Switch to chips-only play: real cards at the table, winners picked on screen
- Remove the deck, hole cards, board, hand evaluator and reveal logic (cards are dealt physically; the site only tracks bets, pots and stacks) - Showdown now waits for a winner per pot (main/side), chosen by a player still in the hand or the host; multiple winners split the pot - All-in with no further betting goes straight to showdown - Remove the 30s action clock / auto sit-out (everyone is at the same table) - UI: winner picker panel (main winner auto-fills side pots), compact table Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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-112
@@ -1,4 +1,5 @@
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// プレイ画面: サーバから受け取ったテーブル状態を描画し、アクションを送る
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// カードは実物で配るので、ここで扱うのはチップのやり取りだけ
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(function () {
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'use strict';
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@@ -8,19 +9,18 @@
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const AVATAR_SVG =
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'<svg viewBox="0 0 24 24" aria-hidden="true"><circle cx="12" cy="8" r="4.5"/><path d="M3 21c0-4.4 4-7.5 9-7.5s9 3.1 9 7.5z"/></svg>';
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// U+FE0E: iOS で絵文字として描画されないように
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const SUIT_SYMBOL = { s: '♠︎', h: '♥︎', d: '♦︎', c: '♣︎' };
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const ACTION_LABEL = { FOLD: 'Fold', CHECK: 'Check', CALL: 'Call', BET: 'Bet', RAISE: 'Raise', ALLIN: 'All-in' };
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let socket = null;
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let state = null;
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let clockOffset = 0; // serverNow - clientNow
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let pending = false; // アクション送信中(連打防止)
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let pending = false; // 送信中(連打防止)
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let raising = false;
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let raiseValue = 0;
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let seenBoard = ''; // 新しくめくられたカードだけアニメーションする
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let seenHand = 0;
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let wasMyTurn = false;
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// ショーダウンの勝者選択(ポットごとの席番号の Set)
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let awardKey = '';
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let awardSel = [];
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// ---------- 名前 ----------
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function ensureName() {
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@@ -65,7 +65,7 @@
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});
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}
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function emit(event, payload, onDone) {
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function emit(event, payload) {
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if (!socket) return;
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socket.emit(event, payload || null, (res) => {
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if (res && !res.ok) {
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@@ -73,7 +73,6 @@
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toast(res.error === 'NOT_FOUND' ? 'テーブルが見つかりません' : res.error);
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if (state) render();
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}
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if (onDone) onDone(res);
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});
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}
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@@ -92,24 +91,14 @@
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if (socket) socket.disconnect();
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}
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// ---------- カード ----------
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function cardHtml(c, extra = '') {
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if (typeof c !== 'string' || !/^[2-9TJQKA][shdc]$/.test(c)) return `<span class="card back ${extra}"></span>`;
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const rank = c[0] === 'T' ? '10' : c[0];
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return `<span class="card suit-${c[1]} ${extra}" data-card="${c}"><b>${rank}</b><i>${SUIT_SYMBOL[c[1]]}</i></span>`;
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}
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// ショーダウンで勝った5枚
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function winningCards(h) {
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return h && h.finished && h.showdown && h.results && h.results[0] ? new Set(h.results[0].bestCards) : null;
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}
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const nameOf = (seat) => (state.seats[seat] ? state.seats[seat].name : '退席者');
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// ---------- 描画 ----------
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function render() {
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const s = state;
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const h = s.hand;
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const me = s.mySeat >= 0 ? s.seats[s.mySeat] : null;
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const myTurn = Boolean(s.me && s.me.options);
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const myTurn = Boolean(s.me && (s.me.options || (s.me.canAward && !s.paused)));
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$('main').hidden = false;
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document.title = `${myTurn ? '▶ ' : ''}${s.name} - Hold'em Night`;
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@@ -126,8 +115,8 @@
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$('pot').textContent = chips(h ? h.potTotal : 0);
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$('phase').textContent = s.paused ? 'PAUSED' : App.PHASE_LABELS[s.phase] || s.phase;
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$('phase').parentElement.classList.toggle('paused', s.paused);
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$('phase').parentElement.classList.toggle('showdown', s.phase === 'SHOWDOWN' && !s.paused);
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$('hand-no').textContent = s.handNumber ? `#${s.handNumber}` : '';
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renderBoard(h);
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renderResult(s);
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// ホスト操作
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@@ -152,36 +141,10 @@
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if (me) renderActionBar(s, me);
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renderTimer();
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// 自分の番になったら知らせる
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// 自分の番になったら知らせる(タップ前は振動できない)
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const tapped = !navigator.userActivation || navigator.userActivation.hasBeenActive;
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if (myTurn && !wasMyTurn && navigator.vibrate && tapped) navigator.vibrate(80);
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wasMyTurn = myTurn;
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if (h) {
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seenBoard = `${h.number}:${h.board.length}`;
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seenHand = h.number;
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}
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}
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function renderBoard(h) {
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const el = $('board');
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if (!h) {
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el.innerHTML = '';
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return;
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}
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const [seenNo, seenLen] = seenBoard.split(':').map(Number);
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const oldLen = seenNo === h.number ? seenLen : 0;
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const best = winningCards(h);
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let html = '';
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for (let i = 0; i < 5; i++) {
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const c = h.board[i];
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if (!c) {
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html += '<span class="card slot"></span>';
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continue;
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}
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const cls = [i >= oldLen ? 'deal' : '', best ? (best.has(c) ? 'hl' : 'dim') : ''].join(' ');
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html += cardHtml(c, cls);
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}
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el.innerHTML = html;
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}
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function renderResult(s) {
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@@ -191,13 +154,11 @@
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el.hidden = true;
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return;
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}
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const nameOf = (seat) => (s.seats[seat] ? s.seats[seat].name : '退席者');
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el.innerHTML = h.results
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.map((r, i) => {
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const label = h.results.length > 1 ? `<span class="pot-tag">${i === 0 ? 'メイン' : 'サイド'}</span>` : '';
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const who = r.winners.map((w) => esc(nameOf(w))).join('・');
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const hand = r.handName ? `<span class="rhand">${esc(r.handName)}</span>` : '';
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return `<div>${label}<b>${who}</b> +${chips(r.amount)} ${hand}</div>`;
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return `<div>${label}<b>${who}</b> +${chips(r.amount)}</div>`;
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})
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.join('');
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el.hidden = false;
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@@ -210,20 +171,21 @@
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const startIdx = Math.max(0, occupied.findIndex((p) => p.seat === s.mySeat));
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const ordered = occupied.slice(startIdx).concat(occupied.slice(0, startIdx));
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const n = ordered.length;
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const best = winningCards(h);
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const angles = ordered.map((_, i) => Math.PI / 2 + (i * 2 * Math.PI) / Math.max(n, 1));
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const showdown = s.phase === 'SHOWDOWN';
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const finished = Boolean(h && h.finished);
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const container = $('seats');
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$('felt-area').classList.toggle('crowded', n >= 7); // 7人以上は小さめに表示
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container.innerHTML = ordered
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.map((p, idx) => {
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const classes = ['seat'];
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const isTurn = s.turn && s.turn.seat === p.seat;
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if (p.seat === s.mySeat) classes.push('me');
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if (!p.connected) classes.push('offline');
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if (p.inHand && p.folded) classes.push('folded');
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if (isTurn) classes.push('turn');
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if (h && h.finished && p.won > 0) classes.push('winner');
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if (s.toAct === p.seat) classes.push('turn');
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if (showdown && p.inHand && !p.folded) classes.push('contender');
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if (finished && p.won > 0) classes.push('winner');
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if (p.sittingOut && !p.inHand) classes.push('away');
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const markers = h
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@@ -234,24 +196,14 @@
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].join('')
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: '';
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// 手札(自分と公開された人は表、それ以外は裏)
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let cards = '';
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if (p.inHand && (!p.folded || p.cards)) {
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const deal = h.number !== seenHand ? 'deal' : '';
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const list = p.cards || [null, null];
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cards = `<div class="hole">${list
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.map((c) => cardHtml(c, [deal, best && c ? (best.has(c) ? 'hl' : 'dim') : ''].join(' ')))
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.join('')}</div>`;
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}
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// ベット(中央寄り)・獲得額
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const below = Math.sin(angles[idx]) <= 0.35;
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let bet = '';
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if (h && h.finished && p.won > 0) bet = `<div class="bet win ${below ? 'below' : 'above'}">+${chips(p.won)}</div>`;
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if (finished && p.won > 0) bet = `<div class="bet win ${below ? 'below' : 'above'}">+${chips(p.won)}</div>`;
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else if (p.bet > 0) bet = `<div class="bet ${below ? 'below' : 'above'}">${chips(p.bet)}</div>`;
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let tag = '';
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if (p.last && !(h && h.finished && p.won > 0)) {
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if (p.last && !(finished && p.won > 0)) {
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tag = `<div class="act-tag tag-${p.last.type.toLowerCase()}">${ACTION_LABEL[p.last.type] || ''}</div>`;
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} else if (p.sittingOut && !p.inHand) {
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tag = '<div class="act-tag tag-away">離席中</div>';
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@@ -259,14 +211,12 @@
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return `
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<div class="${classes.join(' ')}">
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<div class="avatar">${AVATAR_SVG}${markers}${cards}</div>
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<div class="avatar">${AVATAR_SVG}${markers}</div>
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<div class="nameplate">
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${tag}
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<div class="pname">${esc(p.name)}</div>
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<div class="pstack">${p.allIn && !(h && h.finished) ? 'ALL-IN' : chips(p.stack)}</div>
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${p.handName && p.seat !== s.mySeat ? `<div class="phand">${esc(p.handName)}</div>` : ''}
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<div class="pstack">${p.allIn && !finished ? 'ALL-IN' : chips(p.stack)}</div>
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${p.connected ? '' : '<div class="offline-tag">オフライン</div>'}
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${isTurn ? '<div class="seat-timer"><i></i></div>' : ''}
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</div>
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${bet}
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</div>`;
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@@ -289,40 +239,38 @@
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const net = m.net;
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$('my-net').textContent = `収支 ${net > 0 ? '+' : net < 0 ? '−' : '±'}${chips(Math.abs(net))}`;
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$('my-net').className = net > 0 ? 'plus' : net < 0 ? 'minus' : '';
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$('my-hand').textContent = seat.handName || '';
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const myCards = seat.inHand && seat.cards ? seat.cards : null;
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const best = winningCards(h);
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$('my-cards').innerHTML = myCards
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? myCards.map((c) => cardHtml(c, [seat.folded ? 'dim' : '', best && best.has(c) ? 'hl' : ''].join(' '))).join('')
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: '<span class="card slot"></span><span class="card slot"></span>';
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$('my-bet').textContent = seat.inHand && seat.bet > 0 ? `ベット中 ${chips(seat.bet)}` : '';
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$('sit-out').hidden = m.sittingOut;
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// 状況
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const awaiting = Boolean(h && h.pots && !h.finished);
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let status = '';
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if (!s.started) status = s.isHost ? '2人以上揃ったら START を押してください' : 'ホストの開始を待っています';
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else if (s.paused) status = '一時停止中';
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else if (m.sittingOut) status = '離席中です。復帰すると次のハンドから参加します';
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else if (m.canRebuy) status = 'チップがなくなりました';
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else if (o) status = o.canCheck ? 'あなたの番です' : `あなたの番です(コール ${chips(o.toCall)})`;
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else if (h && !h.finished && s.turn) status = `${(s.seats[s.turn.seat] || {}).name || ''} の番です`;
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else if (awaiting) status = m.canAward ? 'カードを見せ合って、勝った人を選んでください' : '勝者の選択を待っています';
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else if (h && !h.finished && s.toAct != null) status = `${nameOf(s.toAct)} の番です`;
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else if (h && !h.finished && !seat.inHand) status = '次のハンドから参加します';
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else if (h && !h.finished && !s.turn) status = 'オールイン — 残りのカードをめくります';
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else if (h && h.finished) status = '次のハンドを準備中…';
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else if (!h) status = '参加者を待っています(2人以上で再開)';
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$('status-line').textContent = status;
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$('status-line').classList.toggle('my-turn', Boolean(o));
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$('status-line').classList.toggle('my-turn', Boolean(o) || (awaiting && m.canAward));
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// ショーダウンの勝者選択
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const awarding = awaiting && m.canAward && !s.paused;
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$('award-panel').hidden = !awarding;
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if (awarding) renderAwardPanel(h.pots);
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// ボタン
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const alt = m.sittingOut || m.canRebuy;
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const alt = (m.sittingOut || m.canRebuy) && !awarding;
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if (!o) raising = false;
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$('alt-actions').hidden = !alt;
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$('sit-in').hidden = !m.sittingOut;
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$('rebuy').hidden = !m.canRebuy;
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$('rebuy').textContent = `リバイ(${chips(s.startingStack)})`;
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if (!o) raising = false;
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$('actions').hidden = alt || raising;
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$('actions').hidden = alt || raising || awarding;
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$('raise-actions').hidden = alt || !raising;
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$('raise-panel').hidden = alt || !raising;
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$('status-line').hidden = raising;
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@@ -347,6 +295,63 @@
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if (raising) renderRaisePanel(o);
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}
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// ---------- 勝者選択 ----------
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function renderAwardPanel(pots) {
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const key = `${state.handNumber}:${JSON.stringify(pots)}`;
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if (key !== awardKey) {
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awardKey = key;
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// 参加者が1人だけのポットは最初から選んでおく
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awardSel = pots.map((p) => new Set(p.eligible.length === 1 ? p.eligible : []));
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}
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$('award-pots').innerHTML = pots
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.map((p, i) => {
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const title = pots.length === 1 ? 'ポット' : i === 0 ? 'メインポット' : `サイドポット${pots.length > 2 ? i : ''}`;
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const names = p.eligible
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.map(
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(seat) =>
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`<button type="button" class="btn btn-sm pick${awardSel[i].has(seat) ? ' on' : ''}" data-pot="${i}" data-seat="${seat}">${esc(nameOf(seat))}</button>`
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)
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.join('');
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return `<div class="award-pot"><div class="award-title">${title} <b>${chips(p.amount)}</b></div><div class="picks">${names}</div></div>`;
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})
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.join('');
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const ready = awardSel.every((set) => set.size > 0);
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const split = awardSel.some((set) => set.size > 1);
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$('award-confirm').disabled = !ready || pending;
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$('award-confirm').textContent = split ? '山分けで確定' : '確定';
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}
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$('award-pots').addEventListener('click', (e) => {
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const b = e.target.closest('[data-pot]');
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if (!b || !state || !state.hand || !state.hand.pots) return;
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const i = Number(b.dataset.pot);
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const seat = Number(b.dataset.seat);
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const set = awardSel[i];
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if (set.has(seat)) set.delete(seat);
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else {
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set.add(seat);
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// メインで勝った人は、まだ決めていないサイドポットでも勝っているはず
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state.hand.pots.forEach((p, j) => {
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if (j > i && awardSel[j].size === 0 && p.eligible.includes(seat)) awardSel[j].add(seat);
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});
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}
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renderAwardPanel(state.hand.pots);
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});
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$('award-confirm').addEventListener('click', () => {
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if (pending || !awardSel.every((set) => set.size > 0)) return;
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const winners = awardSel.map((set) => [...set]);
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const names = winners.map((w) => w.map(nameOf).join('・'));
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const msg =
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names.length === 1
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? `${names[0]} の勝ちで確定しますか?`
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: names.map((n, i) => `${i === 0 ? 'メイン' : 'サイド'}: ${n}`).join('\n') + '\nで確定しますか?';
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if (!confirm(msg)) return;
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pending = true;
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emit('table:award', { winners });
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render();
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});
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// ---------- レイズ ----------
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function presetValue(o, kind) {
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const h = state.hand;
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@@ -427,7 +432,7 @@
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$('raise-range').addEventListener('input', (e) => {
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const o = options();
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if (!o) return;
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// BB 単位に丸める(最大はオールイン額そのまま)
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// SB 単位に丸める(最大はオールイン額そのまま)
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const unit = Math.max(1, state.smallBlind);
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let v = Number(e.target.value);
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if (v < o.maxRaiseTo) v = o.minRaiseTo + Math.round((v - o.minRaiseTo) / unit) * unit;
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@@ -447,48 +452,31 @@
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if (o) $('raise-amount').value = clampRaise(o, raiseValue);
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});
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// ---------- タイマー ----------
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// ---------- ブラインドタイマー ----------
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function renderTimer() {
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if (!state) return;
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const el = $('timer');
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const t = state.timer;
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const now = Date.now() + clockOffset;
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el.classList.toggle('paused', state.paused);
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if (!t.enabled) {
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el.textContent = state.paused ? '⏸' : '';
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} else {
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const remaining = t.running ? t.endsAt - now : t.remainingMs;
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const sec = Math.max(0, Math.ceil(remaining / 1000));
|
||||
const time = `${Math.floor(sec / 60)}:${String(sec % 60).padStart(2, '0')}`;
|
||||
el.textContent = state.paused ? `⏸ ${time}` : time;
|
||||
el.classList.toggle('warn', t.running && sec <= 60);
|
||||
}
|
||||
|
||||
// 手番の残り時間
|
||||
const turn = state.turn;
|
||||
const ratio = turn ? Math.max(0, Math.min(1, (turn.endsAt != null ? turn.endsAt - now : turn.remainingMs) / turn.totalMs)) : 0;
|
||||
const width = `${(ratio * 100).toFixed(1)}%`;
|
||||
const bar = document.querySelector('.seat.turn .seat-timer i');
|
||||
if (bar) {
|
||||
bar.style.width = width;
|
||||
bar.classList.toggle('low', ratio < 0.3);
|
||||
}
|
||||
const mine = Boolean(turn && turn.seat === state.mySeat);
|
||||
$('turn-progress').hidden = !mine;
|
||||
if (mine) {
|
||||
$('turn-bar').style.width = width;
|
||||
$('turn-bar').classList.toggle('low', ratio < 0.3);
|
||||
return;
|
||||
}
|
||||
const remaining = t.running ? t.endsAt - (Date.now() + clockOffset) : t.remainingMs;
|
||||
const sec = Math.max(0, Math.ceil(remaining / 1000));
|
||||
const time = `${Math.floor(sec / 60)}:${String(sec % 60).padStart(2, '0')}`;
|
||||
el.textContent = state.paused ? `⏸ ${time}` : time;
|
||||
el.classList.toggle('warn', t.running && sec <= 60);
|
||||
}
|
||||
setInterval(renderTimer, 200);
|
||||
setInterval(renderTimer, 250);
|
||||
|
||||
// ---------- その他の操作 ----------
|
||||
$('start').addEventListener('click', () => emit('table:start'));
|
||||
$('pause').addEventListener('click', () => emit('table:pause'));
|
||||
$('sit-out').addEventListener('click', () => emit('table:sitOut'));
|
||||
$('take-seat').addEventListener('click', () => join(true));
|
||||
$('sit-in').addEventListener('click', () => emit('table:sitIn'));
|
||||
$('rebuy').addEventListener('click', () => emit('table:rebuy'));
|
||||
$('take-seat').addEventListener('click', () => join(true));
|
||||
|
||||
$('leave').addEventListener('click', () => {
|
||||
const me = state && state.mySeat >= 0 ? state.seats[state.mySeat] : null;
|
||||
|
||||
Reference in new issue
Block a user