Add the CE quarries, a port of CE's improved BuildCraft quarries
Port CE's three quarries from BuildCraft 3.1.5 (Minecraft 1.2.5) to BuildCraft 7.1. TileCEQuarry follows BuildCraft 7's TileQuarry, whose state is private, with CE's changes: - Twice the battery, so the arm moves faster. - A configurable default area (64x64), mirrored when placed while sneaking, and a configurable lowest Y level (5). - Lava no longer blocks the columns below it. - The search continues from the last target and moves past each one once done, so fluids flowing back in do not hold the arm in place. - No chunk loading. - CEQ-3 removes lava sources; CEQ-4 turns fluids around the drill into glass and accepts five times the input. Soft blocks are checked without BuildCraft's cache, which is stale in chunks without players. The arm is a copy of EntityMechanicalArm, which only works with BuildCraft's own quarry. The recipes keep CE's layout with BuildCraft 7 items; GateRecipe checks the gates' material and logic, which ShapedOreRecipe ignores. Textures come from CE. Also give the EMC Builder a default.png for its back, sides and bottom instead of substituting the bottom icon in code. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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