 10px; -webkit-backdrop-filter: blur(20px) saturate(180%);
font-size: 12px; backdrop-filter: blur(20px) saturate(180%);
pointer-events: none; box-shadow: var(--shadow-m), inset 0 0 0 0.5px var(--material-edge);
font-size: 0.75rem;
font-variant-numeric: tabular-nums;
white-space: nowrap; white-space: nowrap;
pointer-events: none;
} }
/* リプレイ */ /* リプレイ */
.rv-note { margin-top: 10px; font-size: 13px; background: var(--panel); border-radius: 10px; padding: 8px 10px; } .rv-note {
.rv-copy { width: 100%; margin-top: 10px; } margin-top: 10px;
.rv-board-box { display: flex; align-items: center; justify-content: space-between; gap: 8px; margin-top: 14px; background: var(--felt-dark); border-radius: 12px; padding: 10px; } padding: 10px 12px;
.rv-board { display: flex; gap: 3px; } border-radius: 14px;
.rv-pot { font-weight: 900; color: #fff; font-variant-numeric: tabular-nums; } background: var(--bg-2);
.rv-step { margin-top: 10px; background: var(--panel); border-radius: 12px; padding: 10px 12px; font-size: 14px; min-height: 64px; } font-size: 0.8125rem;
.rv-step-title { font-size: 12px; font-weight: 800; color: var(--gold); margin-bottom: 2px; } }
.rv-controls { display: grid; grid-template-columns: repeat(4, 1fr); gap: 6px; margin-top: 8px; } .rv-copy {
.rv-controls .btn { padding: 10px 0; font-size: 16px; } margin-top: 10px;
.rv-analysis { margin-top: 10px; background: var(--panel); border: 1px solid var(--gold); border-radius: 12px; padding: 6px 12px 10px; } }
.rv-analysis .rv-item:first-child { border-top: 0; } .rv-board-box {
.rv-ev { margin-top: 6px; } display: flex;
.rv-ev tr.actual td { background: rgba(246, 199, 68, 0.08); } align-items: center;
.rv-ev .best { color: var(--green); } justify-content: space-between;
.rv-players { display: grid; gap: 6px; margin-top: 12px; } gap: 8px;
.rv-player { display: grid; grid-template-columns: auto 1fr auto; gap: 10px; align-items: center; background: var(--panel); border-radius: 10px; padding: 6px 10px; border: 2px solid transparent; } margin-top: 14px;
.rv-player.hero { border-color: rgba(246, 199, 68, 0.35); } padding: 12px 14px;
.rv-player.acting { border-color: var(--gold); } border-radius: 18px;
.rv-player.folded { opacity: 0.55; } background: radial-gradient(120% 140% at 30% 20%, var(--felt-hi), var(--felt) 50%, var(--felt-lo));
.rv-player-info { min-width: 0; font-size: 14px; } box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 0.25), inset 0 8px 20px rgba(0, 0, 0, 0.25);
.rv-player-act { font-size: 12px; font-weight: 800; color: var(--muted); text-align: right; } }
.rv-pos { font-size: 11px; font-weight: 800; color: var(--gold); margin-left: 4px; } .rv-board {
.rv-log { display: flex; flex-wrap: wrap; gap: 4px; } display: flex;
.rv-log-street { width: 100%; font-size: 11px; color: var(--muted); font-weight: 800; margin-top: 6px; } gap: 4px;
.rv-log-item { }
font: inherit; .rv-pot {
font-size: 12px; color: #fff;
color: var(--text); font-family: var(--font-num);
background: var(--panel); font-weight: 700;
border: 1px solid var(--line); font-variant-numeric: tabular-nums;
border-radius: 8px; }
padding: 4px 8px; .rv-step {
cursor: pointer; min-height: 68px;
margin-top: 10px;
padding: 10px 14px;
border-radius: 14px;
background: var(--bg-2);
font-size: 0.9375rem;
}
.rv-step-title {
margin-bottom: 2px;
color: var(--label-2);
font-size: 0.75rem;
font-weight: 600;
}
.rv-controls {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 8px;
margin-top: 8px;
}
.rv-controls .btn {
padding: 10px 0;
}
.rv-controls .btn .i {
width: 20px;
height: 20px;
}
.rv-analysis {
margin-top: 10px;
padding: 4px 14px 12px;
border-radius: 14px;
background: var(--bg-2);
box-shadow: inset 0 0 0 1.5px var(--orange);
}
.rv-ev {
margin-top: 6px;
}
.rv-ev tr.actual td {
background: rgba(255, 149, 0, 0.1);
}
.rv-ev .best {
color: var(--green);
}
.rv-players {
display: grid;
gap: 6px;
margin-top: 12px;
}
.rv-player {
display: grid;
grid-template-columns: auto 1fr auto;
gap: 10px;
align-items: center;
padding: 8px 12px;
border-radius: 14px;
background: var(--bg-2);
box-shadow: inset 0 0 0 0 transparent;
transition: box-shadow 0.3s ease, opacity 0.3s ease;
}
.rv-player.hero {
box-shadow: inset 0 0 0 1.5px var(--tint-soft);
}
.rv-player.acting {
box-shadow: inset 0 0 0 2px var(--orange);
}
.rv-player.folded {
opacity: 0.5;
}
.rv-player-info {
min-width: 0;
font-size: 0.875rem;
}
.rv-player-act {
color: var(--label-2);
font-size: 0.75rem;
font-weight: 700;
text-align: right;
}
.rv-pos {
margin-left: 4px;
color: var(--tint);
font-size: 0.6875rem;
font-weight: 700;
}
.rv-log {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.rv-log-street {
width: 100%;
margin-top: 6px;
color: var(--label-2);
font-size: 0.6875rem;
font-weight: 600;
}
.rv-log-item {
-webkit-appearance: none;
appearance: none;
padding: 5px 10px;
border: 0;
border-radius: 999px;
background: var(--bg-2);
color: var(--label);
font-size: 0.75rem;
cursor: pointer;
box-shadow: inset 0 0 0 0.5px var(--separator);
transition: background-color 0.25s ease, color 0.25s ease, transform 0.45s var(--ease-spring);
}
.rv-log-item:active {
transform: scale(0.94);
transition: transform 0.1s ease-out;
}
.rv-log-item .hint {
margin: 0 4px;
font-size: 0.6875rem;
}
.rv-log-item.mine {
box-shadow: inset 0 0 0 1.5px var(--tint);
}
.rv-log-item.current {
background: var(--orange);
color: var(--on-orange);
}
.rv-log-item.current .hint {
color: rgba(0, 0, 0, 0.6);
}
.plus {
color: var(--green);
}
.minus {
color: var(--red);
} }
.rv-log-item .hint { margin: 0 4px; font-size: 11px; }
.rv-log-item.mine { border-color: rgba(246, 199, 68, 0.6); }
.rv-log-item.current { background: var(--gold); color: #1a1a1a; }
.rv-log-item.current .hint { color: #333; }
+19 -14
View File
@@ -3,31 +3,35 @@
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"> <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<meta name="theme-color" content="#24493b"> <meta name="theme-color" media="(prefers-color-scheme: light)" content="#f2f2f7">
<meta name="theme-color" media="(prefers-color-scheme: dark)" content="#000000">
<meta name="robots" content="noindex, nofollow"> <meta name="robots" content="noindex, nofollow">
<title>CPU戦のレビュー - Hold'em Night</title> <title>CPU戦のレビュー - Hold'em Night</title>
<link rel="icon" href="/assets/favicon.ico"> <link rel="icon" href="/assets/favicon.ico">
<link rel="stylesheet" href="/assets/style.css"> <link rel="stylesheet" href="/assets/style.css">
<link rel="stylesheet" href="/range/files/range.css">
<link rel="stylesheet" href="/range/files/review.css"> <link rel="stylesheet" href="/range/files/review.css">
</head> </head>
<body> <body class="page-review">
<main class="wrap review-wrap"> <header class="nav-bar" id="nav">
<div class="topbar"> <div class="nav-inner">
<a class="icon-btn" id="back" href="/" aria-label="戻る">←</a> <a class="nav-back" id="back" href="/" aria-label="戻る"><svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M15 5l-7 7 7 7"/></svg><span id="back-label">ロビー</span></a>
<h1 id="title">CPU戦のレビュー</h1> <span class="nav-title"></span>
</div> </div>
</header>
<main class="wrap review-wrap">
<h1 class="large-title" id="title">CPU戦のレビュー</h1>
<!-- 対局の一覧 --> <!-- 対局の一覧 -->
<section id="view-list"> <section id="view-list">
<p class="hint">レビュー付きCPU戦の対局です(新しい順・最大50件)。</p> <div class="group-header">レビュー付きCPU戦の対局(新しい順・最大50件)</div>
<div id="sessions" class="rv-sessions"></div> <div id="sessions" class="list rv-sessions"></div>
</section> </section>
<!-- 1回の対局 --> <!-- 1回の対局 -->
<section id="view-session" hidden> <section id="view-session" hidden>
<div class="rv-overview" id="overview"></div> <div class="rv-overview" id="overview"></div>
<div class="seg rv-tabs" id="tabs"> <div class="segmented rv-tabs" id="tabs">
<button type="button" class="seg-btn active" data-tab="scores">点数表</button> <button type="button" class="seg-btn active" data-tab="scores">点数表</button>
<button type="button" class="seg-btn" data-tab="stats">成績</button> <button type="button" class="seg-btn" data-tab="stats">成績</button>
<button type="button" class="seg-btn" data-tab="range">色・位置</button> <button type="button" class="seg-btn" data-tab="range">色・位置</button>
@@ -46,10 +50,10 @@
</div> </div>
<div class="rv-step" id="replay-step" aria-live="polite"></div> <div class="rv-step" id="replay-step" aria-live="polite"></div>
<div class="rv-controls"> <div class="rv-controls">
<button type="button" class="btn btn-dark" data-step="first" aria-label="最初へ">⏮</button> <button type="button" class="btn" data-step="first" aria-label="最初へ"><svg class="i i-fill" viewBox="0 0 24 24" aria-hidden="true"><rect x="5" y="5.5" width="2.4" height="13" rx="1"/><path d="M19 6.6v10.8a.9.9 0 0 1-1.4.75L9.6 12.9a1.1 1.1 0 0 1 0-1.8l8-5.25a.9.9 0 0 1 1.4.75z"/></svg></button>
<button type="button" class="btn btn-dark" data-step="prev" aria-label="前へ">◀</button> <button type="button" class="btn" data-step="prev" aria-label="前へ"><svg class="i i-fill" viewBox="0 0 24 24" aria-hidden="true"><path d="M17 6.6v10.8a.9.9 0 0 1-1.4.75L7.6 12.9a1.1 1.1 0 0 1 0-1.8l8-5.25a.9.9 0 0 1 1.4.75z"/></svg></button>
<button type="button" class="btn btn-blue" data-step="next" aria-label="次へ">▶</button> <button type="button" class="btn btn-tint" data-step="next" aria-label="次へ"><svg class="i i-fill" viewBox="0 0 24 24" aria-hidden="true"><path d="M7 6.6v10.8a.9.9 0 0 0 1.4.75l8-5.25a1.1 1.1 0 0 0 0-1.8l-8-5.25A.9.9 0 0 0 7 6.6z"/></svg></button>
<button type="button" class="btn btn-dark" data-step="last" aria-label="最後へ">⏭</button> <button type="button" class="btn" data-step="last" aria-label="最後へ"><svg class="i i-fill" viewBox="0 0 24 24" aria-hidden="true"><path d="M5 6.6v10.8a.9.9 0 0 0 1.4.75l8-5.25a1.1 1.1 0 0 0 0-1.8l-8-5.25A.9.9 0 0 0 5 6.6z"/><rect x="16.6" y="5.5" width="2.4" height="13" rx="1"/></svg></button>
</div> </div>
<div id="replay-analysis"></div> <div id="replay-analysis"></div>
<div class="rv-players" id="replay-players"></div> <div class="rv-players" id="replay-players"></div>
@@ -58,6 +62,7 @@
</section> </section>
</main> </main>
<script src="/assets/fluid.js"></script>
<script src="/assets/common.js"></script> <script src="/assets/common.js"></script>
<script src="/range/files/review.js"></script> <script src="/range/files/review.js"></script>
</body> </body>
+18 -5
View File
@@ -19,6 +19,12 @@
let tab = 'scores'; let tab = 'scores';
let replay = null; // { hand, step } let replay = null; // { hand, step }
const CHEVRON = '<svg class="i chevron" viewBox="0 0 24 24" aria-hidden="true"><path d="M9 5l7 7-7 7"/></svg>';
const SPARKLES =
'<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M10 3.5l1.6 4.4L16 9.5l-4.4 1.6L10 15.5l-1.6-4.4L4 9.5l4.4-1.6z"/><path d="M18 14l.8 2.2L21 17l-2.2.8L18 20l-.8-2.2L15 17l2.2-.8z"/></svg>';
Fluid.navBar($('nav'), $('title'));
const tabsSeg = Fluid.Segmented($('tabs'));
const markOf = (score) => (score == null ? '' : score >= 90 ? '◎' : score >= 70 ? '○' : score >= 40 ? '△' : '✕'); const markOf = (score) => (score == null ? '' : score >= 90 ? '◎' : score >= 70 ? '○' : score >= 40 ? '△' : '✕');
const scoreClass = (score) => (score == null ? 'none' : MARK_CLASS[markOf(score)]); const scoreClass = (score) => (score == null ? 'none' : MARK_CLASS[markOf(score)]);
const signed = (n) => (n > 0 ? '+' : n < 0 ? '−' : '±') + chips(Math.abs(n)); const signed = (n) => (n > 0 ? '+' : n < 0 ? '−' : '±') + chips(Math.abs(n));
@@ -55,6 +61,7 @@
if (!id) { if (!id) {
$('title').textContent = 'CPU戦のレビュー'; $('title').textContent = 'CPU戦のレビュー';
$('back').href = '/'; $('back').href = '/';
$('back-label').textContent = 'ロビー';
show('list'); show('list');
return loadList(); return loadList();
} }
@@ -71,10 +78,12 @@
const h = session.hands.find((x) => x.number === hand); const h = session.hands.find((x) => x.number === hand);
if (h) { if (h) {
$('back').href = `?s=${encodeURIComponent(id)}`; $('back').href = `?s=${encodeURIComponent(id)}`;
$('back-label').textContent = '対局';
return openReplay(h); return openReplay(h);
} }
} }
$('back').href = '/review'; $('back').href = '/review';
$('back-label').textContent = '一覧';
show('session'); show('session');
renderSession(); renderSession();
} }
@@ -105,9 +114,12 @@
$('sessions').innerHTML = list $('sessions').innerHTML = list
.map( .map(
(s) => ` (s) => `
<button type="button" class="rv-session" data-id="${esc(s.id)}"> <button type="button" class="cell cell-link rv-session" data-id="${esc(s.id)}">
<span class="rv-session-name">${esc(s.tableName)}${s.active ? '<span class="badge live">PLAYING</span>' : ''}</span> <span class="cell-title">
<span class="rv-session-meta">${dateText(s.createdAt)} ・ ${s.hands}ハンド ・ ${esc(s.heroName)}</span> <span class="rv-session-name">${esc(s.tableName)}${s.active ? '<span class="badge live">PLAYING</span>' : ''}</span>
<span class="cell-sub">${dateText(s.createdAt)} ・ ${s.hands}ハンド ・ ${esc(s.heroName)}</span>
</span>
${CHEVRON}
</button>` </button>`
) )
.join(''); .join('');
@@ -125,7 +137,8 @@
<div class="rv-tile"><span>ハンド数</span><b>${s.stats.hands}</b></div> <div class="rv-tile"><span>ハンド数</span><b>${s.stats.hands}</b></div>
<div class="rv-tile"><span>平均点</span><b class="score-${scoreClass(s.total)}">${s.total == null ? '—' : s.total}</b></div> <div class="rv-tile"><span>平均点</span><b class="score-${scoreClass(s.total)}">${s.total == null ? '—' : s.total}</b></div>
<div class="rv-tile"><span>収支</span><b class="${signClass(net)}">${signed(net)}</b></div>`; <div class="rv-tile"><span>収支</span><b class="${signClass(net)}">${signed(net)}</b></div>`;
for (const b of $('tabs').children) b.classList.toggle('active', b.dataset.tab === tab); for (const b of $('tabs').querySelectorAll('[data-tab]')) b.classList.toggle('active', b.dataset.tab === tab);
tabsSeg.update();
const render = { scores: renderScores, stats: renderStats, range: renderRange, worst: renderWorst, graph: renderGraph }[tab]; const render = { scores: renderScores, stats: renderStats, range: renderRange, worst: renderWorst, graph: renderGraph }[tab];
$('tab-body').innerHTML = ''; $('tab-body').innerHTML = '';
render(); render();
@@ -370,7 +383,7 @@
</div> </div>
<div class="rv-streets">${STREETS.map((st) => `<div class="rv-street"><span>${STREET_SHORT[st]}</span><b class="score-${scoreClass(h.streetScores[st])}">${h.streetScores[st] == null ? '—' : h.streetScores[st]}</b></div>`).join('')}</div> <div class="rv-streets">${STREETS.map((st) => `<div class="rv-street"><span>${STREET_SHORT[st]}</span><b class="score-${scoreClass(h.streetScores[st])}">${h.streetScores[st] == null ? '—' : h.streetScores[st]}</b></div>`).join('')}</div>
${allInHtml(h)} ${allInHtml(h)}
<button type="button" class="btn btn-dark rv-copy" id="replay-copy">🤖 AIに質問する用にコピー</button>`; <button type="button" class="btn btn-block rv-copy" id="replay-copy">${SPARKLES}AIに質問する用にコピー</button>`;
$('replay-copy').addEventListener('click', () => copyHandPrompt(h)); $('replay-copy').addEventListener('click', () => copyHandPrompt(h));
$('replay-log').innerHTML = logHtml(h); $('replay-log').innerHTML = logHtml(h);
renderStep(); renderStep();
+51 -29
View File
@@ -38,21 +38,25 @@
return '$' + Number(n).toLocaleString('en-US'); return '$' + Number(n).toLocaleString('en-US');
} }
// 上から降りてきて、少ししたら同じ道を上へ戻る通知
let toastTimer; let toastTimer;
function toast(msg) { function toast(msg) {
let el = document.querySelector('.toast'); let el = document.querySelector('.toast');
if (!el) { if (!el) {
el = document.createElement('div'); el = document.createElement('div');
el.className = 'toast'; el.className = 'toast';
el.setAttribute('role', 'status');
el.setAttribute('aria-live', 'polite');
document.body.appendChild(el); document.body.appendChild(el);
void el.offsetWidth; // 最初の1回も画面の外から動かす
} }
el.textContent = msg; el.textContent = msg;
el.hidden = false; el.classList.add('show');
clearTimeout(toastTimer); clearTimeout(toastTimer);
toastTimer = setTimeout(() => { el.hidden = true; }, 2500); toastTimer = setTimeout(() => el.classList.remove('show'), 2600);
} }
// ブラウザ標準の confirm() の代わりの確認ダイアログ。OK なら true で解決する。 // ブラウザ標準の confirm() の代わりの確認ダイアログ(iOS のアラートの形)。OK なら true で解決する。
// opts: { title, message(改行可), ok, cancel, danger(OK を赤にする) } // opts: { title, message(改行可), ok, cancel, danger(OK を赤にする) }
// 新しいダイアログを開くと、開いていたものはキャンセル扱いで閉じる // 新しいダイアログを開くと、開いていたものはキャンセル扱いで閉じる
let closeConfirm = null; let closeConfirm = null;
@@ -61,22 +65,24 @@
if (closeConfirm) closeConfirm(false); if (closeConfirm) closeConfirm(false);
const backdrop = document.createElement('div'); const backdrop = document.createElement('div');
backdrop.className = 'modal-backdrop confirm-backdrop'; backdrop.className = 'alert-backdrop';
backdrop.innerHTML = backdrop.innerHTML =
'<div class="modal confirm-modal" role="alertdialog" aria-modal="true">' + '<div class="alert" role="alertdialog" aria-modal="true">' +
(o.title ? '<h2 class="confirm-title"></h2>' : '') + '<div class="alert-body">' +
'<p class="confirm-message"></p>' + (o.title ? '<h2 class="alert-title"></h2>' : '') +
'<div class="confirm-buttons">' + '<p class="alert-message"></p>' +
'<button type="button" class="btn btn-dark" data-confirm="cancel"></button>' + '</div>' +
`<button type="button" class="btn ${o.danger ? 'btn-red' : 'btn-orange'}" data-confirm="ok"></button>` + '<div class="alert-buttons">' +
'<button type="button" class="alert-btn" data-confirm="cancel"></button>' +
`<button type="button" class="alert-btn ${o.danger ? 'destructive' : 'default'}" data-confirm="ok"></button>` +
'</div></div>'; '</div></div>';
const dialog = backdrop.firstChild; const dialog = backdrop.firstChild;
const msgEl = dialog.querySelector('.confirm-message'); const msgEl = dialog.querySelector('.alert-message');
msgEl.textContent = o.message || ''; msgEl.textContent = o.message || '';
msgEl.id = 'confirm-message-' + randomHex(4); msgEl.id = 'confirm-message-' + randomHex(4);
dialog.setAttribute('aria-describedby', msgEl.id); dialog.setAttribute('aria-describedby', msgEl.id);
if (o.title) { if (o.title) {
const titleEl = dialog.querySelector('.confirm-title'); const titleEl = dialog.querySelector('.alert-title');
titleEl.textContent = o.title; titleEl.textContent = o.title;
titleEl.id = 'confirm-title-' + randomHex(4); titleEl.id = 'confirm-title-' + randomHex(4);
dialog.setAttribute('aria-labelledby', titleEl.id); dialog.setAttribute('aria-labelledby', titleEl.id);
@@ -86,13 +92,24 @@
okBtn.textContent = o.ok || 'OK'; okBtn.textContent = o.ok || 'OK';
cancelBtn.textContent = o.cancel || 'キャンセル'; cancelBtn.textContent = o.cancel || 'キャンセル';
// 現れるときは少し大きい所から縮み、消えるときはその場で薄くなる
let closing = false;
const appear = new Fluid.Spring(0, { precision: 0.002 });
appear.onUpdate = (v) => {
backdrop.style.setProperty('--appear', v.toFixed(3));
dialog.style.opacity = v >= 1 ? '' : v.toFixed(3);
dialog.style.transform = closing || Fluid.reducedMotion() ? '' : `scale(${(1.12 - 0.12 * v).toFixed(4)})`;
};
const prevFocus = document.activeElement; const prevFocus = document.activeElement;
return new Promise((resolve) => { return new Promise((resolve) => {
function close(result) { function close(result) {
if (closeConfirm !== close) return; if (closeConfirm !== close) return;
closeConfirm = null; closeConfirm = null;
closing = true;
document.removeEventListener('keydown', onKey, true); document.removeEventListener('keydown', onKey, true);
backdrop.remove(); backdrop.style.pointerEvents = 'none';
appear.to(0, { damping: 1, response: 0.2, allowReduced: true, onRest: () => backdrop.remove() });
if (prevFocus && prevFocus.focus && document.contains(prevFocus)) prevFocus.focus(); if (prevFocus && prevFocus.focus && document.contains(prevFocus)) prevFocus.focus();
resolve(result); resolve(result);
} }
@@ -109,15 +126,18 @@
okBtn.addEventListener('click', () => close(true)); okBtn.addEventListener('click', () => close(true));
cancelBtn.addEventListener('click', () => close(false)); cancelBtn.addEventListener('click', () => close(false));
// 背景を押したらキャンセル(ダイアログ内から背景へのドラッグは除く) // 背景を押したらキャンセル(ダイアログ内から背景へのドラッグは除く)
let downOnBackdrop = false;
backdrop.addEventListener('pointerdown', (e) => { backdrop.addEventListener('pointerdown', (e) => {
backdrop.dataset.downOnBackdrop = e.target === backdrop ? '1' : ''; downOnBackdrop = e.target === backdrop;
}); });
backdrop.addEventListener('click', (e) => { backdrop.addEventListener('click', (e) => {
if (e.target === backdrop && backdrop.dataset.downOnBackdrop) close(false); if (e.target === backdrop && downOnBackdrop) close(false);
}); });
document.addEventListener('keydown', onKey, true); document.addEventListener('keydown', onKey, true);
closeConfirm = close; closeConfirm = close;
document.body.appendChild(backdrop); document.body.appendChild(backdrop);
appear.set(0);
appear.to(1, { damping: 1, response: 0.3, allowReduced: true });
// 危険な操作はうっかり Enter で確定しないようキャンセルにフォーカスする // 危険な操作はうっかり Enter で確定しないようキャンセルにフォーカスする
(o.danger ? cancelBtn : okBtn).focus(); (o.danger ? cancelBtn : okBtn).focus();
}); });
@@ -161,24 +181,26 @@
} }
function showCopyDialog(text) { function showCopyDialog(text) {
const backdrop = document.createElement('div'); const root = document.createElement('div');
backdrop.className = 'modal-backdrop confirm-backdrop'; root.className = 'sheet-backdrop';
backdrop.innerHTML = root.hidden = true;
'<div class="modal copy-modal" role="dialog" aria-modal="true">' + root.innerHTML =
'<h2 class="confirm-title">コピーしてください</h2>' + '<div class="sheet" role="dialog" aria-modal="true" aria-label="コピーしてください" tabindex="-1">' +
'<div class="sheet-header" data-sheet-drag><span class="sheet-grabber" aria-hidden="true"></span>' +
'<h2 class="sheet-title">コピーしてください</h2></div>' +
'<div class="sheet-scroll">' +
'<p class="hint">自動でコピーできませんでした。下の文章を全選択してコピーしてください。</p>' + '<p class="hint">自動でコピーできませんでした。下の文章を全選択してコピーしてください。</p>' +
'<textarea class="copy-text" readonly></textarea>' + '<textarea class="copy-text" readonly></textarea>' +
'<button type="button" class="btn btn-dark copy-close">閉じる</button>' + '</div>' +
'<div class="sheet-footer"><button type="button" class="btn btn-lg btn-block copy-close">閉じる</button></div>' +
'</div>'; '</div>';
const area = backdrop.querySelector('textarea'); const area = root.querySelector('textarea');
area.value = text; area.value = text;
const close = () => backdrop.remove(); document.body.appendChild(root);
backdrop.querySelector('.copy-close').addEventListener('click', close); const sheet = Fluid.Sheet(root, { onClosed: () => root.remove() });
backdrop.addEventListener('click', (e) => { root.querySelector('.copy-close').addEventListener('click', () => sheet.close());
if (e.target === backdrop) close(); sheet.open();
}); area.focus({ preventScroll: true });
document.body.appendChild(backdrop);
area.focus();
area.select(); area.select();
area.scrollTop = 0; // select() で末尾までスクロールするので先頭に戻す area.scrollTop = 0; // select() で末尾までスクロールするので先頭に戻す
} }
+12 -10
View File
@@ -16,8 +16,8 @@
const timerInput = $('timer'); const timerInput = $('timer');
const intervalInput = $('interval'); const intervalInput = $('interval');
const scheduleEl = $('schedule'); const scheduleEl = $('schedule');
const modeHint = $('mode-hint');
const cpuOptions = $('cpu-options'); const cpuOptions = $('cpu-options');
const intervalRow = $('interval-row');
const blindHint = $('blind-hint'); const blindHint = $('blind-hint');
const errorEl = $('error'); const errorEl = $('error');
const submitBtn = $('submit'); const submitBtn = $('submit');
@@ -49,7 +49,7 @@
const stack = int(stackInput); const stack = int(stackInput);
const bb = int(bbInput); const bb = int(bbInput);
if (blindsTouched && stack > 0 && bb > 0) { if (blindsTouched && stack > 0 && bb > 0) {
blindHint.innerHTML = `開始スタック = ${Math.floor(stack / bb)} BB ・ <a href="#" id="reset-blinds" class="link-gold">おすすめに戻す</a>`; blindHint.innerHTML = `開始スタック = ${Math.floor(stack / bb)} BB ・ <a href="#" id="reset-blinds" class="link">おすすめに戻す</a>`;
} else { } else {
blindHint.textContent = 'スタックに合わせて自動設定(BB ≒ スタックの1/100)'; blindHint.textContent = 'スタックに合わせて自動設定(BB ≒ スタックの1/100)';
} }
@@ -60,6 +60,7 @@
const bb = int(bbInput); const bb = int(bbInput);
const on = timerInput.checked; const on = timerInput.checked;
intervalInput.disabled = !on; intervalInput.disabled = !on;
setOpen(intervalRow, on);
scheduleEl.hidden = !on || !(sb > 0 && bb > sb); scheduleEl.hidden = !on || !(sb > 0 && bb > sb);
if (scheduleEl.hidden) return; if (scheduleEl.hidden) return;
const mins = int(intervalInput) > 0 ? int(intervalInput) : 0; const mins = int(intervalInput) > 0 ? int(intervalInput) : 0;
@@ -68,18 +69,17 @@
.join(''); .join('');
} }
const MODE_HINTS = {
chips: '実物のカードで遊び、サイトはチップだけを管理。ショーダウンの勝者はホストが選ぶ',
friends: '各自のスマホに手札が配られ、勝敗とポットの分配は自動',
cpu: 'CPU と対戦(友達も空いている席に参加できる)。カードの配布・勝敗の判定は自動',
review: 'あなたと CPU だけで対戦(友達は入れない)。ハンドごとにハンドレンジの色・行動の点数を表示し、対局全体の成績も振り返れる',
};
const radioValue = (name) => (form.querySelector(`input[name="${name}"]:checked`) || {}).value; const radioValue = (name) => (form.querySelector(`input[name="${name}"]:checked`) || {}).value;
// 行の開け閉め(高さはばねで変わる)。閉じている間はフォーカスも届かないようにする
function setOpen(el, open) {
el.classList.toggle('collapsed', !open);
el.inert = !open;
}
function updateMode() { function updateMode() {
const mode = radioValue('mode'); const mode = radioValue('mode');
modeHint.textContent = MODE_HINTS[mode] || ''; setOpen(cpuOptions, mode === 'cpu' || mode === 'review');
cpuOptions.hidden = mode !== 'cpu' && mode !== 'review';
} }
function refresh() { function refresh() {
@@ -110,6 +110,8 @@
intervalInput.addEventListener('input', refresh); intervalInput.addEventListener('input', refresh);
form.querySelectorAll('input[type="radio"]').forEach((el) => el.addEventListener('change', refresh)); form.querySelectorAll('input[type="radio"]').forEach((el) => el.addEventListener('change', refresh));
$('reroll').addEventListener('click', suggestName); $('reroll').addEventListener('click', suggestName);
Fluid.Segmented(form.querySelector('.segmented.numbers'));
Fluid.navBar($('nav'), $('large-title'));
function validate() { function validate() {
const name = nameInput.value.trim(); const name = nameInput.value.trim();
+542
View File
@@ -0,0 +1,542 @@
// 動きと手ざわりの共通部品。
// Apple の "Designing Fluid Interfaces"(WWDC 2018)の考え方をウェブで使える形にしたもの:
// - Spring: 減衰比(damping)と応答(response, 秒)で決めるばね。途中で目標が変わっても、
// 画面上のいまの位置と速度から続くので、動いている最中につかんだり戻したりできる
// - VelocityTracker / project / rubberband: 指の速度・勢いから止まる位置の先読み・端での抵抗
// - Sheet: 下から出るシート(つまみを下へ払うと閉じる)
// - Segmented: つまみが滑るセグメント(つまみをドラッグしても選べる)
// - presence / countTo / shake / haptic / navBar: 出し入れ・数字の変化・揺れ・振動・ナビゲーションバー
// CSP でインラインスタイルを禁止しているので、動きはすべて CSSOM(el.style)で付ける
(function () {
'use strict';
const motionQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
const reducedMotion = () => motionQuery.matches;
const clamp = (v, min, max) => Math.min(max, Math.max(min, v));
// ---------- ばね ----------
const running = new Set();
let frame = 0;
let lastTime = 0;
function tick(now) {
// タブが裏にあった後などに大きく飛ばないよう、1フレームは最大 50ms として進める
const dt = clamp((now - lastTime) / 1000, 0, 0.05);
lastTime = now;
for (const s of [...running]) s.step(dt);
frame = running.size ? requestAnimationFrame(tick) : 0;
}
class Spring {
// opts: { damping, response, precision(止まったとみなす差), onUpdate(value) }
constructor(value = 0, opts = {}) {
this.value = value;
this.target = value;
this.velocity = 0;
this.precision = opts.precision || 0.01;
this.onUpdate = opts.onUpdate || null;
this.onRest = null;
this.configure(opts.damping ?? 1, opts.response ?? 0.4);
}
// 質量 1 のばねに直す: 硬さ = (2π / response)²、抵抗 = 4π · damping / response
// damping 1 = 行き過ぎずに止まる、1 未満 = 少し弾む
configure(damping, response) {
this.damping = damping;
this.response = response;
this.stiffness = ((2 * Math.PI) / response) ** 2;
this.friction = (4 * Math.PI * damping) / response;
}
get animating() {
return running.has(this);
}
// 目標へ動かす。いまの値と速度から続ける(velocity を渡すと指の速さを引き継ぐ)。
// 視差効果を減らす設定のときはすぐに目標の値にする(allowReduced: 透明度など、そのままでよい動き)
to(target, opts = {}) {
if (opts.damping != null || opts.response != null) {
this.configure(opts.damping ?? this.damping, opts.response ?? this.response);
}
if (opts.velocity != null) this.velocity = opts.velocity;
this.target = target;
this.onRest = opts.onRest || null;
if (reducedMotion() && !opts.allowReduced) {
this.set(target);
this.rest();
return this;
}
running.add(this);
if (!frame) {
lastTime = performance.now();
frame = requestAnimationFrame(tick);
}
return this;
}
// すぐにその値にする(ドラッグ中に指へ 1:1 で付いていくときもこれ)
set(value) {
running.delete(this);
this.value = this.target = value;
this.velocity = 0;
if (this.onUpdate) this.onUpdate(value);
return this;
}
// 画面上のいまの位置で止める(動いている最中につかんだとき)
stop() {
running.delete(this);
this.target = this.value;
this.velocity = 0;
this.onRest = null;
return this;
}
step(dt) {
// 硬いばねでも発散しないよう 1/240 秒刻みで積分する
const n = Math.max(1, Math.ceil(dt * 240));
const h = dt / n;
for (let i = 0; i < n; i++) {
const force = -this.stiffness * (this.value - this.target) - this.friction * this.velocity;
this.velocity += force * h;
this.value += this.velocity * h;
}
const settled =
Math.abs(this.value - this.target) < this.precision && Math.abs(this.velocity) < this.precision * 10;
if (settled) {
this.value = this.target;
this.velocity = 0;
running.delete(this);
}
if (this.onUpdate) this.onUpdate(this.value);
if (settled) this.rest();
}
rest() {
const fn = this.onRest;
this.onRest = null;
if (fn) fn();
}
}
// ---------- 指の動き ----------
// 直近 100ms の位置から速度(px/秒)を求める。離す直前に指を止めていれば速度は 0 になる
class VelocityTracker {
constructor() {
this.samples = [];
}
reset() {
this.samples.length = 0;
}
add(x, y, t = performance.now()) {
this.samples.push({ x, y, t });
while (this.samples.length > 2 && t - this.samples[0].t > 100) this.samples.shift();
}
velocity() {
const s = this.samples;
if (s.length < 2) return { x: 0, y: 0 };
const a = s[0];
const b = s[s.length - 1];
const dt = (b.t - a.t) / 1000;
return dt > 0 ? { x: (b.x - a.x) / dt, y: (b.y - a.y) / dt } : { x: 0, y: 0 };
}
}
// 勢いで進む距離(スクロールの減速と同じ指数関数の形)。0.998 = 普通、0.99 = 早く止まる
function project(velocity, decelerationRate = 0.998) {
return ((velocity / 1000) * decelerationRate) / (1 - decelerationRate);
}
// 端を越えた分は、越えるほど付いてこなくなる(いきなり止めない)
function rubberband(overshoot, dimension, constant = 0.55) {
return (overshoot * dimension * constant) / (dimension + constant * Math.abs(overshoot));
}
const FOCUSABLE = 'button:not([disabled]), [href], input:not([disabled]), textarea, select, [tabindex]:not([tabindex="-1"])';
function trapFocus(box, e) {
const list = [...box.querySelectorAll(FOCUSABLE)].filter((el) => el.offsetParent !== null);
if (!list.length) return;
const first = list[0];
const last = list[list.length - 1];
if (!box.contains(document.activeElement)) {
e.preventDefault();
first.focus();
} else if (e.shiftKey && document.activeElement === first) {
e.preventDefault();
last.focus();
} else if (!e.shiftKey && document.activeElement === last) {
e.preventDefault();
first.focus();
}
}
// ---------- シート ----------
// root は背景(.sheet-backdrop)、中に .sheet。
// [data-sheet-drag](つまみ・見出し)をつかむと指に 1:1 で付いてくる。離したときは速度から止まる位置を
// 先読みし、シートの半分より下なら閉じる(閉じる途中でつかみ直すこともできる)。
// opts: { dismissible(false なら閉じられない), focus(開いたときにフォーカスする要素のセレクタ), onClose, onClosed }
function Sheet(root, opts = {}) {
const sheet = root.querySelector('.sheet');
const dismissible = opts.dismissible !== false;
const y = new Spring(0, { precision: 0.5 });
const tracker = new VelocityTracker();
let height = 0;
let isOpen = false;
let prevFocus = null;
let drag = null;
let downOnBackdrop = false;
const measure = () => {
height = sheet.offsetHeight + 24; // 影まで画面の外へ出す
};
y.onUpdate = (v) => {
sheet.style.transform = v ? `translate3d(0, ${v.toFixed(2)}px, 0)` : '';
root.style.setProperty('--sheet-progress', height ? clamp(1 - v / height, 0, 1).toFixed(3) : '1');
};
function onKey(e) {
if (e.key === 'Escape' && dismissible) {
e.preventDefault();
close();
} else if (e.key === 'Tab') {
trapFocus(sheet, e);
}
}
function open() {
if (isOpen) return;
isOpen = true;
if (root.hidden) {
root.hidden = false;
measure();
y.set(height);
}
y.to(0, { damping: 1, response: 0.38 });
prevFocus = document.activeElement;
document.addEventListener('keydown', onKey);
const target = opts.focus ? sheet.querySelector(opts.focus) : null;
(target || sheet).focus({ preventScroll: true });
}
function close(velocity) {
if (!isOpen) return;
isOpen = false;
document.removeEventListener('keydown', onKey);
measure();
y.to(height, {
damping: 1,
response: 0.3,
velocity: typeof velocity === 'number' ? velocity : undefined,
onRest: () => {
if (isOpen) return;
root.hidden = true;
if (opts.onClosed) opts.onClosed();
},
});
if (prevFocus && prevFocus.focus && document.contains(prevFocus)) prevFocus.focus({ preventScroll: true });
if (opts.onClose) opts.onClose();
}
root.addEventListener('pointerdown', (e) => {
downOnBackdrop = e.target === root;
});
root.addEventListener('click', (e) => {
if (dismissible && e.target === root && downOnBackdrop) close();
});
sheet.addEventListener('pointerdown', (e) => {
if (!dismissible || root.hidden || (e.pointerType === 'mouse' && e.button !== 0)) return;
if (!e.target.closest('[data-sheet-drag]')) return;
drag = { id: e.pointerId, x: e.clientX, y: e.clientY, origin: 0, active: false };
tracker.reset();
tracker.add(e.clientX, e.clientY, e.timeStamp);
});
sheet.addEventListener('pointermove', (e) => {
if (!drag || e.pointerId !== drag.id) return;
tracker.add(e.clientX, e.clientY, e.timeStamp);
if (!drag.active) {
const dx = e.clientX - drag.x;
const dy = e.clientY - drag.y;
if (Math.hypot(dx, dy) < 8) return;
if (Math.abs(dx) > Math.abs(dy)) {
drag = null;
return;
}
// ここで初めてつかむ。動いている最中なら画面上のいまの位置から
drag.active = true;
drag.y = e.clientY;
y.stop();
drag.origin = y.value;
measure();
sheet.setPointerCapture(e.pointerId);
sheet.classList.add('dragging');
if (!isOpen) {
isOpen = true;
document.addEventListener('keydown', onKey);
}
}
const raw = drag.origin + (e.clientY - drag.y);
y.set(raw < 0 ? -rubberband(-raw, height) : raw);
});
const end = (e) => {
if (!drag || e.pointerId !== drag.id) return;
const wasActive = drag.active;
drag = null;
sheet.classList.remove('dragging');
if (!wasActive) return;
tracker.add(e.clientX, e.clientY, e.timeStamp);
const v = tracker.velocity().y;
if (e.type !== 'pointercancel' && y.value + project(v) > height * 0.5) close(v);
// 払った勢いがあるので少しだけ弾ませて戻す
else y.to(0, { damping: 0.8, response: 0.3, velocity: v });
};
sheet.addEventListener('pointerup', end);
sheet.addEventListener('pointercancel', end);
return {
open,
close,
get isOpen() {
return isOpen;
},
};
}
// ---------- セグメント ----------
// container の子(label > input[type=radio] か、.active の付いた button)を選ぶつまみを滑らせる。
// 選ばれている所を押すとつまみが少し縮み、そのまま横へドラッグすると指に付いてくる。
// 離すと速度から止まる位置を先読みして、一番近い選択肢を選ぶ
function Segmented(container) {
const thumb = document.createElement('span');
thumb.className = 'segmented-thumb';
thumb.setAttribute('aria-hidden', 'true');
container.prepend(thumb);
container.classList.add('has-thumb');
const x = new Spring(0, { precision: 0.1 });
const w = new Spring(0, { precision: 0.1 });
const press = new Spring(1, { precision: 0.001 });
const tracker = new VelocityTracker();
let placed = false;
let drag = null;
let suppressClick = false;
const paint = () => {
thumb.style.width = `${w.value.toFixed(2)}px`;
thumb.style.transform = `translate3d(${x.value.toFixed(2)}px, 0, 0) scale(${press.value.toFixed(4)})`;
};
x.onUpdate = w.onUpdate = press.onUpdate = paint;
const items = () => [...container.children].filter((el) => el !== thumb && !el.hidden);
const isSelected = (el) =>
el.matches('label') ? Boolean(el.querySelector('input:checked')) : el.classList.contains('active');
const center = (el) => el.offsetLeft + el.offsetWidth / 2;
function sync(animate = true) {
if (drag && drag.active) return;
const el = items().find(isSelected);
thumb.hidden = !el;
if (!el || !el.offsetWidth) return; // 非表示の間は測れない(表示されたら ResizeObserver で合わせる)
if (animate && placed) {
if (x.target !== el.offsetLeft) x.to(el.offsetLeft, { damping: 1, response: 0.32 });
if (w.target !== el.offsetWidth) w.to(el.offsetWidth, { damping: 1, response: 0.32 });
} else {
x.set(el.offsetLeft);
w.set(el.offsetWidth);
}
placed = true;
}
function select(el) {
if (isSelected(el)) return;
if (el.matches('label')) {
const input = el.querySelector('input');
input.checked = true;
input.dispatchEvent(new Event('change', { bubbles: true }));
} else {
el.click();
}
}
container.addEventListener('pointerdown', (e) => {
if (e.pointerType === 'mouse' && e.button !== 0) return;
const el = items().find((i) => i.contains(e.target));
if (!el || !isSelected(el)) return;
drag = { id: e.pointerId, x: e.clientX, origin: 0, active: false };
tracker.reset();
tracker.add(e.clientX, 0, e.timeStamp);
press.to(0.95, { damping: 1, response: 0.2 });
});
container.addEventListener('pointermove', (e) => {
if (!drag || e.pointerId !== drag.id) return;
tracker.add(e.clientX, 0, e.timeStamp);
if (!drag.active) {
if (Math.abs(e.clientX - drag.x) < 6) return;
drag.active = true;
drag.x = e.clientX;
x.stop();
drag.origin = x.value;
container.setPointerCapture(e.pointerId);
}
const list = items();
const last = list[list.length - 1];
const min = list[0].offsetLeft;
const max = last.offsetLeft + last.offsetWidth - w.value;
let raw = drag.origin + (e.clientX - drag.x);
if (raw < min) raw = min - rubberband(min - raw, container.offsetWidth);
else if (raw > max) raw = max + rubberband(raw - max, container.offsetWidth);
x.set(raw);
});
const end = (e) => {
if (!drag || e.pointerId !== drag.id) return;
const wasActive = drag.active;
drag = null;
press.to(1, { damping: 1, response: 0.25 });
if (!wasActive) return;
suppressClick = true;
setTimeout(() => {
suppressClick = false;
}, 0);
tracker.add(e.clientX, 0, e.timeStamp);
const v = tracker.velocity().x;
const aim = x.value + w.value / 2 + project(v, 0.99);
const best = items().reduce((a, b) => (Math.abs(center(b) - aim) < Math.abs(center(a) - aim) ? b : a));
x.to(best.offsetLeft, { damping: 0.8, response: 0.3, velocity: v });
w.to(best.offsetWidth, { damping: 1, response: 0.3 });
select(best);
};
container.addEventListener('pointerup', end);
container.addEventListener('pointercancel', end);
// ドラッグで選んだ後のクリックで、指を離した所の選択肢まで選ばれないように
container.addEventListener(
'click',
(e) => {
if (!suppressClick) return;
e.preventDefault();
e.stopPropagation();
},
true
);
container.addEventListener('change', () => sync());
// ボタンの .active はクリックの処理で付け替わるので、描画の直前に合わせる
container.addEventListener('click', () => requestAnimationFrame(() => sync()));
if ('ResizeObserver' in window) new ResizeObserver(() => sync(false)).observe(container);
sync(false);
return { update: sync };
}
// ---------- 出し入れ ----------
// 要素を少し小さく透明な所からばねで出し、消すときは同じ道を戻る(hidden は消え終わってから付ける)。
// from: { scale, y }。視差効果を減らす設定では透明度だけ変える
function presence(el, show, from = {}) {
let p = el._presence;
if (!p) {
p = el._presence = new Spring(show ? 1 : 0, { precision: 0.002 });
el.hidden = !show;
}
const scale = from.scale ?? 0.96;
const dy = from.y ?? 8;
p.onUpdate = (v) => {
el.style.opacity = v >= 1 ? '' : v.toFixed(3);
el.style.transform =
v >= 1 || reducedMotion()
? ''
: `translate3d(0, ${((1 - v) * dy).toFixed(2)}px, 0) scale(${(scale + (1 - scale) * v).toFixed(4)})`;
};
if (show) {
if (el.hidden) {
el.hidden = false;
p.set(0);
}
if (p.target !== 1) p.to(1, { damping: 1, response: 0.32, allowReduced: true });
} else if (!el.hidden && p.target !== 0) {
p.to(0, {
damping: 1,
response: 0.22,
allowReduced: true,
onRest: () => {
el.hidden = true;
},
});
}
}
// 数字をばねで変える(ポット・スタックなど)
function countTo(el, value, format) {
const show = (v) => {
el.textContent = format(Math.round(v));
};
let s = el._count;
if (!s) {
s = el._count = new Spring(value, { precision: 0.5 });
s.onUpdate = show;
show(value);
return;
}
s.onUpdate = show;
if (s.target !== value) s.to(value, { damping: 1, response: 0.5 });
}
// 横に揺らす(鍵の入力ミスなど)。勢いを与えて、減衰するばねに任せる
function shake(el) {
if (reducedMotion()) return;
let s = el._shake;
if (!s) {
s = el._shake = new Spring(0, { precision: 0.05 });
s.onUpdate = (v) => {
el.style.transform = v ? `translate3d(${v.toFixed(2)}px, 0, 0)` : '';
};
}
s.to(0, { damping: 0.22, response: 0.26, velocity: -320 });
}
// 振動(対応している端末だけ。画面に触れる前は振動できない)
function haptic(pattern = 10) {
try {
const touched = !navigator.userActivation || navigator.userActivation.hasBeenActive;
if (navigator.vibrate && touched) navigator.vibrate(pattern);
} catch {
/* 振動できない環境 */
}
}
// ナビゲーションバー: 中身が下に潜り込んだら半透明の素材と境目のぼかしを出し、
// 大きな見出しが隠れたらバーの中に小さな見出しを出す
function navBar(nav, largeTitle) {
if (!nav) return;
const update = () => nav.classList.toggle('scrolled', window.scrollY > 2);
update();
window.addEventListener('scroll', update, { passive: true });
const inline = nav.querySelector('.nav-title');
if (!largeTitle || !inline) return;
const mirror = () => {
inline.textContent = largeTitle.textContent;
};
mirror();
new MutationObserver(mirror).observe(largeTitle, { childList: true, characterData: true, subtree: true });
if ('IntersectionObserver' in window) {
new IntersectionObserver(([entry]) => nav.classList.toggle('show-title', !entry.isIntersecting), {
rootMargin: `-${nav.offsetHeight}px 0px 0px 0px`,
}).observe(largeTitle);
}
}
window.Fluid = {
Spring,
VelocityTracker,
project,
rubberband,
clamp,
reducedMotion,
Sheet,
Segmented,
presence,
countTo,
shake,
haptic,
navBar,
};
})();
+12 -3
View File
@@ -16,12 +16,18 @@
const value = () => inputs.map((i) => i.value).join(''); const value = () => inputs.map((i) => i.value).join('');
// 数字が入った枠は小さく弾む(空に戻ったら印を外す)
function markFilled() {
for (const i of inputs) i.classList.toggle('filled', Boolean(i.value));
}
function fill(digits, from) { function fill(digits, from) {
let i = from; let i = from;
for (const d of digits) { for (const d of digits) {
if (i >= inputs.length) break; if (i >= inputs.length) break;
inputs[i++].value = d; inputs[i++].value = d;
} }
markFilled();
inputs[Math.min(i, inputs.length - 1)].focus(); inputs[Math.min(i, inputs.length - 1)].focus();
if (value().length === 6) submit(); if (value().length === 6) submit();
} }
@@ -31,11 +37,13 @@
const digits = input.value.replace(/\D/g, ''); const digits = input.value.replace(/\D/g, '');
input.value = ''; input.value = '';
if (digits) fill(digits, idx); if (digits) fill(digits, idx);
else markFilled();
errorEl.textContent = ''; errorEl.textContent = '';
}); });
input.addEventListener('keydown', (e) => { input.addEventListener('keydown', (e) => {
if (e.key === 'Backspace' && !input.value && idx > 0) { if (e.key === 'Backspace' && !input.value && idx > 0) {
inputs[idx - 1].value = ''; inputs[idx - 1].value = '';
markFilled();
inputs[idx - 1].focus(); inputs[idx - 1].focus();
e.preventDefault(); e.preventDefault();
} else if (e.key === 'ArrowLeft' && idx > 0) { } else if (e.key === 'ArrowLeft' && idx > 0) {
@@ -68,10 +76,11 @@
location.replace(App.safeNext(next)); location.replace(App.safeNext(next));
} catch (err) { } catch (err) {
errorEl.textContent = err.message; errorEl.textContent = err.message;
box.classList.remove('shake'); // 揺れと振動は同じ瞬間に(どちらも「違う」の合図)
void box.offsetWidth; Fluid.shake(box);
box.classList.add('shake'); Fluid.haptic([18, 50, 18]);
inputs.forEach((i) => { i.value = ''; }); inputs.forEach((i) => { i.value = ''; });
markFilled();
inputs[0].focus(); inputs[0].focus();
} finally { } finally {
busy = false; busy = false;
+185 -34
View File
@@ -6,6 +6,9 @@
const nameError = document.getElementById('name-error'); const nameError = document.getElementById('name-error');
const listEl = document.getElementById('list'); const listEl = document.getElementById('list');
const countEl = document.getElementById('count'); const countEl = document.getElementById('count');
const footerEl = document.getElementById('list-footer');
Fluid.navBar(document.getElementById('nav'), document.getElementById('large-title'));
nameInput.value = Store.name; nameInput.value = Store.name;
nameInput.addEventListener('input', () => { nameInput.addEventListener('input', () => {
@@ -25,13 +28,12 @@
let admin = false; let admin = false;
let tables = null; let tables = null;
// 管理者だけにハンドレンジ学習・CPU戦のレビューへのリンクとテーブルの削除ボタンを出す // 管理者だけにハンドレンジ学習・CPU戦のレビューへのリンクとテーブルの削除(左へスワイプ)を出す
// (ページ・API 自体もサーバ側で管理者以外は 404) // (ページ・API 自体もサーバ側で管理者以外は 404)
App.api('GET', '/api/me') App.api('GET', '/api/me')
.then((me) => { .then((me) => {
admin = Boolean(me.admin); admin = Boolean(me.admin);
document.getElementById('range-link').hidden = !admin; document.getElementById('admin-group').hidden = !admin;
document.getElementById('review-link').hidden = !admin;
if (tables) render(tables); if (tables) render(tables);
}) })
.catch(() => {}); .catch(() => {});
@@ -58,56 +60,205 @@
ok: '削除する', ok: '削除する',
danger: true, danger: true,
}); });
if (!ok || !document.contains(btn)) return; const row = btn.closest('.swipe-row');
if (!ok || !document.contains(btn)) {
if (row && row.swipe) row.swipe.close();
return;
}
btn.disabled = true; btn.disabled = true;
App.api('DELETE', '/api/tables/' + encodeURIComponent(id)) App.api('DELETE', '/api/tables/' + encodeURIComponent(id))
.then(() => App.toast('テーブルを削除しました')) .then(() => App.toast('テーブルを削除しました'))
.catch((err) => { .catch((err) => {
btn.disabled = false; btn.disabled = false;
if (row && row.swipe) row.swipe.close();
App.toast(err.message); App.toast(err.message);
}); });
} }
const MODE_LABEL = { chips: '💰 キャッシュオンリー', friends: '🃏 友人戦', cpu: '🤖 CPU戦', review: '📝 レビュー付きCPU戦' }; const ICON = {
chips:
'<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><ellipse cx="12" cy="7" rx="7" ry="3"/><path d="M5 7v5c0 1.7 3.1 3 7 3s7-1.3 7-3V7"/><path d="M5 12v5c0 1.7 3.1 3 7 3s7-1.3 7-3v-5"/></svg>',
cards:
'<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M9.5 5.2l-3.9.7a2 2 0 0 0-1.6 2.3l1.8 10a2 2 0 0 0 2.3 1.6l1.4-.3"/><rect x="10.5" y="3.5" width="10" height="15" rx="2"/></svg>',
cpu:
'<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><rect x="6" y="6" width="12" height="12" rx="2.5"/><rect x="9.5" y="9.5" width="5" height="5" rx="1"/><path d="M9 3v3M15 3v3M9 18v3M15 18v3M3 9h3M3 15h3M18 9h3M18 15h3"/></svg>',
review:
'<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M14 3H7.5A2.5 2.5 0 0 0 5 5.5v13A2.5 2.5 0 0 0 7.5 21h9a2.5 2.5 0 0 0 2.5-2.5V8z"/><path d="M14 3v5h5M9 13h6M9 17h4"/></svg>',
person: '<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><circle cx="12" cy="8" r="4"/><path d="M4.5 20a7.5 7.5 0 0 1 15 0"/></svg>',
clock: '<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><circle cx="12" cy="12" r="8.5"/><path d="M12 7.5V12l3 2"/></svg>',
trash:
'<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M4.5 7h15M9.5 7V4.5h5V7"/><path d="M6.5 7l1 12a2 2 0 0 0 2 1.8h5a2 2 0 0 0 2-1.8l1-12M10.5 11v6M13.5 11v6"/></svg>',
};
function phaseBadge(t) { const MODE = {
if (t.paused) return '<span class="badge paused">PAUSED</span>'; chips: { label: 'キャッシュオンリー', icon: 'chips', tone: 'green' },
if (t.phase === 'WAITING') return '<span class="badge">WAITING</span>'; friends: { label: '友人戦', icon: 'cards', tone: 'blue' },
return '<span class="badge live">PLAYING</span>'; cpu: { label: 'CPU戦', icon: 'cpu', tone: 'indigo' },
review: { label: 'レビュー付きCPU戦', icon: 'review', tone: 'orange' },
};
function statusHtml(t) {
if (t.paused) return '<span class="status paused">一時停止中</span>';
if (t.phase === 'WAITING') return '<span class="status waiting">待機中</span>';
return '<span class="status live">プレイ中</span>';
}
function rowHtml(t) {
const m = MODE[t.mode] || MODE.chips;
const full = t.playerCount >= t.maxSeats;
const timer = t.timerEnabled ? `${t.intervalMin}分` : 'なし';
return `
<span class="cell-icon tone-${m.tone}">${ICON[m.icon]}</span>
<span class="table-row-main">
<span class="name">${esc(t.name)}</span>
<span class="table-row-meta">${statusHtml(t)}<span>${m.label}</span></span>
<span class="table-row-meta">
<span class="meta-item">${ICON.person}${t.playerCount}/${t.maxSeats}</span>
<span>Lv.${t.level} ${chips(t.smallBlind)}/${chips(t.bigBlind)}</span>
<span>開始 ${chips(t.startingStack)}</span>
<span class="meta-item">${ICON.clock}${timer}</span>
</span>
</span>
<button type="button" class="btn-get" data-join="${esc(t.id)}" ${full ? 'title="満席(観戦のみ)"' : ''}>${full ? '観戦' : '参加'}</button>`;
}
// ---------- 左へスワイプして削除(管理者) ----------
// 行は指に 1:1 で付いてきて、削除ボタンの幅を越えるとゴムのように抵抗する。
// 離したときは速度から止まる位置を先読みし、半分を越えていれば開いたまま止める
const ACTION_WIDTH = 88;
let openRow = null;
function attachSwipe(row) {
const content = row.querySelector('.table-row');
const action = row.querySelector('.swipe-action');
const x = new Fluid.Spring(0, { precision: 0.2 });
const tracker = new Fluid.VelocityTracker();
let drag = null;
let suppressClick = false;
x.onUpdate = (v) => {
content.style.transform = v ? `translate3d(${v.toFixed(2)}px, 0, 0)` : '';
row.style.setProperty('--reveal', Fluid.clamp(-v / ACTION_WIDTH, 0, 1).toFixed(3));
};
const settle = (open, velocity) => {
x.to(open ? -ACTION_WIDTH : 0, { damping: velocity ? 0.8 : 1, response: 0.3, velocity });
if (open) openRow = row;
else if (openRow === row) openRow = null;
};
row.swipe = { close: () => settle(false) };
content.addEventListener('pointerdown', (e) => {
if (!admin || (e.pointerType === 'mouse' && e.button !== 0)) return;
drag = { id: e.pointerId, x: e.clientX, y: e.clientY, origin: 0, active: false };
tracker.reset();
tracker.add(e.clientX, e.clientY, e.timeStamp);
});
content.addEventListener('pointermove', (e) => {
if (!drag || e.pointerId !== drag.id) return;
tracker.add(e.clientX, e.clientY, e.timeStamp);
if (!drag.active) {
const dx = e.clientX - drag.x;
const dy = e.clientY - drag.y;
if (Math.hypot(dx, dy) < 10) return;
// 縦の動きはページのスクロールに任せる
if (Math.abs(dy) > Math.abs(dx)) {
drag = null;
return;
}
drag.active = true;
drag.x = e.clientX;
x.stop();
drag.origin = x.value;
content.setPointerCapture(e.pointerId);
if (openRow && openRow !== row) openRow.swipe.close();
}
let raw = drag.origin + (e.clientX - drag.x);
if (raw > 0) raw = Fluid.rubberband(raw, row.offsetWidth);
else if (raw < -ACTION_WIDTH) raw = -ACTION_WIDTH - Fluid.rubberband(-ACTION_WIDTH - raw, row.offsetWidth);
x.set(raw);
});
const end = (e) => {
if (!drag || e.pointerId !== drag.id) return;
const wasActive = drag.active;
drag = null;
if (!wasActive) return;
suppressClick = true;
setTimeout(() => {
suppressClick = false;
}, 0);
tracker.add(e.clientX, e.clientY, e.timeStamp);
const v = tracker.velocity().x;
settle(x.value + Fluid.project(v) < -ACTION_WIDTH / 2, v);
};
content.addEventListener('pointerup', end);
content.addEventListener('pointercancel', end);
content.addEventListener(
'click',
(e) => {
// スワイプの後のクリックや、開いている行のタップ(参加ボタン以外)は「閉じる」だけにする
const tapOnOpenRow = openRow === row && !e.target.closest('[data-join]');
if (!suppressClick && !tapOnOpenRow) return;
e.preventDefault();
e.stopPropagation();
if (!suppressClick) row.swipe.close();
},
true
);
// キーボードでは削除ボタンにフォーカスが来たら開く
action.addEventListener('focus', () => settle(true));
action.addEventListener('blur', () => settle(false));
}
document.addEventListener('pointerdown', (e) => {
if (openRow && !openRow.contains(e.target)) openRow.swipe.close();
});
// ---------- 一覧(行は使い回す。スワイプの途中で作り直さない) ----------
const rows = new Map();
function rowEl(id) {
let row = rows.get(id);
if (row) return row;
row = document.createElement('div');
row.className = 'swipe-row';
row.innerHTML = `<button type="button" class="swipe-action" data-delete="${esc(id)}">${ICON.trash}<span>削除</span></button><div class="table-row"></div>`;
attachSwipe(row);
rows.set(id, row);
return row;
} }
function render(list) { function render(list) {
tables = list; tables = list;
countEl.textContent = tables.length ? `${tables.length} テーブル` : ''; countEl.textContent = tables.length ? `${tables.length} テーブル` : '';
footerEl.hidden = !admin || !tables.length;
if (!tables.length) { if (!tables.length) {
rows.clear();
openRow = null;
listEl.innerHTML = '<div class="empty">開催中のテーブルはありません。<br>テーブルを作成して友達を招待しよう。</div>'; listEl.innerHTML = '<div class="empty">開催中のテーブルはありません。<br>テーブルを作成して友達を招待しよう。</div>';
return; return;
} }
listEl.innerHTML = tables const empty = listEl.querySelector('.empty');
.map((t) => { if (empty) empty.remove();
const full = t.playerCount >= t.maxSeats; const ids = new Set(tables.map((t) => t.id));
const timer = t.timerEnabled ? `⏱ ${t.intervalMin}分` : '⏱ なし'; for (const [id, row] of rows) {
return ` if (ids.has(id)) continue;
<div class="table-item"> if (openRow === row) openRow = null;
<div class="info"> row.remove();
<div class="name">${esc(t.name)}${phaseBadge(t)}</div> rows.delete(id);
<div class="meta"> }
<span>👤 <b>${t.playerCount}/${t.maxSeats}</b></span> tables.forEach((t, i) => {
<span>開始 <b>${chips(t.startingStack)}</b></span> const row = rowEl(t.id);
<span class="gold">Lv.${t.level} <b class="gold">${chips(t.smallBlind)}/${chips(t.bigBlind)}</b></span> const html = rowHtml(t);
<span>${timer}</span> const content = row.querySelector('.table-row');
<span>${MODE_LABEL[t.mode] || ''}</span> if (content.html !== html) {
</div> content.html = html;
</div> content.innerHTML = html;
<div class="buttons"> }
${admin ? `<button class="btn btn-red btn-sm" data-delete="${esc(t.id)}" title="テーブルを削除">削除</button>` : ''} const action = row.querySelector('.swipe-action');
<button class="btn btn-blue btn-sm" data-join="${esc(t.id)}" ${full ? 'title="満席(観戦のみ)"' : ''}> action.hidden = !admin;
${full ? '観戦' : '参加'} action.tabIndex = admin ? 0 : -1;
</button> if (listEl.children[i] !== row) listEl.insertBefore(row, listEl.children[i] || null);
</div> });
</div>`;
})
.join('');
} }
const socket = App.connectSocket(); const socket = App.connectSocket();
+2748 -703
View File
File diff suppressed because it is too large. Load diff
+357 -150
View File
@@ -1,5 +1,6 @@
// プレイ画面: サーバから受け取ったテーブル状態を描画し、アクションを送る // プレイ画面: サーバから受け取ったテーブル状態を描画し、アクションを送る
// カード機能がオフのテーブルではカードは実物で配るので、ここで扱うのはチップのやり取りだけ // カード機能がオフのテーブルではカードは実物で配るので、ここで扱うのはチップのやり取りだけ
// 席・場札・手札の要素は使い回し、変わった所だけ書き換える(配る・めくるなどの動きを途中で作り直さない)
(function () { (function () {
'use strict'; 'use strict';
@@ -7,10 +8,9 @@
const $ = (id) => document.getElementById(id); const $ = (id) => document.getElementById(id);
const tableId = decodeURIComponent(location.pathname.split('/').pop()); const tableId = decodeURIComponent(location.pathname.split('/').pop());
const AVATAR_SVG =
'<svg viewBox="0 0 24 24" aria-hidden="true"><circle cx="12" cy="8" r="4.5"/><path d="M3 21c0-4.4 4-7.5 9-7.5s9 3.1 9 7.5z"/></svg>';
const BOT_SVG = const BOT_SVG =
'<svg viewBox="0 0 24 24" aria-hidden="true"><rect x="11" y="1.5" width="2" height="3.5" rx="1"/><circle cx="12" cy="1.8" r="1.6"/><path d="M5 7.5A2.5 2.5 0 0 1 7.5 5h9A2.5 2.5 0 0 1 19 7.5v7a2.5 2.5 0 0 1-2.5 2.5h-9A2.5 2.5 0 0 1 5 14.5zM9 9.2a1.6 1.6 0 1 0 0 3.2 1.6 1.6 0 0 0 0-3.2zm6 0a1.6 1.6 0 1 0 0 3.2 1.6 1.6 0 0 0 0-3.2zM2 9.5h2v4H2zm18 0h2v4h-2zM7 18.5h10a3 3 0 0 1 3 3V23H4v-1.5a3 3 0 0 1 3-3z"/></svg>'; '<svg viewBox="0 0 24 24" aria-hidden="true"><rect x="11" y="1.5" width="2" height="3.5" rx="1"/><circle cx="12" cy="1.8" r="1.6"/><path d="M5 7.5A2.5 2.5 0 0 1 7.5 5h9A2.5 2.5 0 0 1 19 7.5v7a2.5 2.5 0 0 1-2.5 2.5h-9A2.5 2.5 0 0 1 5 14.5zM9 9.2a1.6 1.6 0 1 0 0 3.2 1.6 1.6 0 0 0 0-3.2zm6 0a1.6 1.6 0 1 0 0 3.2 1.6 1.6 0 0 0 0-3.2zM2 9.5h2v4H2zm18 0h2v4h-2zM7 18.5h10a3 3 0 0 1 3 3V23H4v-1.5a3 3 0 0 1 3-3z"/></svg>';
const CHECK_SVG = '<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M5 12.5l4.5 4.5L19 7.5"/></svg>';
// U+FE0E: iOS で絵文字として描画されないように // U+FE0E: iOS で絵文字として描画されないように
const SUIT_SYMBOL = { s: '♠︎', h: '♥︎', d: '♦︎', c: '♣︎' }; const SUIT_SYMBOL = { s: '♠︎', h: '♥︎', d: '♦︎', c: '♣︎' };
const ACTION_LABEL = { FOLD: 'Fold', CHECK: 'Check', CALL: 'Call', BET: 'Bet', RAISE: 'Raise', ALLIN: 'All-in' }; const ACTION_LABEL = { FOLD: 'Fold', CHECK: 'Check', CALL: 'Call', BET: 'Bet', RAISE: 'Raise', ALLIN: 'All-in' };
@@ -22,26 +22,31 @@
let raising = false; let raising = false;
let raiseValue = 0; let raiseValue = 0;
let wasMyTurn = false; let wasMyTurn = false;
let seenBoard = ''; // 新しくめくられたカードだけアニメーションする let seenHand = 0; // 新しいハンドの手札だけ配る動きを付ける
let seenHand = 0;
// ショーダウンの勝者選択(ポットごとの席番号の Set) // ショーダウンの勝者選択(ポットごとの席番号の Set)
let awardKey = ''; let awardKey = '';
let awardSel = []; let awardSel = [];
let seenReview = 0; // 自動で開いたレビューのハンド番号(レビュー付きCPU戦) let seenReview = 0; // 自動で開いたレビューのハンド番号(レビュー付きCPU戦)
let reviewKey = ''; let reviewKey = '';
const reviewSheet = Fluid.Sheet($('review-modal'));
const nameSheet = Fluid.Sheet($('name-modal'), { dismissible: false, focus: '#name-input' });
// ---------- 名前 ---------- // ---------- 名前 ----------
function ensureName() { function ensureName() {
if (Store.name) return connect(); if (Store.name) return connect();
$('name-modal').hidden = false; nameSheet.open();
$('name-input').focus();
} }
$('name-form').addEventListener('submit', (e) => { $('name-form').addEventListener('submit', (e) => {
e.preventDefault(); e.preventDefault();
const name = $('name-input').value.trim(); const name = $('name-input').value.trim();
if (!name) return $('name-input').classList.add('invalid'); if (!name) {
$('name-input').classList.add('invalid');
Fluid.shake($('name-input'));
return;
}
Store.name = name; Store.name = name;
$('name-modal').hidden = true; nameSheet.close();
connect(); connect();
}); });
@@ -102,6 +107,7 @@
} }
$('main').hidden = true; $('main').hidden = true;
$('action-bar').hidden = true; $('action-bar').hidden = true;
reviewSheet.close();
$('not-found').hidden = false; $('not-found').hidden = false;
// 自分から切断するので「接続が切れました」は出さない // 自分から切断するので「接続が切れました」は出さない
if (socket) { if (socket) {
@@ -114,6 +120,14 @@
const nameOf = (seat) => (state.seats[seat] ? state.seats[seat].name : '退席者'); const nameOf = (seat) => (state.seats[seat] ? state.seats[seat].name : '退席者');
// 中身が変わったときだけ書き換える(書き換えたら true)。key を変えると同じ中身でも書き換える
function patch(el, html, key = html) {
if (el.patchKey === key) return false;
el.patchKey = key;
el.innerHTML = html;
return true;
}
// ---------- カード(カード機能ありのテーブルのみ) ---------- // ---------- カード(カード機能ありのテーブルのみ) ----------
function cardHtml(c, extra = '') { function cardHtml(c, extra = '') {
if (typeof c !== 'string' || !/^[2-9TJQKA][shdc]$/.test(c)) return `<span class="pcard back ${extra}"></span>`; if (typeof c !== 'string' || !/^[2-9TJQKA][shdc]$/.test(c)) return `<span class="pcard back ${extra}"></span>`;
@@ -121,6 +135,30 @@
return `<span class="pcard suit-${c[1]} ${extra}"><b>${rank}</b><i>${SUIT_SYMBOL[c[1]]}</i></span>`; return `<span class="pcard suit-${c[1]} ${extra}"><b>${rank}</b><i>${SUIT_SYMBOL[c[1]]}</i></span>`;
} }
function cardNode(c) {
const t = document.createElement('template');
t.innerHTML = c ? cardHtml(c) : '<span class="pcard slot"></span>';
return t.content.firstElementChild;
}
// 入れたばかりのカードに動きを付ける。delay(i): i 枚目を何ms遅らせるか(1枚ずつ配る・めくる)
function animateCards(container, cls, delay) {
[...container.children].forEach((card, i) => {
if (card.classList.contains('slot')) return;
card.classList.add(cls);
card.style.animationDelay = `${Math.round(delay(i))}ms`;
});
}
// 勝った5枚を強調し、それ以外を暗くする(カードは作り直さず印だけ付け替える)
function markCards(container, list, markOf) {
[...container.children].forEach((node, i) => {
const m = list[i] ? markOf(list[i]) : '';
node.classList.toggle('hl', m === 'hl');
node.classList.toggle('dim', m === 'dim');
});
}
// ショーダウンで勝った5枚(メインポット) // ショーダウンで勝った5枚(メインポット)
function winningCards(h) { function winningCards(h) {
return h && h.finished && h.showdown && h.results && h.results[0] && h.results[0].bestCards return h && h.finished && h.showdown && h.results && h.results[0] && h.results[0].bestCards
@@ -128,29 +166,34 @@
: null; : null;
} }
// 場札: 5つの枠を使い回し、新しく出たカードだけめくる(フロップは少しずつずらして)
function renderBoard(s) { function renderBoard(s) {
const el = $('board'); const el = $('board');
const h = s.hand; const h = s.hand;
el.hidden = !s.cardsEnabled; el.hidden = !s.cardsEnabled;
if (!s.cardsEnabled) return; if (!s.cardsEnabled) return;
if (!h) { if (!el.slots) {
el.innerHTML = ''; el.innerHTML = '<span class="pcard slot"></span>'.repeat(5);
return; el.slots = ['', '', '', '', ''];
} }
const [seenNo, seenLen] = seenBoard.split(':').map(Number);
const oldLen = seenNo === h.number ? seenLen : 0;
const best = winningCards(h); const best = winningCards(h);
let html = ''; let fresh = 0;
for (let i = 0; i < 5; i++) { for (let i = 0; i < 5; i++) {
const c = h.board[i]; const c = (h && h.board[i]) || '';
if (!c) { if (el.slots[i] !== c) {
html += '<span class="pcard slot"></span>'; el.slots[i] = c;
continue; const next = cardNode(c);
if (c) {
next.classList.add('flip-in');
next.style.animationDelay = `${fresh++ * 90}ms`;
}
el.children[i].replaceWith(next);
} }
const cls = [i >= oldLen ? 'deal' : '', best ? (best.has(c) ? 'hl' : 'dim') : ''].join(' '); const node = el.children[i];
html += cardHtml(c, cls); const mark = c && best ? (best.has(c) ? 'hl' : 'dim') : '';
node.classList.toggle('hl', mark === 'hl');
node.classList.toggle('dim', mark === 'dim');
} }
el.innerHTML = html;
} }
// ---------- 描画 ---------- // ---------- 描画 ----------
@@ -165,14 +208,14 @@
$('table-name').textContent = s.name; $('table-name').textContent = s.name;
$('level').textContent = `Lv.${s.level}`; $('level').textContent = `Lv.${s.level}`;
$('blinds').textContent = `SB: ${chips(s.smallBlind)} / BB: ${chips(s.bigBlind)}`; $('blinds').textContent = `SB ${chips(s.smallBlind)} / BB ${chips(s.bigBlind)}`;
$('next-blinds').textContent = s.timer.enabled $('next-blinds').textContent = s.timer.enabled
? `次: ${chips(s.nextBlinds.smallBlind)} / ${chips(s.nextBlinds.bigBlind)}(${s.timer.intervalMin}分毎)` ? `次 ${chips(s.nextBlinds.smallBlind)} / ${chips(s.nextBlinds.bigBlind)}(${s.timer.intervalMin}分毎)`
: 'ブラインドタイマーなし'; : 'ブラインドタイマーなし';
$('stack-info').textContent = `開始スタック ${chips(s.startingStack)}`; $('stack-info').textContent = `開始スタック ${chips(s.startingStack)}`;
// 中央 // 中央
$('pot').textContent = chips(h ? h.potTotal : 0); Fluid.countTo($('pot'), h ? h.potTotal : 0, chips);
$('phase').textContent = s.paused ? 'PAUSED' : App.PHASE_LABELS[s.phase] || s.phase; $('phase').textContent = s.paused ? 'PAUSED' : App.PHASE_LABELS[s.phase] || s.phase;
$('phase').parentElement.classList.toggle('paused', s.paused); $('phase').parentElement.classList.toggle('paused', s.paused);
$('phase').parentElement.classList.toggle('showdown', s.phase === 'SHOWDOWN' && !s.paused); $('phase').parentElement.classList.toggle('showdown', s.phase === 'SHOWDOWN' && !s.paused);
@@ -187,7 +230,6 @@
$('start').disabled = eligible < 2; $('start').disabled = eligible < 2;
$('start').title = eligible < 2 ? '2人以上で開始できます' : ''; $('start').title = eligible < 2 ? '2人以上で開始できます' : '';
$('pause').hidden = !s.started; $('pause').hidden = !s.started;
$('pause').textContent = s.paused ? '▶' : '⏸';
$('pause').title = s.paused ? '再開' : '一時停止'; $('pause').title = s.paused ? '再開' : '一時停止';
$('pause').setAttribute('aria-label', $('pause').title); $('pause').setAttribute('aria-label', $('pause').title);
$('pause').classList.toggle('paused', s.paused); $('pause').classList.toggle('paused', s.paused);
@@ -199,20 +241,18 @@
$('take-seat').hidden = Boolean(me) || !hasFreeSeat; $('take-seat').hidden = Boolean(me) || !hasFreeSeat;
$('spectator-text').textContent = hasFreeSeat ? '観戦中です' : '満席のため観戦中です'; $('spectator-text').textContent = hasFreeSeat ? '観戦中です' : '満席のため観戦中です';
$('leave').title = me ? '退席する' : 'ロビーへ戻る'; $('leave').title = me ? '退席する' : 'ロビーへ戻る';
$('leave').setAttribute('aria-label', $('leave').title);
$('leave').classList.toggle('spectator', !me);
renderSeats(s); renderSeats(s);
if (me) renderActionBar(s, me); if (me) renderActionBar(s, me);
renderReview(s); renderReview(s);
renderTimer(); renderTimer();
// 自分の番になったら知らせる(タップ前は振動できない) // 自分の番になったら知らせる
const tapped = !navigator.userActivation || navigator.userActivation.hasBeenActive; if (myTurn && !wasMyTurn) Fluid.haptic(80);
if (myTurn && !wasMyTurn && navigator.vibrate && tapped) navigator.vibrate(80);
wasMyTurn = myTurn; wasMyTurn = myTurn;
if (h) { if (h) seenHand = h.number;
seenBoard = `${h.number}:${h.board.length}`;
seenHand = h.number;
}
} }
function renderResult(s) { function renderResult(s) {
@@ -222,17 +262,60 @@
el.hidden = true; el.hidden = true;
return; return;
} }
el.innerHTML = h.results patch(
.map((r, i) => { el,
const label = h.results.length > 1 ? `<span class="pot-tag">${i === 0 ? 'メイン' : 'サイド'}</span>` : ''; h.results
const who = r.winners.map((w) => esc(nameOf(w))).join('・'); .map((r, i) => {
const hand = r.handName ? ` <span class="rhand">${esc(r.handName)}</span>` : ''; const label = h.results.length > 1 ? `<span class="pot-tag">${i === 0 ? 'メイン' : 'サイド'}</span>` : '';
return `<div>${label}<b>${who}</b> +${chips(r.amount)}${hand}</div>`; const who = r.winners.map((w) => esc(nameOf(w))).join('・');
}) const hand = r.handName ? ` <span class="rhand">${esc(r.handName)}</span>` : '';
.join(''); return `<div>${label}<b>${who}</b> +${chips(r.amount)}${hand}</div>`;
})
.join('')
);
el.hidden = false; el.hidden = false;
} }
// ---------- 席 ----------
const seatEls = new Map(); // 席番号 → 要素
function seatEl(no) {
let el = seatEls.get(no);
if (el) return el;
el = document.createElement('div');
el.className = 'seat entering';
el.innerHTML =
'<div class="avatar"><span class="face"></span><span class="markers"></span><span class="hole"></span></div>' +
'<div class="nameplate"><span class="tag-slot"></span><span class="pname"></span><span class="pstack"></span><span class="pnote"></span></div>' +
'<span class="bet-slot"></span>';
const q = (sel) => el.querySelector(sel);
el.parts = {
avatar: q('.avatar'),
face: q('.face'),
markers: q('.markers'),
hole: q('.hole'),
tag: q('.tag-slot'),
name: q('.pname'),
stack: q('.pstack'),
note: q('.pnote'),
bet: q('.bet-slot'),
};
el.addEventListener('animationend', (e) => {
if (e.target === el) el.classList.remove('entering');
});
seatEls.set(no, el);
$('seats').append(el);
return el;
}
// 名前の頭文字と、名前から決まる色(同じ名前なら毎回同じ色)
const initialOf = (name) => [...String(name).trim()][0] || '?';
function hueOf(name) {
let h = 0;
for (const ch of String(name)) h = (h * 31 + ch.codePointAt(0)) % 360;
return h;
}
// 着席者を楕円上に配置。自分が一番下、そこから時計回り。 // 着席者を楕円上に配置。自分が一番下、そこから時計回り。
function renderSeats(s) { function renderSeats(s) {
const h = s.hand; const h = s.hand;
@@ -240,84 +323,98 @@
const startIdx = Math.max(0, occupied.findIndex((p) => p.seat === s.mySeat)); const startIdx = Math.max(0, occupied.findIndex((p) => p.seat === s.mySeat));
const ordered = occupied.slice(startIdx).concat(occupied.slice(0, startIdx)); const ordered = occupied.slice(startIdx).concat(occupied.slice(0, startIdx));
const n = ordered.length; const n = ordered.length;
const angles = ordered.map((_, i) => Math.PI / 2 + (i * 2 * Math.PI) / Math.max(n, 1));
const showdown = s.phase === 'SHOWDOWN'; const showdown = s.phase === 'SHOWDOWN';
const finished = Boolean(h && h.finished); const finished = Boolean(h && h.finished);
const best = winningCards(h); const best = winningCards(h);
const newHand = Boolean(h && h.number !== seenHand);
const area = $('felt-area');
area.classList.toggle('crowded', n >= 7); // 7人以上は小さめに表示
area.classList.toggle('with-cards', s.cardsEnabled);
const live = new Set();
const container = $('seats'); ordered.forEach((p, idx) => {
$('felt-area').classList.toggle('crowded', n >= 7); // 7人以上は小さめに表示 live.add(p.seat);
$('felt-area').classList.toggle('with-cards', s.cardsEnabled); const el = seatEl(p.seat);
container.innerHTML = ordered const q = el.parts;
.map((p, idx) => { const angle = Math.PI / 2 + (idx * 2 * Math.PI) / Math.max(n, 1);
const classes = ['seat']; const left = 50 + 38 * Math.cos(angle);
if (p.seat === s.mySeat) classes.push('me'); const top = 50 + 41 * Math.sin(angle);
if (p.bot) classes.push('bot'); // 位置は CSSOM で設定(CSP で style 属性を禁止しているため)
if (!p.connected) classes.push('offline'); el.style.left = `${left.toFixed(2)}%`;
if (p.inHand && p.folded) classes.push('folded'); el.style.top = `${top.toFixed(2)}%`;
if (s.toAct === p.seat) classes.push('turn'); // 配るカードはテーブルの中央(山札)から飛んでくる
if (showdown && p.inHand && !p.folded) classes.push('contender'); el.style.setProperty('--deal-x', `${(((50 - left) / 100) * area.clientWidth).toFixed(1)}px`);
if (finished && p.won > 0) classes.push('winner'); el.style.setProperty('--deal-y', `${(((50 - top) / 100) * area.clientHeight).toFixed(1)}px`);
if (p.sittingOut && !p.inHand) classes.push('away');
const markers = h const set = (cls, on) => el.classList.toggle(cls, Boolean(on));
set('me', p.seat === s.mySeat);
set('bot', p.bot);
set('offline', !p.connected);
set('folded', p.inHand && p.folded);
set('turn', s.toAct === p.seat);
set('contender', showdown && p.inHand && !p.folded);
set('winner', finished && p.won > 0);
set('away', p.sittingOut && !p.inHand);
patch(q.face, p.bot ? BOT_SVG : `<span class="mono">${esc(initialOf(p.name))}</span>`);
q.avatar.style.setProperty('--hue', hueOf(p.name));
patch(
q.markers,
h
? [ ? [
p.seat === h.button ? '<span class="chip-marker dealer" title="ディーラーボタン">D</span>' : '', p.seat === h.button ? '<span class="chip-marker dealer" title="ディーラーボタン">D</span>' : '',
p.seat === h.sbSeat ? '<span class="blind-marker sb">SB</span>' : '', p.seat === h.sbSeat ? '<span class="blind-marker sb">SB</span>' : '',
p.seat === h.bbSeat ? '<span class="blind-marker bb">BB</span>' : '', p.seat === h.bbSeat ? '<span class="blind-marker bb">BB</span>' : '',
].join('') ].join('')
: ''; : ''
);
// 手札(自分と公開された人は表、それ以外は裏) // 手札(自分と公開された人は表、それ以外は裏)
let cards = ''; const list = s.cardsEnabled && h && p.inHand && (!p.folded || p.cards) ? p.cards || [null, null] : [];
if (s.cardsEnabled && p.inHand && (!p.folded || p.cards)) { const hadBacks = Boolean(q.hole.querySelector('.back'));
const deal = h.number !== seenHand ? 'deal' : ''; if (patch(q.hole, list.map((c) => cardHtml(c)).join(''), `${h ? h.number : 0}|${list.join()}`) && list.length) {
const list = p.cards || [null, null]; // 新しいハンドは中央から1人1枚ずつ2周配り、ショーダウンで公開された手札はめくる
const mark = (c) => (best && c ? (best.has(c) ? 'hl' : 'dim') : p.folded ? 'dim' : ''); if (newHand) animateCards(q.hole, 'deal', (i) => (i * n + idx) * 55);
cards = `<div class="hole">${list.map((c) => cardHtml(c, `${deal} ${mark(c)}`)).join('')}</div>`; else if (hadBacks && !q.hole.querySelector('.back')) animateCards(q.hole, 'flip-in', (i) => i * 90);
} }
markCards(q.hole, list, (c) => (best ? (best.has(c) ? 'hl' : 'dim') : p.folded ? 'dim' : ''));
// ベット(中央寄り)・獲得額 let tag = '';
const below = Math.sin(angles[idx]) <= 0.35; if (p.last && !(finished && p.won > 0)) {
let bet = ''; tag = `<span class="act-tag tag-${p.last.type.toLowerCase()}">${ACTION_LABEL[p.last.type] || ''}</span>`;
if (finished && p.won > 0) bet = `<div class="bet win ${below ? 'below' : 'above'}">+${chips(p.won)}</div>`; } else if (p.sittingOut && !p.inHand) {
else if (p.bet > 0) bet = `<div class="bet ${below ? 'below' : 'above'}">${chips(p.bet)}</div>`; tag = '<span class="act-tag tag-away">離席中</span>';
}
patch(q.tag, tag);
let tag = ''; q.name.textContent = p.name;
if (p.last && !(finished && p.won > 0)) { q.stack.textContent = p.allIn && !finished ? 'ALL-IN' : chips(p.stack);
tag = `<div class="act-tag tag-${p.last.type.toLowerCase()}">${ACTION_LABEL[p.last.type] || ''}</div>`; q.note.textContent = !p.connected ? 'オフライン' : p.handName && p.seat !== s.mySeat ? p.handName : '';
} else if (p.sittingOut && !p.inHand) { q.note.classList.toggle('offline', !p.connected);
tag = '<div class="act-tag tag-away">離席中</div>';
}
return ` // ベット(中央寄り)・獲得額
<div class="${classes.join(' ')}"> const side = Math.sin(angle) <= 0.35 ? 'below' : 'above';
<div class="avatar">${p.bot ? BOT_SVG : AVATAR_SVG}${markers}${cards}</div> let bet = '';
<div class="nameplate"> if (finished && p.won > 0) bet = `<span class="bet win ${side}">+${chips(p.won)}</span>`;
${tag} else if (p.bet > 0) bet = `<span class="bet ${side}">${chips(p.bet)}</span>`;
<div class="pname">${esc(p.name)}</div> patch(q.bet, bet);
<div class="pstack">${p.allIn && !finished ? 'ALL-IN' : chips(p.stack)}</div>
${p.handName && p.seat !== s.mySeat ? `<div class="phand">${esc(p.handName)}</div>` : ''}
${p.connected ? '' : '<div class="offline-tag">オフライン</div>'}
</div>
${bet}
</div>`;
})
.join('');
// 位置は CSSOM で設定(CSP で style 属性を禁止しているため)
[...container.children].forEach((el, i) => {
el.style.left = `${(50 + 38 * Math.cos(angles[i])).toFixed(2)}%`;
el.style.top = `${(50 + 41 * Math.sin(angles[i])).toFixed(2)}%`;
}); });
for (const [no, el] of seatEls) {
if (live.has(no)) continue;
el.remove();
seatEls.delete(no);
}
} }
// ---------- 自分の操作エリア ----------
function renderActionBar(s, seat) { function renderActionBar(s, seat) {
const m = s.me; const m = s.me;
const h = s.hand; const h = s.hand;
const o = m.options; const o = m.options;
$('my-stack').textContent = chips(m.stack); Fluid.countTo($('my-stack'), m.stack, chips);
const net = m.net; const net = m.net;
$('my-net').textContent = `収支 ${net > 0 ? '+' : net < 0 ? '−' : '±'}${chips(Math.abs(net))}`; $('my-net').textContent = `収支 ${net > 0 ? '+' : net < 0 ? '−' : '±'}${chips(Math.abs(net))}`;
$('my-net').className = net > 0 ? 'plus' : net < 0 ? 'minus' : ''; $('my-net').className = net > 0 ? 'plus' : net < 0 ? 'minus' : '';
@@ -326,11 +423,16 @@
$('my-cards').hidden = !s.cardsEnabled; $('my-cards').hidden = !s.cardsEnabled;
if (s.cardsEnabled) { if (s.cardsEnabled) {
const myCards = seat.inHand && seat.cards ? seat.cards : null; const el = $('my-cards');
const best = winningCards(h); const myCards = seat.inHand && seat.cards ? seat.cards : [];
$('my-cards').innerHTML = myCards const base = myCards.length
? myCards.map((c) => cardHtml(c, [seat.folded ? 'dim' : '', best && best.has(c) ? 'hl' : ''].join(' '))).join('') ? myCards.map((c) => cardHtml(c)).join('')
: '<span class="pcard slot"></span><span class="pcard slot"></span>'; : '<span class="pcard slot"></span><span class="pcard slot"></span>';
if (patch(el, base, `${h ? h.number : 0}|${myCards.join()}`) && myCards.length) {
animateCards(el, 'deal', (i) => 120 + i * 140);
}
const best = winningCards(h);
markCards(el, myCards, (c) => (best && best.has(c) ? 'hl' : seat.folded ? 'dim' : ''));
} }
$('sit-out').hidden = m.sittingOut; $('sit-out').hidden = m.sittingOut;
@@ -352,8 +454,10 @@
else if (h && !h.finished && !seat.inHand) status = '次のハンドから参加します'; else if (h && !h.finished && !seat.inHand) status = '次のハンドから参加します';
else if (h && h.finished) status = '次のハンドを準備中…'; else if (h && h.finished) status = '次のハンドを準備中…';
else if (!h) status = '参加者を待っています(2人以上で再開)'; else if (!h) status = '参加者を待っています(2人以上で再開)';
const myMove = Boolean(o) || (awaiting && m.canAward);
$('status-line').textContent = status; $('status-line').textContent = status;
$('status-line').classList.toggle('my-turn', Boolean(o) || (awaiting && m.canAward)); $('status-line').classList.toggle('my-turn', myMove);
$('action-bar').classList.toggle('my-turn', myMove && !s.paused);
// ショーダウンの勝者選択 // ショーダウンの勝者選択
const awarding = awaiting && m.canAward && !s.paused; const awarding = awaiting && m.canAward && !s.paused;
@@ -371,8 +475,8 @@
$('rebuy').textContent = `リバイ(${chips(s.startingStack)})`; $('rebuy').textContent = `リバイ(${chips(s.startingStack)})`;
$('actions').hidden = alt || raising || awarding || reviewWaiting; $('actions').hidden = alt || raising || awarding || reviewWaiting;
$('raise-actions').hidden = alt || !raising; $('raise-actions').hidden = alt || !raising;
$('raise-panel').hidden = alt || !raising; // レイズ額のパネルはレイズボタンから出て、閉じるときはボタンへ戻る
$('status-line').hidden = raising; Fluid.presence($('raise-panel'), !alt && raising, { scale: 0.86, y: 28 });
const fold = $('act-fold'); const fold = $('act-fold');
const call = $('act-call'); const call = $('act-call');
@@ -408,7 +512,7 @@
const l = r.last; const l = r.last;
const h = l.hero; const h = l.hero;
const pre = l.preflop.length const pre = l.preflop.length
? l.preflop ? `<div class="rv-items">${l.preflop
.map( .map(
(j) => ` (j) => `
<div class="rv-item">${markHtml(j.mark)}<div> <div class="rv-item">${markHtml(j.mark)}<div>
@@ -417,7 +521,7 @@
${j.equity != null ? `<div class="rv-sub">推定勝率 ${j.equity}%(コールに必要 ${j.need}%)</div>` : ''} ${j.equity != null ? `<div class="rv-sub">推定勝率 ${j.equity}%(コールに必要 ${j.need}%)</div>` : ''}
</div></div>` </div></div>`
) )
.join('') .join('')}</div>`
: '<div class="rv-sub">プリフロップで判断する場面はありませんでした</div>'; : '<div class="rv-sub">プリフロップで判断する場面はありませんでした</div>';
const post = l.decisions const post = l.decisions
.map( .map(
@@ -449,7 +553,7 @@
</div> </div>
<div class="rv-streets">${scores}</div> <div class="rv-streets">${scores}</div>
<div class="rv-section">プリフロップ(ハンドレンジ)</div>${pre} <div class="rv-section">プリフロップ(ハンドレンジ)</div>${pre}
${post ? `<div class="rv-section">フロップ以降(期待値の目安)</div>${post}` : ''} ${post ? `<div class="rv-section">フロップ以降(期待値の目安)</div><div class="rv-items">${post}</div>` : ''}
${allIn} ${allIn}
<div class="rv-foot">このハンドの収支 ${signed(h.net)} ・ 平均 ${r.average == null ? '—' : r.average}点(${r.hands}ハンド)</div>`; <div class="rv-foot">このハンドの収支 ${signed(h.net)} ・ 平均 ${r.average == null ? '—' : r.average}点(${r.hands}ハンド)</div>`;
} }
@@ -458,7 +562,7 @@
const r = s.review; const r = s.review;
$('review-open').hidden = !(r && r.last); $('review-open').hidden = !(r && r.last);
if (!r || !r.last) { if (!r || !r.last) {
$('review-modal').hidden = true; reviewSheet.close();
return; return;
} }
$('review-link').href = r.sessionId ? `/review?s=${encodeURIComponent(r.sessionId)}` : '/review'; $('review-link').href = r.sessionId ? `/review?s=${encodeURIComponent(r.sessionId)}` : '/review';
@@ -471,7 +575,7 @@
// 新しいハンドのレビューが届いたら自動で開く // 新しいハンドのレビューが届いたら自動で開く
if (r.last.number !== seenReview) { if (r.last.number !== seenReview) {
seenReview = r.last.number; seenReview = r.last.number;
if (r.waiting) $('review-modal').hidden = false; if (r.waiting) reviewSheet.open();
} }
} }
@@ -486,15 +590,12 @@
} }
} }
const openReview = () => { $('review-modal').hidden = false; }; const openReview = () => reviewSheet.open();
$('review-open').addEventListener('click', openReview); $('review-open').addEventListener('click', openReview);
$('review-show').addEventListener('click', openReview); $('review-show').addEventListener('click', openReview);
$('review-close').addEventListener('click', () => { $('review-modal').hidden = true; }); $('review-close').addEventListener('click', () => reviewSheet.close());
$('review-modal').addEventListener('click', (e) => {
if (e.target === $('review-modal')) $('review-modal').hidden = true;
});
const nextHand = () => { const nextHand = () => {
$('review-modal').hidden = true; reviewSheet.close();
emit('table:next'); emit('table:next');
}; };
$('review-copy').addEventListener('click', () => copyHandPrompt(state && state.review)); $('review-copy').addEventListener('click', () => copyHandPrompt(state && state.review));
@@ -509,18 +610,21 @@
// 参加者が1人だけのポットは最初から選んでおく // 参加者が1人だけのポットは最初から選んでおく
awardSel = pots.map((p) => new Set(p.eligible.length === 1 ? p.eligible : [])); awardSel = pots.map((p) => new Set(p.eligible.length === 1 ? p.eligible : []));
} }
$('award-pots').innerHTML = pots patch(
.map((p, i) => { $('award-pots'),
const title = pots.length === 1 ? 'ポット' : i === 0 ? 'メインポット' : `サイドポット${pots.length > 2 ? i : ''}`; pots
const names = p.eligible .map((p, i) => {
.map( const title = pots.length === 1 ? 'ポット' : i === 0 ? 'メインポット' : `サイドポット${pots.length > 2 ? i : ''}`;
(seat) => const names = p.eligible
`<button type="button" class="btn btn-sm pick${awardSel[i].has(seat) ? ' on' : ''}" data-pot="${i}" data-seat="${seat}">${esc(nameOf(seat))}</button>` .map((seat) => {
) const on = awardSel[i].has(seat);
.join(''); return `<button type="button" class="pick${on ? ' on' : ''}" aria-pressed="${on}" data-pot="${i}" data-seat="${seat}">${CHECK_SVG}${esc(nameOf(seat))}</button>`;
return `<div class="award-pot"><div class="award-title">${title} <b>${chips(p.amount)}</b></div><div class="picks">${names}</div></div>`; })
}) .join('');
.join(''); return `<div class="award-pot"><div class="award-title">${title} <b>${chips(p.amount)}</b></div><div class="picks">${names}</div></div>`;
})
.join('')
);
const ready = awardSel.every((set) => set.size > 0); const ready = awardSel.every((set) => set.size > 0);
const split = awardSel.some((set) => set.size > 1); const split = awardSel.some((set) => set.size > 1);
$('award-confirm').disabled = !ready || pending; $('award-confirm').disabled = !ready || pending;
@@ -580,20 +684,56 @@
return Math.min(o.maxRaiseTo, Math.max(o.minRaiseTo, Math.round(v))); return Math.min(o.maxRaiseTo, Math.max(o.minRaiseTo, Math.round(v)));
} }
// ベット額のスライダー: つまみはつかんだ位置のまま指に付いてくる。溝を押せばそこへ飛ぶ。
// 端を越えて引っぱるとゴムのように抵抗し、離すと端へ戻る
const slider = $('raise-range');
const sliderThumb = slider.querySelector('.bet-thumb');
const sliderFill = slider.querySelector('.bet-fill');
const THUMB = 28;
const knob = new Fluid.Spring(0, { precision: 0.0005 }); // つまみの位置(0 = 最小、1 = オールイン)
const sliderTracker = new Fluid.VelocityTracker();
let sliderDrag = null;
function paintKnob(f) {
const w = slider.clientWidth;
if (!w) return;
const x = f * (w - THUMB);
sliderThumb.style.transform = `translate3d(${x.toFixed(2)}px, 0, 0)`;
sliderFill.style.transform = `scaleX(${Fluid.clamp((x + THUMB / 2) / w, 0, 1).toFixed(4)})`;
}
knob.onUpdate = paintKnob;
if ('ResizeObserver' in window) new ResizeObserver(() => paintKnob(knob.value)).observe(slider);
const fracOf = (o, v) => (o.maxRaiseTo > o.minRaiseTo ? (v - o.minRaiseTo) / (o.maxRaiseTo - o.minRaiseTo) : 1);
// SB 単位に丸める(最大はオールイン額そのまま)
function valueAt(o, f) {
if (f >= 1) return o.maxRaiseTo;
const unit = Math.max(1, state.smallBlind);
const raw = o.minRaiseTo + f * (o.maxRaiseTo - o.minRaiseTo);
return clampRaise(o, o.minRaiseTo + Math.round((raw - o.minRaiseTo) / unit) * unit);
}
const formatBB = (x) => (Math.round(x * 10) / 10).toLocaleString('en-US');
function renderRaisePanel(o) { function renderRaisePanel(o) {
raiseValue = clampRaise(o, raiseValue); raiseValue = clampRaise(o, raiseValue);
const range = $('raise-range');
range.min = o.minRaiseTo;
range.max = o.maxRaiseTo;
range.step = 1;
range.value = raiseValue;
const amount = $('raise-amount'); const amount = $('raise-amount');
if (document.activeElement !== amount) amount.value = raiseValue; if (document.activeElement !== amount) amount.value = raiseValue;
amount.min = o.minRaiseTo; amount.min = o.minRaiseTo;
amount.max = o.maxRaiseTo; amount.max = o.maxRaiseTo;
slider.setAttribute('aria-valuemin', o.minRaiseTo);
slider.setAttribute('aria-valuemax', o.maxRaiseTo);
slider.setAttribute('aria-valuenow', raiseValue);
slider.setAttribute('aria-valuetext', chips(raiseValue));
// 指で動かしている間は指の位置を優先する。それ以外(プリセット・数字の入力)はばねで滑らせる
if (!sliderDrag) {
const f = fracOf(o, raiseValue);
if (knob.target !== f) knob.to(f, { damping: 1, response: 0.3 });
}
paintKnob(knob.value);
for (const b of $('presets').children) { for (const b of $('presets').children) {
b.classList.toggle('active', presetValue(o, b.dataset.preset) === raiseValue); b.classList.toggle('active', presetValue(o, b.dataset.preset) === raiseValue);
} }
$('raise-meta').textContent = state.bigBlind > 0 ? `${formatBB(raiseValue / state.bigBlind)} BB` : '';
const allIn = raiseValue >= o.maxRaiseTo; const allIn = raiseValue >= o.maxRaiseTo;
$('raise-confirm').textContent = allIn $('raise-confirm').textContent = allIn
? `All-in ${chips(raiseValue)}` ? `All-in ${chips(raiseValue)}`
@@ -601,6 +741,85 @@
$('raise-confirm').disabled = pending; $('raise-confirm').disabled = pending;
} }
function setRaise(o, v) {
raiseValue = clampRaise(o, v);
$('raise-amount').value = raiseValue;
renderRaisePanel(o);
}
function dragKnob(e, animate) {
const d = sliderDrag;
const o = options();
if (!d || !o) return;
const span = d.width - THUMB;
let px = e.clientX - d.left - d.grab;
if (px < 0) px = -Fluid.rubberband(-px, span);
else if (px > span) px = span + Fluid.rubberband(px - span, span);
const f = span > 0 ? px / span : 1;
if (animate) knob.to(f, { damping: 1, response: 0.25 });
else knob.set(f);
const before = raiseValue;
raiseValue = valueAt(o, Fluid.clamp(f, 0, 1));
if (raiseValue === before) return;
// 端(最小・オールイン)に着いた瞬間だけ軽く振動する
if (raiseValue === o.maxRaiseTo || raiseValue === o.minRaiseTo) Fluid.haptic(8);
$('raise-amount').value = raiseValue;
renderRaisePanel(o);
}
slider.addEventListener('pointerdown', (e) => {
const o = options();
if (!o || (e.pointerType === 'mouse' && e.button !== 0)) return;
e.preventDefault();
slider.focus({ preventScroll: true });
slider.setPointerCapture(e.pointerId);
knob.stop();
const rect = slider.getBoundingClientRect();
const thumbLeft = rect.left + knob.value * (rect.width - THUMB);
const onThumb = e.clientX >= thumbLeft - 8 && e.clientX <= thumbLeft + THUMB + 8;
sliderDrag = {
id: e.pointerId,
left: rect.left,
width: rect.width,
grab: onThumb ? e.clientX - thumbLeft : THUMB / 2,
};
sliderTracker.reset();
sliderTracker.add(e.clientX, 0, e.timeStamp);
slider.classList.add('active');
if (!onThumb) dragKnob(e, true);
});
slider.addEventListener('pointermove', (e) => {
if (!sliderDrag || e.pointerId !== sliderDrag.id) return;
sliderTracker.add(e.clientX, 0, e.timeStamp);
dragKnob(e, false);
});
const releaseKnob = (e) => {
if (!sliderDrag || e.pointerId !== sliderDrag.id) return;
const span = sliderDrag.width - THUMB;
sliderDrag = null;
slider.classList.remove('active');
const o = options();
if (!o) return;
sliderTracker.add(e.clientX, 0, e.timeStamp);
// 端を越えていたら、離したときの速さを引き継いで端へ戻る
const out = knob.value < 0 || knob.value > 1;
const velocity = out && span > 0 ? sliderTracker.velocity().x / span : 0;
knob.to(fracOf(o, raiseValue), { damping: 1, response: 0.3, velocity });
};
slider.addEventListener('pointerup', releaseKnob);
slider.addEventListener('pointercancel', releaseKnob);
slider.addEventListener('keydown', (e) => {
const o = options();
if (!o) return;
const unit = Math.max(1, state.bigBlind);
const step = { ArrowRight: unit, ArrowUp: unit, ArrowLeft: -unit, ArrowDown: -unit, PageUp: unit * 5, PageDown: -unit * 5 }[e.key];
if (e.key === 'Home') setRaise(o, o.minRaiseTo);
else if (e.key === 'End') setRaise(o, o.maxRaiseTo);
else if (step) setRaise(o, raiseValue + step);
else return;
e.preventDefault();
});
const options = () => (state && state.me && state.me.options) || null; const options = () => (state && state.me && state.me.options) || null;
$('act-fold').addEventListener('click', async () => { $('act-fold').addEventListener('click', async () => {
@@ -629,6 +848,7 @@
if (o.minRaiseTo >= o.maxRaiseTo) return sendAction('raise', o.maxRaiseTo); // オールインしかない if (o.minRaiseTo >= o.maxRaiseTo) return sendAction('raise', o.maxRaiseTo); // オールインしかない
raising = true; raising = true;
raiseValue = o.minRaiseTo; raiseValue = o.minRaiseTo;
knob.set(0);
render(); render();
}); });
$('raise-cancel').addEventListener('click', () => { $('raise-cancel').addEventListener('click', () => {
@@ -642,21 +862,7 @@
$('presets').addEventListener('click', (e) => { $('presets').addEventListener('click', (e) => {
const b = e.target.closest('[data-preset]'); const b = e.target.closest('[data-preset]');
const o = options(); const o = options();
if (!b || !o) return; if (b && o) setRaise(o, presetValue(o, b.dataset.preset));
raiseValue = presetValue(o, b.dataset.preset);
$('raise-amount').value = raiseValue;
renderRaisePanel(o);
});
$('raise-range').addEventListener('input', (e) => {
const o = options();
if (!o) return;
// SB 単位に丸める(最大はオールイン額そのまま)
const unit = Math.max(1, state.smallBlind);
let v = Number(e.target.value);
if (v < o.maxRaiseTo) v = o.minRaiseTo + Math.round((v - o.minRaiseTo) / unit) * unit;
raiseValue = clampRaise(o, v);
$('raise-amount').value = raiseValue;
renderRaisePanel(o);
}); });
$('raise-amount').addEventListener('input', (e) => { $('raise-amount').addEventListener('input', (e) => {
const o = options(); const o = options();
@@ -724,16 +930,17 @@
}); });
// iOS Safari は CSS だけではページのスクロール・引っ張り(バウンス)を止められないので、 // iOS Safari は CSS だけではページのスクロール・引っ張り(バウンス)を止められないので、
// 1本指のドラッグを止める。スライダーと、中身がはみ出している操作エリアは除く。 // 1本指のドラッグを止める。スライダーと、中身がはみ出しているシート・勝者選択は除く。
// 2本指(ピンチ拡大)はアクセシビリティのため止めない。 // 2本指(ピンチ拡大)はアクセシビリティのため止めない。
document.addEventListener( document.addEventListener(
'touchmove', 'touchmove',
(e) => { (e) => {
if (e.touches.length !== 1) return; if (e.touches.length !== 1) return;
const t = e.target; const t = e.target;
if (t.closest && t.closest('input[type="range"]')) return; if (!t.closest) return;
const bar = t.closest && (t.closest('.action-bar') || t.closest('.review-modal')); if (t.closest('.bet-slider')) return;
if (bar && bar.scrollHeight > bar.clientHeight) return; const box = t.closest('.sheet-scroll') || t.closest('.award-pots') || t.closest('.copy-text');
if (box && box.scrollHeight > box.clientHeight) return;
if (e.cancelable) e.preventDefault(); if (e.cancelable) e.preventDefault();
}, },
{ passive: false } { passive: false }
+112 -57
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@@ -3,81 +3,136 @@
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"> <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<meta name="theme-color" content="#24493b"> <meta name="theme-color" media="(prefers-color-scheme: light)" content="#f2f2f7">
<meta name="theme-color" media="(prefers-color-scheme: dark)" content="#000000">
<meta name="robots" content="noindex, nofollow"> <meta name="robots" content="noindex, nofollow">
<title>テーブル作成 - Hold'em Night</title> <title>テーブル作成 - Hold'em Night</title>
<link rel="icon" href="/assets/favicon.ico"> <link rel="icon" href="/assets/favicon.ico">
<link rel="stylesheet" href="/assets/style.css"> <link rel="stylesheet" href="/assets/style.css">
</head> </head>
<body> <body class="page-create">
<main class="wrap"> <header class="nav-bar" id="nav">
<div class="topbar"> <div class="nav-inner">
<a class="icon-btn" href="/" aria-label="戻る">←</a> <a class="nav-back" href="/"><svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M15 5l-7 7 7 7"/></svg>ロビー</a>
<h1>テーブルを作成</h1> <span class="nav-title"></span>
</div> </div>
</header>
<main class="wrap">
<h1 class="large-title" id="large-title">テーブルを作成</h1>
<form id="form" novalidate> <form id="form" novalidate>
<label for="table-name">テーブル名</label> <section class="group">
<div class="row"> <div class="group-header"><label for="table-name">テーブル名</label></div>
<input id="table-name" type="text" maxlength="24" required> <div class="list">
<button type="button" class="icon-btn" id="reroll" aria-label="別の名前にする">🎲</button> <div class="cell field-cell">
</div> <input id="table-name" type="text" maxlength="24" required>
<button type="button" class="icon-plain" id="reroll" aria-label="別の名前にする" title="別の名前にする">
<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><rect x="4" y="4" width="16" height="16" rx="4"/><circle cx="9" cy="9" r="1.4" fill="currentColor" stroke="none"/><circle cx="12" cy="12" r="1.4" fill="currentColor" stroke="none"/><circle cx="15" cy="15" r="1.4" fill="currentColor" stroke="none"/></svg>
</button>
</div>
</div>
</section>
<div class="label" id="mode-label">テーブルの種類</div> <section class="group">
<div class="segmented" role="radiogroup" aria-labelledby="mode-label"> <div class="group-header" id="mode-label">テーブルの種類</div>
<label><input type="radio" name="mode" value="chips" checked><span>キャッシュ<br>オンリー</span></label> <div class="list" role="radiogroup" aria-labelledby="mode-label">
<label><input type="radio" name="mode" value="friends"><span>友人戦</span></label> <label class="cell choice">
<label><input type="radio" name="mode" value="cpu"><span>CPU戦</span></label> <input type="radio" name="mode" value="chips" checked>
<!-- 管理者だけに表示 --> <span class="cell-icon tone-green"><svg class="i" viewBox="0 0 24 24" aria-hidden="true"><ellipse cx="12" cy="7" rx="7" ry="3"/><path d="M5 7v5c0 1.7 3.1 3 7 3s7-1.3 7-3V7"/><path d="M5 12v5c0 1.7 3.1 3 7 3s7-1.3 7-3v-5"/></svg></span>
<label id="review-mode" hidden><input type="radio" name="mode" value="review"><span>レビュー付き<br>CPU戦</span></label> <span class="choice-text"><span class="cell-title">キャッシュオンリー</span><span class="cell-sub">実物のカードで遊び、サイトはチップだけを管理。ショーダウンの勝者はホストが選ぶ</span></span>
</div> <svg class="i check" viewBox="0 0 24 24" aria-hidden="true"><path d="M5 12.5l4.5 4.5L19 7.5"/></svg>
<div class="hint" id="mode-hint"></div> </label>
<label class="cell choice">
<input type="radio" name="mode" value="friends">
<span class="cell-icon tone-blue"><svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M9.5 5.2l-3.9.7a2 2 0 0 0-1.6 2.3l1.8 10a2 2 0 0 0 2.3 1.6l1.4-.3"/><rect x="10.5" y="3.5" width="10" height="15" rx="2"/></svg></span>
<span class="choice-text"><span class="cell-title">友人戦</span><span class="cell-sub">各自のスマホに手札が配られ、勝敗とポットの分配は自動</span></span>
<svg class="i check" viewBox="0 0 24 24" aria-hidden="true"><path d="M5 12.5l4.5 4.5L19 7.5"/></svg>
</label>
<label class="cell choice">
<input type="radio" name="mode" value="cpu">
<span class="cell-icon tone-indigo"><svg class="i" viewBox="0 0 24 24" aria-hidden="true"><rect x="6" y="6" width="12" height="12" rx="2.5"/><rect x="9.5" y="9.5" width="5" height="5" rx="1"/><path d="M9 3v3M15 3v3M9 18v3M15 18v3M3 9h3M3 15h3M18 9h3M18 15h3"/></svg></span>
<span class="choice-text"><span class="cell-title">CPU戦</span><span class="cell-sub">CPU と対戦(友達も空いている席に参加できる)。カードの配布・勝敗の判定は自動</span></span>
<svg class="i check" viewBox="0 0 24 24" aria-hidden="true"><path d="M5 12.5l4.5 4.5L19 7.5"/></svg>
</label>
<!-- 管理者だけに表示 -->
<label class="cell choice" id="review-mode" hidden>
<input type="radio" name="mode" value="review">
<span class="cell-icon tone-orange"><svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M14 3H7.5A2.5 2.5 0 0 0 5 5.5v13A2.5 2.5 0 0 0 7.5 21h9a2.5 2.5 0 0 0 2.5-2.5V8z"/><path d="M14 3v5h5M9 13h6M9 17h4"/></svg></span>
<span class="choice-text"><span class="cell-title">レビュー付きCPU戦</span><span class="cell-sub">あなたと CPU だけで対戦(友達は入れない)。ハンドごとにハンドレンジの色・行動の点数を表示し、対局全体の成績も振り返れる</span></span>
<svg class="i check" viewBox="0 0 24 24" aria-hidden="true"><path d="M5 12.5l4.5 4.5L19 7.5"/></svg>
</label>
</div>
</section>
<div id="cpu-options" hidden> <div class="collapsible collapsed" id="cpu-options" inert>
<div class="label" id="cpu-label">CPU の人数</div> <div class="collapse-inner">
<div class="segmented numbers" role="radiogroup" aria-labelledby="cpu-label"> <section class="group">
<label><input type="radio" name="cpu-count" value="1"><span>1</span></label> <div class="group-header" id="cpu-label">CPU の人数</div>
<label><input type="radio" name="cpu-count" value="2"><span>2</span></label> <div class="segmented numbers" role="radiogroup" aria-labelledby="cpu-label">
<label><input type="radio" name="cpu-count" value="3"><span>3</span></label> <label><input type="radio" name="cpu-count" value="1"><span>1</span></label>
<label><input type="radio" name="cpu-count" value="4"><span>4</span></label> <label><input type="radio" name="cpu-count" value="2"><span>2</span></label>
<label><input type="radio" name="cpu-count" value="5" checked><span>5</span></label> <label><input type="radio" name="cpu-count" value="3"><span>3</span></label>
<label><input type="radio" name="cpu-count" value="6"><span>6</span></label> <label><input type="radio" name="cpu-count" value="4"><span>4</span></label>
<label><input type="radio" name="cpu-count" value="7"><span>7</span></label> <label><input type="radio" name="cpu-count" value="5" checked><span>5</span></label>
<label><input type="radio" name="cpu-count" value="8"><span>8</span></label> <label><input type="radio" name="cpu-count" value="6"><span>6</span></label>
<label><input type="radio" name="cpu-count" value="7"><span>7</span></label>
<label><input type="radio" name="cpu-count" value="8"><span>8</span></label>
</div>
</section>
</div> </div>
</div> </div>
<label for="stack">開始スタック</label> <section class="group">
<input id="stack" type="number" inputmode="numeric" min="10" step="1" value="1000"> <div class="group-header">チップ</div>
<div class="list">
<div class="cell field-cell value-right">
<label for="stack">開始スタック</label>
<input id="stack" type="number" inputmode="numeric" min="10" step="1" value="1000">
</div>
<div class="cell field-cell value-right">
<label for="sb">スモールブラインド</label>
<input id="sb" type="number" inputmode="numeric" min="1" step="1">
</div>
<div class="cell field-cell value-right">
<label for="bb">ビッグブラインド</label>
<input id="bb" type="number" inputmode="numeric" min="1" step="1">
</div>
</div>
<div class="group-footer" id="blind-hint">スタックに合わせて自動設定(BB ≒ スタックの1/100)</div>
</section>
<div class="label">開始ブラインド(SB / BB)</div> <section class="group">
<div class="row"> <div class="group-header">ブラインドタイマー</div>
<input id="sb" type="number" inputmode="numeric" min="1" step="1" aria-label="スモールブラインド"> <div class="list">
<span class="slash">/</span> <div class="cell">
<input id="bb" type="number" inputmode="numeric" min="1" step="1" aria-label="ビッグブラインド"> <span class="cell-title" id="timer-label">ブラインドを自動で上げる</span>
<span class="switch">
<input id="timer" type="checkbox" aria-labelledby="timer-label">
<span></span>
</span>
</div>
<div class="collapsible collapsed" id="interval-row" inert>
<div class="collapse-inner">
<div class="cell field-cell value-right">
<label for="interval">インターバル</label>
<input id="interval" type="number" inputmode="numeric" min="1" max="240" step="1" value="10" disabled>
<span class="unit">分</span>
</div>
</div>
</div>
</div>
<div class="schedule" id="schedule" hidden></div>
</section>
<div class="submit-area">
<div class="error-text" id="error" role="alert"></div>
<button class="btn btn-tint btn-lg btn-block" id="submit" type="submit">テーブルを作成</button>
</div> </div>
<div class="hint" id="blind-hint">スタックに合わせて自動設定(BB ≒ スタックの1/100)</div>
<div class="switch-row">
<span>ブラインドタイマー</span>
<label class="switch">
<input id="timer" type="checkbox" aria-label="ブラインドタイマー">
<span></span>
</label>
</div>
<label for="interval">インターバル</label>
<div class="unit-input">
<input id="interval" type="number" inputmode="numeric" min="1" max="240" step="1" value="10" disabled>
<span class="unit">min</span>
</div>
<div class="schedule" id="schedule" hidden></div>
<div class="error-text" id="error"></div>
<button class="btn btn-orange btn-block mt-8" id="submit" type="submit">テーブルを作成</button>
</form> </form>
</main> </main>
<script src="/assets/fluid.js"></script>
<script src="/assets/common.js"></script> <script src="/assets/common.js"></script>
<script src="/assets/blinds.js"></script> <script src="/assets/blinds.js"></script>
<script src="/assets/create.js"></script> <script src="/assets/create.js"></script>
+14 -8
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@@ -3,19 +3,24 @@
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"> <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<meta name="theme-color" content="#24493b"> <meta name="theme-color" media="(prefers-color-scheme: light)" content="#f2f2f7">
<meta name="theme-color" media="(prefers-color-scheme: dark)" content="#000000">
<meta name="robots" content="noindex, nofollow"> <meta name="robots" content="noindex, nofollow">
<title>Hold'em Night</title> <title>Hold'em Night</title>
<link rel="icon" href="/assets/favicon.ico"> <link rel="icon" href="/assets/favicon.ico">
<link rel="stylesheet" href="/assets/style.css"> <link rel="stylesheet" href="/assets/style.css">
</head> </head>
<body> <body class="page-key">
<main class="wrap"> <main class="key-screen">
<div class="logo">Hold'em<br>Night<small>PRIVATE CLUB</small></div> <div class="app-mark" aria-hidden="true">
<svg viewBox="0 0 24 24"><path d="M12 2.2c-2.3 3.1-7.6 6.3-7.6 10.4a4.1 4.1 0 0 0 7 2.9c-.1 2.3-1 4-2.6 5.3h6.4c-1.6-1.3-2.5-3-2.6-5.3a4.1 4.1 0 0 0 7-2.9c0-4.1-5.3-7.3-7.6-10.4z"/></svg>
</div>
<h1 class="brand">Hold'em Night</h1>
<p class="brand-sub">PRIVATE CLUB</p>
<form id="form" class="card" autocomplete="off"> <form id="form" class="key-form" autocomplete="off">
<h2 class="key-title" id="key-title">参加キーを入力</h2> <h2 class="key-title" id="key-title">参加キーを入力</h2>
<p class="hint key-hint" id="key-hint">オーナーから教えてもらった6桁の数字</p> <p class="key-hint" id="key-hint">オーナーから教えてもらった6桁の数字</p>
<div class="key-inputs" id="digits"> <div class="key-inputs" id="digits">
<input type="tel" inputmode="numeric" aria-label="1桁目" autocomplete="one-time-code"> <input type="tel" inputmode="numeric" aria-label="1桁目" autocomplete="one-time-code">
<input type="tel" inputmode="numeric" aria-label="2桁目"> <input type="tel" inputmode="numeric" aria-label="2桁目">
@@ -24,10 +29,11 @@
<input type="tel" inputmode="numeric" aria-label="5桁目"> <input type="tel" inputmode="numeric" aria-label="5桁目">
<input type="tel" inputmode="numeric" aria-label="6桁目"> <input type="tel" inputmode="numeric" aria-label="6桁目">
</div> </div>
<div class="error-text text-center" id="error"></div> <p class="error-text" id="error" role="alert"></p>
<button class="btn btn-orange btn-block mt-8" id="submit" type="submit">入室する</button> <button class="btn btn-tint btn-lg btn-block" id="submit" type="submit">入室する</button>
</form> </form>
</main> </main>
<script src="/assets/fluid.js"></script>
<script src="/assets/common.js"></script> <script src="/assets/common.js"></script>
<script src="/assets/key.js"></script> <script src="/assets/key.js"></script>
</body> </body>
+60 -17
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@@ -3,34 +3,77 @@
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"> <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<meta name="theme-color" content="#24493b"> <meta name="theme-color" media="(prefers-color-scheme: light)" content="#f2f2f7">
<meta name="theme-color" media="(prefers-color-scheme: dark)" content="#000000">
<meta name="robots" content="noindex, nofollow"> <meta name="robots" content="noindex, nofollow">
<title>Hold'em Night</title> <title>Hold'em Night</title>
<link rel="icon" href="/assets/favicon.ico"> <link rel="icon" href="/assets/favicon.ico">
<link rel="stylesheet" href="/assets/style.css"> <link rel="stylesheet" href="/assets/style.css">
</head> </head>
<body> <body class="page-lobby">
<header class="nav-bar" id="nav">
<div class="nav-inner"><span class="nav-title"></span></div>
</header>
<main class="wrap"> <main class="wrap">
<div class="logo">Hold'em<br>Night<small>PRIVATE CLUB</small></div> <div class="hero">
<div class="app-mark small" aria-hidden="true">
<label for="name">あなたの名前</label> <svg viewBox="0 0 24 24"><path d="M12 2.2c-2.3 3.1-7.6 6.3-7.6 10.4a4.1 4.1 0 0 0 7 2.9c-.1 2.3-1 4-2.6 5.3h6.4c-1.6-1.3-2.5-3-2.6-5.3a4.1 4.1 0 0 0 7-2.9c0-4.1-5.3-7.3-7.6-10.4z"/></svg>
<input id="name" type="text" maxlength="12" placeholder="例: とらのすけ" autocomplete="nickname"> </div>
<div class="error-text" id="name-error"></div> <div>
<h1 class="large-title" id="large-title">Hold'em Night</h1>
<button id="create" class="btn btn-orange btn-block mt-4" type="button">+ テーブルを作成</button> <p class="brand-sub">PRIVATE CLUB</p>
<a id="range-link" class="btn btn-dark btn-block mt-8" href="/range" hidden>♠ ハンドレンジ学習</a> </div>
<a id="review-link" class="btn btn-dark btn-block mt-8" href="/review" hidden>📝 CPU戦のレビュー</a>
<div class="section-title">
<span>開催中のテーブル</span>
<span class="sub" id="count"></span>
</div> </div>
<div class="table-list" id="list">
<div class="empty">読み込み中…</div> <section class="group">
<div class="group-header">プロフィール</div>
<div class="list">
<div class="cell field-cell">
<label for="name">名前</label>
<input id="name" type="text" maxlength="12" placeholder="例: とらのすけ" autocomplete="nickname">
</div>
</div>
<div class="error-text" id="name-error" role="alert"></div>
</section>
<div class="lobby-actions">
<button id="create" class="btn btn-tint btn-lg btn-block" type="button">
<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M12 5v14M5 12h14"/></svg>テーブルを作成
</button>
</div> </div>
<!-- 管理者だけに表示 -->
<section class="group" id="admin-group" hidden>
<div class="group-header">管理者</div>
<div class="list">
<a id="range-link" class="cell cell-link" href="/range">
<span class="cell-icon tone-purple"><svg class="i" viewBox="0 0 24 24" aria-hidden="true"><rect x="4" y="4" width="6.5" height="6.5" rx="1.5"/><rect x="13.5" y="4" width="6.5" height="6.5" rx="1.5"/><rect x="4" y="13.5" width="6.5" height="6.5" rx="1.5"/><rect x="13.5" y="13.5" width="6.5" height="6.5" rx="1.5"/></svg></span>
<span class="cell-title">ハンドレンジ学習</span>
<svg class="i chevron" viewBox="0 0 24 24" aria-hidden="true"><path d="M9 5l7 7-7 7"/></svg>
</a>
<a id="review-link" class="cell cell-link" href="/review">
<span class="cell-icon tone-orange"><svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M5 20v-8M12 20V5M19 20v-9"/></svg></span>
<span class="cell-title">CPU戦のレビュー</span>
<svg class="i chevron" viewBox="0 0 24 24" aria-hidden="true"><path d="M9 5l7 7-7 7"/></svg>
</a>
</div>
</section>
<section class="group">
<div class="group-header">
<span>開催中のテーブル</span>
<span id="count"></span>
</div>
<div class="list" id="list">
<div class="empty">読み込み中…</div>
</div>
<div class="group-footer" id="list-footer" hidden>行を左へスワイプすると削除できます(管理者)。</div>
</section>
</main> </main>
<script src="/socket.io/socket.io.js"></script> <script src="/socket.io/socket.io.js"></script>
<script src="/assets/fluid.js"></script>
<script src="/assets/common.js"></script> <script src="/assets/common.js"></script>
<script src="/assets/lobby.js"></script> <script src="/assets/lobby.js"></script>
</body> </body>
+95 -59
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@@ -3,28 +3,39 @@
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"> <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
<meta name="theme-color" content="#24493b"> <meta name="theme-color" media="(prefers-color-scheme: light)" content="#eceef1">
<meta name="theme-color" media="(prefers-color-scheme: dark)" content="#070c0a">
<meta name="robots" content="noindex, nofollow"> <meta name="robots" content="noindex, nofollow">
<title>テーブル - Hold'em Night</title> <title>テーブル - Hold'em Night</title>
<link rel="icon" href="/assets/favicon.ico"> <link rel="icon" href="/assets/favicon.ico">
<link rel="stylesheet" href="/assets/style.css"> <link rel="stylesheet" href="/assets/style.css">
</head> </head>
<body class="table-page"> <body class="page-table">
<div class="conn-lost" id="conn-lost" hidden>接続が切れました。再接続中…</div> <div class="conn-lost" id="conn-lost" role="status" hidden><span class="spinner" aria-hidden="true"></span>接続が切れました。再接続中…</div>
<main class="wrap" id="main" hidden> <main class="table-main" id="main" hidden>
<div class="table-header"> <header class="table-bar">
<button class="icon-btn leave" id="leave" aria-label="退席する" title="退席する">⏏</button> <button class="glass-btn" id="leave" aria-label="退席する" title="退席する">
<svg class="i icon-leave" viewBox="0 0 24 24" aria-hidden="true"><path d="M14 4h3.5A2.5 2.5 0 0 1 20 6.5v11a2.5 2.5 0 0 1-2.5 2.5H14"/><path d="M10 8l-4 4 4 4M6 12h9"/></svg>
<svg class="i icon-back" viewBox="0 0 24 24" aria-hidden="true"><path d="M15 5l-7 7 7 7"/></svg>
</button>
<h1 id="table-name"></h1> <h1 id="table-name"></h1>
<!-- ホストだけに表示 --> <!-- ホストだけに表示 -->
<span class="host-controls" id="host-controls" hidden> <span class="host-controls" id="host-controls" hidden>
<button class="btn btn-green btn-sm" id="start">START</button> <button class="btn btn-tint btn-sm" id="start">START</button>
<button class="icon-btn" id="pause" aria-label="一時停止" title="一時停止">⏸</button> <button class="glass-btn" id="pause" aria-label="一時停止" title="一時停止">
<svg class="i i-fill icon-pause" viewBox="0 0 24 24" aria-hidden="true"><rect x="6.5" y="5" width="4" height="14" rx="1.3"/><rect x="13.5" y="5" width="4" height="14" rx="1.3"/></svg>
<svg class="i i-fill icon-play" viewBox="0 0 24 24" aria-hidden="true"><path d="M8 5.6v12.8a1 1 0 0 0 1.5.86l10.2-6.4a1 1 0 0 0 0-1.72L9.5 4.74A1 1 0 0 0 8 5.6z"/></svg>
</button>
</span> </span>
<!-- レビュー付きCPU戦のみ --> <!-- レビュー付きCPU戦のみ -->
<button class="icon-btn" id="review-open" aria-label="直前のハンドのレビュー" title="直前のハンドのレビュー" hidden>📝</button> <button class="glass-btn" id="review-open" aria-label="直前のハンドのレビュー" title="直前のハンドのレビュー" hidden>
<button class="icon-btn" id="share" aria-label="サイトのリンクをコピー" title="サイトのリンクをコピー">🔗</button> <svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M14 3H7.5A2.5 2.5 0 0 0 5 5.5v13A2.5 2.5 0 0 0 7.5 21h9a2.5 2.5 0 0 0 2.5-2.5V8z"/><path d="M14 3v5h5M9 13h6M9 17h4"/></svg>
</div> </button>
<button class="glass-btn" id="share" aria-label="サイトのリンクをコピー" title="サイトのリンクをコピー">
<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M10 14a4.5 4.5 0 0 0 6.4 0l3-3a4.5 4.5 0 0 0-6.4-6.4l-1.2 1.2"/><path d="M14 10a4.5 4.5 0 0 0-6.4 0l-3 3a4.5 4.5 0 0 0 6.4 6.4l1.2-1.2"/></svg>
</button>
</header>
<div class="level-bar"> <div class="level-bar">
<span class="lv" id="level"></span> <span class="lv" id="level"></span>
@@ -37,52 +48,59 @@
</div> </div>
<div class="felt-area" id="felt-area"> <div class="felt-area" id="felt-area">
<div class="felt"> <div class="rail">
<div class="pot-label">POT</div> <div class="felt">
<div class="pot" id="pot">$0</div> <div class="pot-label">POT</div>
<div class="board" id="board" hidden></div> <div class="pot" id="pot">$0</div>
<div class="phase"><span id="phase">WAITING</span><span class="hand-no" id="hand-no"></span></div> <div class="board" id="board" hidden></div>
<div class="result" id="result" hidden></div> <div class="phase"><span id="phase">WAITING</span><span class="hand-no" id="hand-no"></span></div>
<div class="result" id="result" hidden></div>
</div>
</div> </div>
<div id="seats"></div> <div id="seats"></div>
</div> </div>
<div class="spectator-note" id="spectator-note" hidden> <div class="spectator-note" id="spectator-note" hidden>
<span id="spectator-text">満席のため観戦中です</span> <span id="spectator-text">満席のため観戦中です</span>
<button class="btn btn-orange btn-sm" id="take-seat" hidden>空席に座る</button> <button class="btn btn-tint btn-sm" id="take-seat" hidden>空席に座る</button>
</div> </div>
</main> </main>
<div class="action-bar" id="action-bar" hidden> <section class="action-bar" id="action-bar" hidden>
<!-- レイズ額: レイズボタンから上に開く(すりガラスを重ねないよう .inner の外に置く) -->
<div class="raise-panel" id="raise-panel" hidden>
<div class="raise-head">
<div class="raise-value"><span class="cur" aria-hidden="true">$</span><input type="number" class="raise-amount" id="raise-amount" inputmode="numeric" aria-label="レイズ額"></div>
<span class="raise-meta" id="raise-meta"></span>
</div>
<div class="bet-slider" id="raise-range" role="slider" tabindex="0" aria-label="レイズ額">
<div class="bet-track"><div class="bet-fill"></div></div>
<div class="bet-thumb"></div>
</div>
<div class="presets" id="presets">
<button type="button" class="chip-btn" data-preset="min">Min</button>
<button type="button" class="chip-btn" data-preset="half">½ Pot</button>
<button type="button" class="chip-btn" data-preset="threeq">¾ Pot</button>
<button type="button" class="chip-btn" data-preset="pot">Pot</button>
<button type="button" class="chip-btn" data-preset="max">All-in</button>
</div>
</div>
<div class="inner"> <div class="inner">
<div class="me-row"> <div class="me-row">
<div class="my-cards" id="my-cards" hidden></div> <div class="my-cards" id="my-cards" hidden></div>
<div class="me-info"> <div class="me-info">
<div class="my-stack"><span class="wallet">👛</span><span id="my-stack">$0</span></div> <div class="my-stack" id="my-stack">$0</div>
<div class="me-sub"><span class="my-hand" id="my-hand"></span><span id="my-net"></span><span class="my-bet" id="my-bet"></span></div> <div class="me-sub"><span class="my-hand" id="my-hand"></span><span id="my-net"></span><span class="my-bet" id="my-bet"></span></div>
</div> </div>
<button class="btn btn-ghost btn-sm" id="sit-out" title="次のハンドから参加しません">離席</button> <button class="btn btn-sm" id="sit-out" title="次のハンドから参加しません">離席</button>
</div> </div>
<div class="status-line" id="status-line"></div> <div class="status-line" id="status-line" aria-live="polite"></div>
<div class="award-panel" id="award-panel" hidden> <div class="award-panel" id="award-panel" hidden>
<div id="award-pots"></div> <div class="award-pots" id="award-pots"></div>
<button class="btn btn-orange btn-block" id="award-confirm" disabled>確定</button> <button class="btn btn-tint btn-lg btn-block" id="award-confirm" disabled>確定</button>
</div>
<div class="raise-panel" id="raise-panel" hidden>
<div class="presets" id="presets">
<button class="btn btn-dark btn-sm" data-preset="min">Min</button>
<button class="btn btn-dark btn-sm" data-preset="half">½</button>
<button class="btn btn-dark btn-sm" data-preset="threeq">¾</button>
<button class="btn btn-dark btn-sm" data-preset="pot">Pot</button>
<button class="btn btn-dark btn-sm" data-preset="max">All-in</button>
</div>
<div class="raise-row">
<input type="range" id="raise-range" aria-label="レイズ額">
<input type="number" id="raise-amount" inputmode="numeric" aria-label="レイズ額">
</div>
</div> </div>
<div class="actions" id="actions"> <div class="actions" id="actions">
@@ -91,49 +109,67 @@
<button class="btn act-raise" id="act-raise" disabled>Raise</button> <button class="btn act-raise" id="act-raise" disabled>Raise</button>
</div> </div>
<div class="actions raising" id="raise-actions" hidden> <div class="actions raising" id="raise-actions" hidden>
<button class="btn btn-dark" id="raise-cancel">戻る</button> <button class="btn" id="raise-cancel">戻る</button>
<button class="btn act-raise" id="raise-confirm">Raise</button> <button class="btn act-raise" id="raise-confirm">Raise</button>
</div> </div>
<div class="actions raising" id="review-actions" hidden> <div class="actions raising" id="review-actions" hidden>
<button class="btn btn-dark" id="review-show">レビュー</button> <button class="btn" id="review-show">レビュー</button>
<button class="btn btn-orange" id="review-next">次のハンドへ</button> <button class="btn btn-tint" id="review-next">次のハンドへ</button>
</div> </div>
<div class="actions single" id="alt-actions" hidden> <div class="actions single" id="alt-actions" hidden>
<button class="btn btn-orange" id="sit-in">復帰する</button> <button class="btn btn-tint" id="sit-in">復帰する</button>
<button class="btn btn-blue" id="rebuy">リバイ</button> <button class="btn btn-blue" id="rebuy">リバイ</button>
</div> </div>
</div> </div>
</div> </section>
<div class="center-message" id="not-found" hidden> <div class="center-message" id="not-found" hidden>
<div class="badge-icon" aria-hidden="true"><svg class="i" viewBox="0 0 24 24"><circle cx="12" cy="12" r="9"/><path d="M12 7.5v5.5M12 16.5v.01"/></svg></div>
<h2 id="not-found-title">テーブルが見つかりません</h2> <h2 id="not-found-title">テーブルが見つかりません</h2>
<p id="not-found-text">終了したか、URLが間違っている可能性があります。</p> <p id="not-found-text">終了したか、URLが間違っている可能性があります。</p>
<a class="btn btn-blue" href="/">ロビーへ戻る</a> <a class="btn btn-tint btn-lg" href="/">ロビーへ戻る</a>
</div> </div>
<div class="modal-backdrop" id="review-modal" hidden> <!-- 直前のハンドのレビュー(下から出るシート。つまみを下へ払うと閉じる) -->
<div class="modal review-modal" role="dialog" aria-labelledby="review-title"> <div class="sheet-backdrop" id="review-modal" hidden>
<h2 id="review-title">ハンドのレビュー</h2> <div class="sheet review-sheet" role="dialog" aria-modal="true" aria-labelledby="review-title" tabindex="-1">
<div id="review-body"></div> <div class="sheet-header" data-sheet-drag>
<div class="review-buttons"> <span class="sheet-grabber" aria-hidden="true"></span>
<button type="button" class="btn btn-dark" id="review-close">閉じる</button> <h2 class="sheet-title" id="review-title">ハンドのレビュー</h2>
<button type="button" class="btn btn-orange" id="review-modal-next">次のハンドへ</button> </div>
<div class="sheet-scroll">
<div id="review-body"></div>
<button type="button" class="btn btn-block mt-12" id="review-copy">
<svg class="i" viewBox="0 0 24 24" aria-hidden="true"><path d="M10 3.5l1.6 4.4L16 9.5l-4.4 1.6L10 15.5l-1.6-4.4L4 9.5l4.4-1.6z"/><path d="M18 14l.8 2.2L21 17l-2.2.8L18 20l-.8-2.2L15 17l2.2-.8z"/></svg>AIに質問する用にコピー
</button>
<div class="list mt-12">
<a class="cell cell-link" id="review-link" href="/review" target="_blank" rel="noopener">
<span class="cell-title">対局全体のレビュー<span class="cell-sub">点数表・成績・リプレイ</span></span>
<svg class="i chevron" viewBox="0 0 24 24" aria-hidden="true"><path d="M9 5l7 7-7 7"/></svg>
</a>
</div>
</div>
<div class="sheet-footer">
<div class="btn-row">
<button type="button" class="btn btn-lg" id="review-close">閉じる</button>
<button type="button" class="btn btn-tint btn-lg" id="review-modal-next">次のハンドへ</button>
</div>
</div> </div>
<button type="button" class="btn btn-dark review-copy" id="review-copy">🤖 AIに質問する用にコピー</button>
<a class="link-gold review-link" id="review-link" href="/review" target="_blank" rel="noopener">対局全体のレビュー(点数表・成績・リプレイ)→</a>
</div> </div>
</div> </div>
<div class="modal-backdrop" id="name-modal" hidden> <!-- 名前の入力(閉じられないシート) -->
<form class="modal" id="name-form"> <div class="sheet-backdrop" id="name-modal" hidden>
<h2>名前を入力</h2> <form class="sheet sheet-form" id="name-form" role="dialog" aria-modal="true" aria-labelledby="name-title" tabindex="-1">
<p class="hint">テーブルで表示される名前です</p> <h2 class="sheet-title" id="name-title">名前を入力</h2>
<input id="name-input" type="text" maxlength="12" placeholder="例: とらのすけ" class="mt-12" autocomplete="nickname"> <p class="hint mt-8">テーブルで表示される名前です</p>
<button class="btn btn-orange btn-block mt-12" type="submit">参加する</button> <input id="name-input" class="field mt-12" type="text" maxlength="12" placeholder="例: とらのすけ" autocomplete="nickname" aria-labelledby="name-title">
<button class="btn btn-tint btn-lg btn-block mt-12" type="submit">参加する</button>
</form> </form>
</div> </div>
<script src="/socket.io/socket.io.js"></script> <script src="/socket.io/socket.io.js"></script>
<script src="/assets/fluid.js"></script>
<script src="/assets/common.js"></script> <script src="/assets/common.js"></script>
<script src="/assets/table.js"></script> <script src="/assets/table.js"></script>
</body> </body>